Crewless Ships Problem

laxkings40
164 posts Member
edited December 2022
Since we're getting increasingly higher bar content, shouldn't we also get a way to increase the stats of crewless ships, as they can't be upgraded with pilots? This might be a dumb post, but once they hit 85 max abilities they're maxed out right? So shouldn't we have a way to make them better as the power cap keeps getting increased?

Replies

  • Don't worry, their stats are scaled to r7 to future proof them from being outdated.
  • TVF
    36017 posts Member
    I mean, they still work...
    I need a new message here. https://discord.gg/AmStGTH
  • StarSon wrote: »
    Don't worry, their stats are scaled to r7 to future proof them from being outdated.

    Ah, got it, thx for the info.
  • TVF wrote: »
    I mean, they still work...

    Yah, but ROTE shows the power cap is going to keep getting increased by bigger and bigger bounds each time, so I was just curious.
  • scuba
    13838 posts Member
    StarSon wrote: »
    Don't worry, their stats are scaled to r7 to future proof them from being outdated.

    I mean, i see the sarcasm here, but I believe R5 was the bar used, which makes it worse.
  • scuba wrote: »
    StarSon wrote: »
    Don't worry, their stats are scaled to r7 to future proof them from being outdated.

    I mean, i see the sarcasm here, but I believe R5 was the bar used, which makes it worse.

    Oh, I was sure they said r7. Wouldn't be surprised if it was r5 though.
  • TVF
    36017 posts Member
    laxkings40 wrote: »
    TVF wrote: »
    I mean, they still work...

    Yah, but ROTE shows the power cap is going to keep getting increased by bigger and bigger bounds each time, so I was just curious.

    Fair
    I need a new message here. https://discord.gg/AmStGTH
  • Can they not just link it to the power of the CS crew? Or would that cause a problem when a CS is destroyed?
  • Ultra
    11259 posts Moderator
    Pretty sure they said R7 was the bar
  • scuba
    13838 posts Member
    Ultra wrote: »
    Pretty sure they said R7 was the bar

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2022107/#Comment_2022107
    Q: Are you able to share specific details of how pilotless ships will scale in relation to matching the power of traditional relic 7 pilots?
    A: CG_Miller - Crewless ships are balanced tested at Relic 7 to ensure that the fleets they are designed for behave as we want them to at this level. This involves a lot of wizardry done to their stats and how they improve, but suffice it to say that if the Relic cap goes up, we'll need to address this issue with crewless ships.

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  • scuba
    13838 posts Member
    Maybe by the time we reach R50 they will make an adjustment
  • Lumiya
    1336 posts Member
    This is something I also was thinking about recently and I agree, that with rising Relics introduced to the game they should think about a way to level the ships higher. Maybe they can add 1-2 more ability levels that boost the stats accordingly for example.
    We are all made of star-stuff
  • I think that the right way to do this is stat bonuses for all pilotless ships (not summons) whose Fleet Commander is relic'd higher than r7.

    Then it's up to you to keep your pilotless ships working by adding relics to your fleet commander.

    Summons obviously scale with the summoner, so they shouldn't have a problem: as the relic cap increases, just add more relics to your pilot, easy peasy.
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