UNIT NAME: Fury-class Interceptor
ALIGNMENT: Dark Side
CATEGORIES: Support, Sith, Sith Empire
Key Attributes:
- New Debuff, Suspense, provides benefits to allied Sith ships if dispelled
- New Buff, Stable Bulwark, Defeat save
- New Buff, Reinforced Determination, short of the long, stacking Defense Up, Cornerstone of a new, meta-defining, Sith Fleet
- Brings buffs to the B-28 Extinction-class Bomber and other Sith and Sith Empire ships
Inspiration:
- Star Wars: The Old Republic brought us this ship in the storylines of both the Sith Warrior and Sith Inquisitor classes, making it one of the most recognizable ships from that era.
- Darth Malgus, being the exemplar Sith Warrior in SW:TOR, also flies this class of ship, making his inclusion as the crew a no-brainer for us.
- We looked to Darth Malgus himself for inspiration on the abilities that Fury-class has. The Suspense debuff was inspired by both Doubt and Fear.
Strategy Tips:
- Suspense can be given through the Basic ability
- The Basic ability can spread Debuffs from one ship to another
- Choose how you use Special 2 wisely
FAQ:Why is this a Conquest unit?
Conquest units are more powerful than a Galactic Chase ship, allowing us to have more flexibility in its strengths and weaknesses.
What if I don’t have Malgus yet?
Good news, Malgus is now in Proving Grounds!
Where can I use this ship in the meantime?
We have two more Sith ships coming. You will be able to acquire those before you can unlock Fury-class in Conquest.
Have a question about Fury Class Interceptor’s Kit? Fill out this form here:
CLICK HERE
Question Deadline:04/12/2023, 10:59 AM PT
ABILITIES:BASIC: Enmity Class Precision Laser Cannons
Final Text: Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If there are no debuffs on the enemy side, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.
Suspense: Can't gain buffs; gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented
SPECIAL 1: Heavy Seeker Missiles - Cooldown 2
Final Text: Deal true damage to target enemy equal to 15% of Fury-class Interceptor's Max Health and inflict Suspense for 1 turn. Sith allies recover 20% Health and Protection, doubled for Sith Empire allies.
Special 2: Path to Power - Cooldown 4
Final Text: Call all Sith and Sith Empire allies to assist. Inflict debuffs on the target enemy for each active Sith and Sith Empire ally (allies that are both count twice).
1+ ally: Inflict Healing Immunity for 2 turns
3+ allies: Inflict Burning for 2 turns
5+ allies: Inflict Suspense for 1 turn, which can't be evaded or resisted
7+ allies: Inflict Shield Disruption for 2 turns
UNIQUE 1:Galaxy in Flames
Final Text:Sith allies gain 30% Tenacity, doubled for Sith Empire allies. At the start of the battle, Sith Empire Tanks gain Taunt for 2 turns and Fury-class Interceptor and Sith Empire Tanks gain Stable Bulwark for the rest of battle. When Stable Bulwark is lost, Sith Empire Tanks taunt for 2 turns. When a Sith ally takes damage, they gain a stack of Reinforced Determination (max 5) until the start of their next turn. Ally Sith ships gain an additional +25% Defense per stack of Reinforced Determination, doubled for Sith Empire ships.
Stable Bulwark: +100% Defense and Offense; +50% Max Health and Max Protection, +25% Critical Chance and Critical Damage; The first time this ship is reduced to 1% Health, it recovers 100% Health, gains a bonus turn, gains 5 stacks of Reinforced Determination for 1 turn, and loses Stable Bulwark
Reinforced Determination: +50% Defense per stack
REINFORCEMENT: Rage of Korriban
Final Text:Enter Battle: All Sith allies gain a stack of Reinforced Determination for 1 turn. All Sith allies gain 20% Protection Up for 2 turns, doubled for Sith Empire allies. Inflict target enemy with Suspense for 1 turn, which can't be avoided.
Replies
yeah ravager confirmed?
This sentence would make me assuming a 330 unlock, but it's not stated. The Interceptor was 5* can't recall RC unlock.
Should be the same buff as in Magus' Kit:
We Have Returned: +5% Critical Damage and Offense per stack
"Cornerstone of a new, meta-defining, [sic] Sith Fleet" suggests we're getting a new capital ship GL. Which probably means it's time to take Nihilus to r9.
But when will other GL lifter units be coming to Conquest?
I will wait until it is announced before using saved up gear.
RC and Interceptor were 5*. Scythe was 7*
Play conquest *shrugs*
Sheesh, at least get to know one before the judgment starts. From watching many Star Wars over my life most sith seem like perfectly decent once you get through their issues.
Seems to me some people seem to forget that normal and easy modes give out a lot less shards...
If you’re not at a point in the game where you can unlock Conquest units, how does it matter that the Conquest ship needs a Conquest pilot ? You need one to use the other anyway, should be less frustrating than an unattainable Conquest ship using a pilot currently in your roster.
You’re just RaSith…t. 🤣🤣🤣
It is!
Uh, what?
Keep reading. The buff drops off to provide a Savior-esque effect.
Found it, thank you