If you could create a Star Wars character…

Order66OnJediBob
15 posts Member
edited April 2023
I wanted to ask the community what they create if they were given the chance to create a Star Wars character and/or ship
You can include images of said character/ship, descriptions, history, names, (for characters) what abilities/skills they would have (Abilities like force, immune/weak to blank, etc. Skills like blasters, piloting, hacking, etc), (for ships) what kind of weapons, what would it look like, who would pilot it, or would one of your characters pilot it.
Jedi Bob was the worst best Jedi
Your friend, Slayer Friend of Jedi Bob

Replies

  • Options
    Here would be my character
    Name: Darth Terrock (tear-o-ack) or Samuel
    Image:
    zj3or3quy5hj.jpeg
    (This image was when he was a Sith)
    Abilities: left arm is immune to lightsabers, lightsaber built into his left hand, unique force crush - sucks in living force, then releases it as force lightning.
    Skills: creating machines and piloting.
    History:
    Samuel, a male human, was born on Dathomir, nobody knew his parents, but was left near the Nightsisters coven. Merrin, a Nightsister, took him under her wing, and taught him the ways of the Nightsisters. He was around 9 nears old when Cal Kestis came to Dathomir, and felt upset for some reason at Cal. Samuel did not know why he was angry at him though.
    About 7 years later, Samuel came across a Sith, who claimed to know his parents. But in order to know more about his parents, the Sith asked him to train under the dark side of the force. Samuel was suspicious at first, but then the Sith showed a picture of his mother holding him, which he could tell was him by the birth mark on his ear, and someone else who was cut out of the picture. Samuel decided to go with the Sith, and he asked for the Sith’s name. The Sith said he had many names, because he was never given a name.
    3 years later, when Samuel was 19, found out that the Sith, his current master, was his brother. Samuel asked his brother why he kept this a secret, and the Sith said because he was the one that killed their parents. Samuel ignited his lightsaber, and slashed his brother across the heart. As his brother fell down Samuel decided a new name, Darth Terrock, because “Terr” meant death and “Ock” meant brother in Nightsister (which is not actually true in Star Wars).
    He then returned to Dathomir, and went to the place where Merrin had found him. He realized that this was no ordinary place, it was an altar. He continued looking around, and found a rushed picture carved into the side of the altar. The picture was of his parents, him and a young girl, around 8. He realized that this was the other person in the picture 3 years ago. It must have been his sister. The picture was shown on Kashyyyk, which could be seen by the trees and buildings built into the trees.
    He then traveled there, hoping to find his sister. He went to one of the buildings, asking for a woman, same age as him. One of the warriors knew of who he was speaking about. The Wookiee revealed that he was her husband, and she was expecting their first child. The Wookiee brought him to their house. At the first glance at his sister, Terrock felt the dark side of the force vanish from him. He returned to the light side, and stayed to live with his sister, and brother-in-law.
    (I might add more in the future)
    Jedi Bob was the worst best Jedi
    Your friend, Slayer Friend of Jedi Bob
  • Options
    Really cool idea, but I'm interested in how this came to be
    left arm is immune to lightsabers, lightsaber built into his left hand, unique force crush - sucks in living force, then releases it as force lightning.
    “But you know what I always say: Speak softly and drive a big tank.”
  • Options
    Really cool idea, but I'm interested in how this came to be
    left arm is immune to lightsabers, lightsaber built into his left hand, unique force crush - sucks in living force, then releases it as force lightning.

    How he was immune to lightsabers:
    When Merrin used her magic to bury Malicos, Samuel had been harmed from it because he was close enough to the area. But instead of hurting Samuel, he accidentally **** in the magic. He was then immune to lightsabers on his left arm.
    How he has a lightsaber built into his hand:
    Samuel lost his hand in a fight with a rancor on Dathomir. He later had a lightsaber forged into a beskar hand, and put into his left arm.
    Unique force crush:
    He had obtained it the same way he was granted his immunity to lightsabers on his arm. But when he became a Sith, he mixed force lightning in, and this was the result.
    Jedi Bob was the worst best Jedi
    Your friend, Slayer Friend of Jedi Bob
  • Options
    Ah so there is much more to the story than you let on haha
    “But you know what I always say: Speak softly and drive a big tank.”
  • Options
    name: Klavus
    Abilities: night vision, fast, aggressive, jedi mind tricks, force push/pull, enhanced force jump,

    both saber and firearm skills.

    History: born on Trandosha he didn't kill a prisoner and was chased from his homeworld. To get away he hid in a pile of crates being hauled by jedi and was conveyed to the temple on courasant. After order 66 he fled to the outer rim and hid amongst bounty hunters independent of the new empire. Still chased by Trandosians he does not rest easy knowing that both his kin and the empire are out to get him.
    Sometimes a door is just a door
  • Options
    My character would be... hmm...

    Name: Kreiid Solus, a wayward Jedi in the time of the Galactic Republic

    Description: An escaped Night Brother Jedi who learns small amounts of Night Sister magicks to defend himself against both the monsters of Dathomir and the fallen Jedi, Taron Malicos.

    Abilities and Strengths: Very strong and quick on his feet, capable of powerful leap attacks and overwhelming combos with his purple bladed lightsaber (single blade). Can use the Force to enhance his senses and confuse the senses of others, as well as convince more peaceful creatures to aid his endeavors. Night Sister magicks he acquires over time allow him to draw strength from fallen Night Sisters to slay inquisitors and those that challenge his authority among the Night Brothers. Although he carries on the magicks of the Night Sisters, Kreiid makes attempts to maintain the Jedi Code while tentatively exploring the dark side of the Force.

    Weaknesses: Completely clueless with a blaster in hand and other Night Brothers have a height advantage over him. Never learned to use his ancestral weaponry but can deftly use his lightsaber to block them or slash them in half. When using magick, tapping into the dark side leaves him agitated and less controlled than his usual self. The other Night Brothers do not always respect him because he is smaller and slighter, despite the fact that he is stronger than any of them with his connection to the Force fueling his every blow.

    History: Kreiid Solus was a Night Brother taken from Dathomir and trained in the ways of the Jedi. As a padawan, he trained under Plo Koon for a time, learning from the sage Jedi but confused by the politics and corruption of the Senate that was slowly bleeding into the Jedi Order. Running away on the very day he was to become a Jedi Knight, Kreiid Solus stole a ship and flew it to his homeworld, unwittingly escaping Order 66 which occurred just weeks after his escape.
    Finding the Night Sisters' domain in ruins, Kreiid searched for his Night Brother kin to no avail, having no way of knowing his own planet due to the Jedi taking him away at a very young age. Kreiid used his Jedi training and what little Night Sister magic he could glean from the ruins of the Night Sisters' ravaged structures, he defended himself against the great beasts of Dathomir until eventually being found by a Night Brother hunting party.
    Kreiid Solus eventually becomes an authority among his kin despite Night Sister Merrin being furious about his endeavors with magick. He one day leads them into battle when Taron Malicos crashes onto Dathomir and attempts to conquer the Night Brothers, but as Malicos fends them off many Night Brothers become conflicted.
    Kreiid Solus is eventually overthrown as the Night Brother leader and flees to the deepest wilds of Dathomir, where he tames monsters and grows stronger with magick in secrecy.
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Options
    Similar to Order66OnJediBob's character storyline in parts but I have always had something of this idea of mine in the back of my mind and finally was given an excuse to share it lol
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Options
    And I could scrape together a kit to better portray his abilities and fighting style (yes, I will take any excuse to draw up a kit concept lol)
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • BubbaFett
    3311 posts Member
    Options
    Character Name: Bubba-Wan Kenobi
    Alignment: Light Side, Leader, Jedi, Attacker

    Character Backstory: Raised in the bayous of Dagobah, Bubba-Wan Kenobi was secretly trained by Yoda. While honing his force skills and skills with a lightsaber, he also became adept at huntin' and fishin'.

    p0qjj6mbrksp.png

    Abilities:

    Walmart Bladework (Basic): Inflict physical damage on opponent. If opponent is inflicted with Budweiser this attack cannot be evaded and deal stagger for two turns.

    I Will Do What I Hafta (Special): Inflict 1 stack of Budweiser on all enemies, If enemy has Guard it is immediately let down. Bubba-Wan Kenobi gains Stealth for one turn.

    Howdy Y'all (Special): Inflict 2 stacks of Budweiser on all enemies. If enemy is already staggered, they lose health and protection equal to 25% of Bubba-Wan Kenobi's Max Potency.

    Harmonius Swill (Leader): At the start of the battle all allies gain Liquid Courage. Liquid Courage: All attacks have a 50% chance of being evaded, attacks have 75% greater critical damage increased by 5% (stacking) for each stack of Budweiser.

    I'll Take the High Road (Unique): Bubba-Wan ignores taunt during his turn. If an enemy is taunting they gain an additional stack of Budweiser.








  • Options
    Lol, @BubbaFett, ok.. xD
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Tek_Vizsla
    157 posts Member
    edited April 2023
    Options
    Kreiid Solus: A wayward Night Brother Jedi who trains both in the ways of the Jedi and the magicks of the Night Sisters.

    [Neutral, Tank, Leader, Night Brother, Unaligned Force User]

    Relic: Solus's purple-bladed lightsaber inspired by Night Brother weaponry.

    “What I Am Now, Only the Force Knows” (Unique); Night Brother allies are Immune to Plague and Speed Down while Solus is active. If Night Sister Merrin is an ally at the start of battle, Kreiid Solus inflicts himself with Speed Down and Stagger for 2 turns but has +40% Critical Damage for the rest of battle. Otherwise, Kreiid Solus ignores Taunt and his attacks cannot be evaded.
    Zeta: If Kreiid Solus is the only Unaligned Force User ally and there are no Jedi or Sith allies at the start of battle, Solus gains +25% Max Health, Max Protection, Offense and Potency. Additionally, if there are no Night Sister allies at the start of battle, Solus gains +25% Tenacity.

    “Confuse The Senses” (Unique); Kreiid Solus is Immune to Ability Block and Stealth and has +25% Critical Avoidance and Potency while he does not have Critical Hit Immunity. Whenever an enemy is defeated, Solus grants a random surviving enemy Foresight for 1 turn. Whenever an ally is defeated, Kreiid Solus gains Foresight for 1 turn and inflicts 2 random enemies with Blind for 2 turns. Kreiid Solus always Critically Hits Blind enemies when able and cannot be countered by them. For each enemy with Blind and each ally with Foresight, Solus has +10% Counter Chance and Critical Avoidance.

    “Come, Brothers. Glory And Power Await” (Leader); Night Brother allies have +30% Max Health, Max Protection and Counter Chance and are Immune to Stagger. Kreiid Solus gains +40% Defense for each other active Night Brother ally, and all other Night Brother allies gain half that amount.
    Omicron: While in Grand Arena, if all allies are Night Brother and there are no other Unaligned Force User, Jedi or Sith allies at the start of battle, Night Brother allies cannot be Critically Hit while they have Protection and are Immune to turn-meter reduction. Additionally, they gain bonus Tenacity equal to 20% of the total Tenacity of all Night Brothers.

    “Overwhelming Strength” (Basic); Deal Physical Damage 3 times with a 40% chance to Stun the target enemy for 1 turn. If the target enemy is already Stunned, inflict Defense Down for 2 turns and gain Critical Hit Immunity for 2 turns.
    When attacking out of turn, inflict 1 stack of Damage Over Time for 2 turns, otherwise this attack has +25% Potency and also ignores Protection if Solus has Critical Hit Immunity or Foresight.
    Animation: Solus brings a flurry of powerful strikes down on the target enemy.

    “The Dathomirin Arcane” (Special); Cooldown of 3; Deal True Damage to the target enemy and inflict Expose for 2 turns and 2 stacks of Plague on them for 3 turns. Remove 50% turn-meter from them, which cannot be Resisted, and Kreiid Solus recovers half the turn-meter removed this way. Solus then inflicts himself with Defense Down for 2 turns. Animation: Solus reaches out his arm and a wild bolt of magick strikes the target enemy.

    “Wayward Jedi” (Special); Cooldown of 4; Copy all buffs on the target enemy for 2 turns, then dispel them from the target and inflict Offense Down and Ability Block for 1 turn. Zeta: Debuff durations +1 and these debuffs cannot be resisted or evaded. Blind a random other enemy for 2 turns and grant a random ally Foresight for 2 turns. All Night Brother allies recover 20% Health and Protection. Animation: Solus reaches out for the target enemy then snaps his hand back, drawing some energy from the target enemy while reducing the enemy’s abilities considerably for a short time.

    “Ferocity and Honor” (Special); Cooldown of 4; Deal Physical Damage to the target enemy 5 times and inflict Healing Immunity and Buff Immunity for 2 turns, which cannot be Resisted. Kreiid Solus gains Protection Up (50%) for 2 turns. Zeta: these debuffs cannot be Resisted. Inflict Plague for 3 turns on all enemies and deal bonus damage equal to 20% of the target’s Max Health to the target enemy. Animation: Solus leaps and strikes, continuing to barrage the enemy a number of times with quick slashes.
    Post edited by Tek_Vizsla on
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Options
    Tek_Vizsla wrote: »
    My character would be... hmm...

    Name: Kreiid Solus, a wayward Jedi in the time of the Galactic Republic

    Description: An escaped Night Brother Jedi who learns small amounts of Night Sister magicks to defend himself against both the monsters of Dathomir and the fallen Jedi, Taron Malicos.

    Abilities and Strengths: Very strong and quick on his feet, capable of powerful leap attacks and overwhelming combos with his purple bladed lightsaber (single blade). Can use the Force to enhance his senses and confuse the senses of others, as well as convince more peaceful creatures to aid his endeavors. Night Sister magicks he acquires over time allow him to draw strength from fallen Night Sisters to slay inquisitors and those that challenge his authority among the Night Brothers. Although he carries on the magicks of the Night Sisters, Kreiid makes attempts to maintain the Jedi Code while tentatively exploring the dark side of the Force.

    Weaknesses: Completely clueless with a blaster in hand and other Night Brothers have a height advantage over him. Never learned to use his ancestral weaponry but can deftly use his lightsaber to block them or slash them in half. When using magick, tapping into the dark side leaves him agitated and less controlled than his usual self. The other Night Brothers do not always respect him because he is smaller and slighter, despite the fact that he is stronger than any of them with his connection to the Force fueling his every blow.

    History: Kreiid Solus was a Night Brother taken from Dathomir and trained in the ways of the Jedi. As a padawan, he trained under Plo Koon for a time, learning from the sage Jedi but confused by the politics and corruption of the Senate that was slowly bleeding into the Jedi Order. Running away on the very day he was to become a Jedi Knight, Kreiid Solus stole a ship and flew it to his homeworld, unwittingly escaping Order 66 which occurred just weeks after his escape.
    Finding the Night Sisters' domain in ruins, Kreiid searched for his Night Brother kin to no avail, having no way of knowing his own planet due to the Jedi taking him away at a very young age. Kreiid used his Jedi training and what little Night Sister magic he could glean from the ruins of the Night Sisters' ravaged structures, he defended himself against the great beasts of Dathomir until eventually being found by a Night Brother hunting party.
    Kreiid Solus eventually becomes an authority among his kin despite Night Sister Merrin being furious about his endeavors with magick. He one day leads them into battle when Taron Malicos crashes onto Dathomir and attempts to conquer the Night Brothers, but as Malicos fends them off many Night Brothers become conflicted.
    Kreiid Solus is eventually overthrown as the Night Brother leader and flees to the deepest wilds of Dathomir, where he tames monsters and grows stronger with magick in secrecy.

    It would be amazing if Samuel and Kreiid ended up meeting each other, eventually leading into another plot. Maybe becoming allies or friends.
    Jedi Bob was the worst best Jedi
    Your friend, Slayer Friend of Jedi Bob
  • Options
    It would also be amazing is disney created a tuff character
  • Options
    Send your ideas to them for their next movies
  • TVF
    36861 posts Member
    edited April 2023
    Options
    It would also be amazing is disney created a tuff character

    Tarfful's brother Tufful.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    It would be amazing if Samuel and Kreiid ended up meeting each other, eventually leading into another plot. Maybe becoming allies or friends.

    Not a bad idea. Although, considering only Night Sisters were allowed to learn Night Sister magick, Malicos being an exception because of his manipulation of Merrin, what did you happen to mean by Merrin taking Samuel under her wing and teaching him the ways of the Night Sisters? I tried to get around that rule with Kreiid by him piecing together some things through the scraps and things he salvaged from the ruins and would like to hear your take on it for Samuel.
    An interesting twist to tie the two stories early on before a more complete merge is perhaps Kreiid and Samuel could have met earlier in their storylines as enemies, and Kreiid used the Force to make a rancor attack him and thus the story of how he lost his hand lol.
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Options
    Tek_Vizsla wrote: »
    It would be amazing if Samuel and Kreiid ended up meeting each other, eventually leading into another plot. Maybe becoming allies or friends.

    Not a bad idea. Although, considering only Night Sisters were allowed to learn Night Sister magick, Malicos being an exception because of his manipulation of Merrin, what did you happen to mean by Merrin taking Samuel under her wing and teaching him the ways of the Night Sisters? I tried to get around that rule with Kreiid by him piecing together some things through the scraps and things he salvaged from the ruins and would like to hear your take on it for Samuel.
    An interesting twist to tie the two stories early on before a more complete merge is perhaps Kreiid and Samuel could have met earlier in their storylines as enemies, and Kreiid used the Force to make a rancor attack him and thus the story of how he lost his hand lol.

    Answer to your first question, I forgot all about that rule, so I shall add this:
    Samuel learned it because Merrin was the last of the nightsisters. So, Merrin wanted to preserve her ways just in canes something happened to her. Like if Samuel were to find another unknown Nightsister, he could teach her the ways.
    Answer to question two:
    That would be a good Idea, they got into a fight, causing Kreiid to attack Samuel through the rancor.

    Jedi Bob was the worst best Jedi
    Your friend, Slayer Friend of Jedi Bob
  • Tek_Vizsla
    157 posts Member
    edited April 2023
    Options
    Both sound good to me
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
  • Options
    And maybe on becoming allies, the two later learn from each other, because obviously Kreiid would have gained a scattered education, learning anything and everything between extremely advanced, powerful magicks to very simple, lesser magicks while Samuel would have gained a steadier education, so they could each fill some gaps in the other's education and both become more powerful.
    But then, I'm not sure how Samuel would get past Kreiid's horde of beasts without angering him by killing them (he is fond of his creatures).
    “In the end, we will remember not the words of our enemies, but the silence of our friends.” -Martin Luther King Jr.
Sign In or Register to comment.