Now I already saw enough threads about people complaining that TW matchmaking is broken. I thought it's supposed to be improved since like a year ago or so?
The last two match-ups of my guild looked like this, according to C3PO:
(Left is ours, right is opponent guild)
Total : 254,263,617 vs 360,816,319
GL's : 62 vs 167
Jedi Master Kenobi (9 vs 39)
Jedi Master Luke Skywalker (11 vs 33)
Lord Vader (1 vs 12)
Rey (8 vs 18)
Sith Eternal Emperor (19 vs 29)
Supreme Leader Kylo Ren (14 vs 36)
Executor (12 vs 38)
(omitting any other important chars, like CAT, GAS, etc)
Total : 278,740,925 vs 358,045,324
GL's : 64 vs 148
Jedi Master Kenobi (10 vs 29)
Jedi Master Luke Skywalker (11 vs 34)
Lord Vader (1 vs 9)
Rey (9 vs 18)
Sith Eternal Emperor (20 vs 25)
Supreme Leader Kylo Ren (13 vs 33)
Executor (12 vs 34)
I know, the bot reporting the opponent's values don't take into account how many actually signed up for the TW, but when facing a wall of JMKs it's clear that the majority of guild members signed up.
In both cases (and frequently in the past) we received a FC almost instantly, while we're struggling cutting through the first line.
How on earth was this MM algorithm developed? The motivation in our guild is drastically going down. Next time we're going to refuse setting any defence at all.
Quoting CG_Crumb in a "state of galaxy" from Sep 29, 2021:
With a greater incentive placed on victory, it is important that we address matchmaking and ensure Guilds are paired against fair opponents. Today’s Update reworks the matchmaking system in Territory Wars to more accurately calculate the amount of power a Guild is bringing to the holotable. Our goal with these changes is to create a more fair and balanced experience long term. This system better accounts for guilds that bring a smaller number of powerful players. Additionally, the system takes loss streaks into account during matchmaking. You might also notice that cross-divisional matchups can now occur to help smooth the transition between Divisions. (Note that the number of Defenses needed is determined by the lower Division’s Guild but each Guild’s prize pool is determined by its own specific Division.)
While these changes are intended to have immediate effects, we also expect this to be the starting point for a greater ability to fine tune the system in the future. We will be monitoring the impact of these changes very closely and will likely make adjustments in the future.
Would be great to see some "fine tuning" very soon, instead of wasting valuable developer time on rubbish like Datacrons