Is there any plans of balancing grand arena? It is total crap that I get 10 point a round while the other players get 800+. It really makes it worth not doing. Why are we not paired up closer.
There is no pairing up - except by you and the other players. It’s purely determined by how many points you have - which is determined by how many wins & losses ( with some seasonal adjustment to maintain divisional populations).
Why would you want CG to step in and regulate it? Is there any evidence to date that whatever matching system they imposed would be any good? I say keep it in the hands of the players. At least then you can influence where you are paired up
Why would you not want to go up against teams that are around your teams power?
A featherweight boxer doesn't fight a heavyweight because he would get massacred. An adult beating up on a child isn't fun.
Except the consequences are entirely different in a fist fight. We’re talking about a glorified trading card game. In fact, if anything, the consequences of being matched against a bigger roster is that you get a chance to learn something- whereas the larger roster gets nothing except a sub optimal win (ie because they’re missing the higher rewards they should be getting). Running up against power sets and characters you don’t normally get to fight can in fact be fun, even when you lose, because it doesn’t hurt anything except your ego (& if that’s frail enough to worry about losing in a mobile game then it could do with a bit of conditioning).
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Why would you want CG to step in and regulate it? Is there any evidence to date that whatever matching system they imposed would be any good? I say keep it in the hands of the players. At least then you can influence where you are paired up
A featherweight boxer doesn't fight a heavyweight because he would get massacred. An adult beating up on a child isn't fun.
Except the consequences are entirely different in a fist fight. We’re talking about a glorified trading card game. In fact, if anything, the consequences of being matched against a bigger roster is that you get a chance to learn something- whereas the larger roster gets nothing except a sub optimal win (ie because they’re missing the higher rewards they should be getting). Running up against power sets and characters you don’t normally get to fight can in fact be fun, even when you lose, because it doesn’t hurt anything except your ego (& if that’s frail enough to worry about losing in a mobile game then it could do with a bit of conditioning).