Conquest Data Disk Set 1/18/2023

CG_Tusken_Meathead
175 posts EA Community Manager
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Full Unformatted List
DISK Rarity Description
Potency Calibration COMMON Whenever an enemy resists a debuff all allies gain 17% Potency.
Potency Calibration RARE Whenever an enemy resists a debuff all allies gain 22% Potency.
Potency Calibration EPIC Whenever an enemy resists a debuff all allies gain 27% Potency.
Ability Exhaust RARE Whenever an enemy gains 10 debuffs, they gain Ability Block for 1 turn, which can't be resisted or evaded.
War of Attrition LEGENDARY Once per turn, whenever a debuff expires on an enemy, all enemies lose 4% Turn Meter. (This disk doesn't stack)
Protection Recovery COMMON Whenever an ally gains a buff, they also recover 3% Protection.
Protection Recovery RARE Whenever an ally gains a buff, they also recover 4% Protection.
Protection Recovery EPIC Whenever an ally gains a buff, they also recover 5% Protection.
Entrenched COMMON At the start of encounter allied units gain Protection Up (25%) until they are defeated, which can't be prevented or dispelled.
Entrenched RARE At the start of encounter allied units gain Protection Up (50%) until they are defeated, which can't be prevented or dispelled.
Entrenched EPIC At the start of encounter allied units gain Protection Up (75%) until they are defeated, which can't be prevented or dispelled.
Massively Overpowered LEGENDARY "After an ally has gained 10 buffs, they gain the Massively Overpowered effect for 1 turn, which cannot be copied, dispelled, or prevented

Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy."
Volatile Accelerator COMMON When an ally deals damage to an enemy, that enemy gains 5% Turn Meter and 1 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Volatile Accelerator RARE When an ally deals damage to an enemy, that enemy gains 6.5% Turn Meter and 2 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Volatile Accelerator EPIC When an ally deals damage to an enemy, that enemy gains 8% Turn Meter and 3 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
Hyperaccelerator LEGENDARY When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
Power COMMON Allied units gain 20% Offense and 17% Critical Damage.
Power RARE Allied units gain 27% Offense and 22% Critical Damage.
Power EPIC Allied units gain 33% Offense and 27% Critical Damage.
Insatiable COMMON Allied units gain 8.5% Health Steal and 8.5% Defense Penetration.
Insatiable RARE Allied units gain 11% Health Steal and 11% Defense Penetration
Insatiable EPIC Allied units gain 14% Health Steal and 14% Defense Penetration.
Vitality RARE Allied units gain 35% Max Health and 28% Max Protection.
Voluntary Vanguard RARE At the start of battle, the strongest ally gains Marked. Allies take 30% reduced damage as long as the Marked ally is alive (This effect doesn't stack).
Unbreakable COMMON Allied units gain 14% Max Health and 27% Defense
Unbreakable RARE Allied units gain 19% Max Health and 33% Defense
Unbreakable EPIC Allied units gain 24% Max Health and 39% Defense
Zealous Ambition COMMON Allied Healers and Supports gain Offense equal to 34% of their Max Health.
Zealous Ambition RARE Allied Healers and Supports gain Offense equal to 44.2% of their Max Health.
Zealous Ambition EPIC Allied Healers and Supports gain Offense equal to 54.4% of their Max Health.
Honed Skills COMMON Allied Attackers gain Potency equal to 40% of their starting Potency (stacking).
Honed Skills RARE Allied Attackers gain Potency equal to 60% of their starting Potency (stacking).
Honed Skills EPIC Allied Attackers gain Potency equal to 80% of their starting Potency (stacking).
Decay: Critical Turn Meter COMMON Whenever an ally scores a critical hit on an enemy, that enemy loses 5% Turn Meter.
Decay: Critical Turn Meter RARE "Whenever an ally scores a critical hit on an enemy, that enemy loses 8% Turn Meter "
Decay: Critical Turn Meter EPIC "Whenever an ally scores a critical hit on an enemy, that enemy loses 11% Turn Meter "
Critical Formation COMMON "Whenever an ally scores a critical hit on an enemy, all allies recover 8% Protection. "
Critical Formation RARE "Whenever an ally scores a critical hit on an enemy, all allies recover 12% Protection. "
Critical Support COMMON Whenever an ally scores a critical hit on an enemy, all allies recover 8% Health.
Critical Support RARE "Whenever an ally scores a critical hit on an enemy, all allies recover 12% Health. "
Critical Over LEGENDARY "After an ally scores a critical hit 5 times, they gain the Critical Over effect for 1 turn, which cannot be copied, dispelled, or prevented.

Critical Over: The next time this unit uses an ability during their turn they gain 100% Critical Chance and Critical Damage and remove 100% Turn Meter from target enemy."
Feirce Persistence COMMON Whenever an ally is inflicted with a debuff, they recover 3% Health.
Feirce Persistence RARE Whenever an ally is inflicted with a debuff, they recover 4% Health.
Feirce Persistence EPIC Whenever an ally is inflicted with a debuff, they recover 5% Health.
Dark Loyalty LEGENDARY Non-Leader Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. If the Allied Leader is Dark Side, they have +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. Whenever the Allied Leader uses an ability on their turn, all allies with Useful Pawn assists dealing 50% less damage.
Opportunistic Support I COMMON Whenever an ally attacks out of turn, all allies recover 2% health
Opportunistic Support II RARE Whenever an ally attacks out of turn, all allies recover 4% health
Opportunistic Support III EPIC Whenever an ally attacks out of turn, all allies recover 6% health
Defensive Formation I COMMON Whenever an ally attacks out of turn, all allies recover 2% Protection
Defensive Formation II RARE Whenever an ally attacks out of turn, all allies recover 4% Protection
Defensive Formation III EPIC Whenever an ally attacks out of turn, all allies recover 6% Protection
Master's Technique RARE Whenever an ally attacks out of turn, they gain 8% Mastery until they are defeated
Blindside RARE Whenever an ally attacks out of turn, they inflict Expose on target enemy for 2 turns, which can't be resisted. (This effect doesn't stack)
Stacking Fervor RARE Whenever an ally attacks out of turn, all allies gain 4% Offense until they are defeated
Quick Reflexes EPIC Whenever an ally gains 10 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn
Booming Voice LEGENDARY When an allied unit in the Leader slot uses an ability during their turn, all allies are called to assist.
Deadly Catalyst LEGENDARY All allies ignore 30% of the enemy's Protection and gain 30% Offense (stacking) until the end of the encounter each time an enemy falls below 100%, 70%, and 40% Health.
Ruthless Speed COMMON When an enemy falls below 100% Health all allies gain 17% Turn Meter.
Ruthless Speed EPIC When an enemy falls below 100% Health all allies gain 27% Turn Meter.
Ruthless Speed RARE When an enemy falls below 100% Health all allies gain 22% Turn Meter.
Ruthless: Offense COMMON When an enemy falls below 100% Health all allies gain 10% Offense.
Ruthless: Offense EPIC When an enemy falls below 100% Health all allies gain 16% Offense.
Ruthless: Offense RARE When an enemy falls below 100% Health all allies gain 13% Offense.
Ruthless: Defense COMMON When an enemy falls below 100% Health all allies gain 17% Defense
Ruthless: Defense EPIC When an enemy falls below 100% Health all allies gain 22% Defense
Ruthless: Defense RARE When an enemy falls below 100% Health all allies gain 27% Defense
Soresu Form LEGENDARY Whenever an ally receives damage, they gain 25% Defense, Speed, and Tenacity (stacking, max 100%) until the next time they use an ability during their turn. The next time that ally uses an ability, they deal additional true damage equal to 10 times their Defense to target enemy which can't be evaded. Enemies can't be defeated by this damage.
Fortified RARE At the start of battle allied units gain 200% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
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