I am so disappointed in the Krayt dragon raid. It goes against every thing good about raids in this game. It’s pretty, and has some good mechanics - but then so did the Malak unlock event.
I have always loved raids. I loved finding teams that did massive damage, tuning my mods and moves, building up teams that could move beyond the individual toons and factions to do massive damage.
I joined discord and the SWGOH community to help my guild finish hAAT, back when the Big Mix Akbar/Asajj/Thrawn squad was cutting edge. I adored JTR in p1 HSTR, and that hilarious p3 JKA squad that let us all stop building greedo crit streaks.
I built out my roster for cPit, from the massively overtuned JMK/CAT (a version for each phase!), to my precisely modded troopers, to my SLKR/Armorer/NS. My top score was over 40m personal damage in a single CPit run, and that was before I even unlocked Jabba.
I was looking forward to the challenge of a new raid where I could choose my own difficulty and press my toons to their limits! Aaaaaand then the raid opened to relic locks and max damage caps.
And…….. I just had to launch a freaking hSTR for my guild. Because our guild rewards will be significantly better than running Krayt.
hSTR. Do you know how demoralizing it is to step back 2 raids and run that thing again, in 2023?
Oh, and to remind all the guildies they need to click in to sit through traya’s death scene for their rewards. Because she was down in 20 minutes. With one player. Because this is a raid we used to run with purple toons.
I hope this is fixable, because it’s a bigger mess than GAC squish. And everyone knows how I feel about that.
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An additional management problem for officers is that with HSTR being crushed quickly for most guilds - it is impossible for us to tell if members have 0 score but have submitted an attempt - or they have 0 score and are at risk to lose raid rewards. Some indication of an attempt having been made would be helpful. That way guild officers can chase players to get rewards without bothering everyone.
This is from SWGOH events. Looks like it makes sense to run Krayt over HSTR….. the median ~500m guild.
Cross referencing to swgoh.gg leaderboards, that’s the top 50 guilds.
250 players. Out of ~315,000. And that’s with BAM lead working, which may get nerfed.
Brightside is that you don't need to post a zero for rewards... um... Yay?!?
Wheeeeeeee!!!!!!! Can’t wait to be able to buy my…. 10 kyro fragments.
I do have to correct myself.
1) I dropped a power of 10, 50x50 is 2500. This is why friends check friends’ math!
2) Consensus is that around 90 guilds rather than 50 made the 130 box, from the leaderboards. So that was 4500 players for whom Krayt was better than new hstr.
We are holding off until Wednesday and will try Krayt again with the new rewards structure. Please please please please be worth it!!!
Yeah the low gear teams were the most fun for me too
Because other factions have more toons available. Someday there will be a Jedi raid, or a GR raid. And in that case they would have to rescale everything to reflect a different number of available attempts.
Also, it would put pressure on you to boost 40 toons instead of 25. There's a finite limit on how hard the Guild Leader can press you to improve your raid performance when there are only 5 attacks available, and everyone has to balance what's good for the guild with the things that they do for themselves. If you don't let people target their own priorities, they burn out and quit. This is also why CG needs to limit the number of new toons per year. With 25 new toons per year, all of them needed for some new content (because that's how it works to prevent the Krakens from instantly maxing new content), you're already at a place where many people can't chase the new things and thus can't access (at least some) new content. I'm not sure where the balance point is, but 15 seems reasonable, but a bit low, while 25 seems ... not quite low enough to be reasonable. Maybe 21-22 would be reasonable but on the high side.
The nice thing is how Conquest works. People might curse not being able to access a Conquest toon for ages if they can't hit gold crate in Hard Mode, but that's 4 toons a year that they simply don't have to chase and don't have to gear. Which leaves gear for 4 more toons (either guild priority or their own priority). I understand wanting new stuff right away, but this is actually a way that you could release 20 toons a year to everyone, but 24 total, for those that play Conquest at a Gold or Red crate level. This means that for people winning more rewards, they have more demand for those rewards. That helps keeps demand reasonable for a wider swathe of players.
With the Krayt raid limited to 25 toons, that also keeps demand for gear down to a more reasonable level than it would be if it was limited to 40 toons. This is part of a larger balancing of demand to make sure the game stays fun to mid game players.
Mid and upper mid-tier guilds don’t usually pressure for individual squads anyway, because the try-hards drift upwards, leaving the semi-sane people behind.
The kitchen sink part of a new raid has a kind of joy all on its own.
Also, it would put pressure on you to boost 40 toons instead of 25. There's a finite limit on how hard the Guild Leader can press you to improve your raid performance when there are only 5 attacks available, and everyone has to balance what's good for the guild with the things that they do for themselves. If you don't let people target their own priorities, they burn out and quit. This is also why CG needs to limit the number of new toons per year. With 25 new toons per year, all of them needed for some new content (because that's how it works to prevent the Krakens from instantly maxing new content), sad dp you're already at a place where many people can't chase the new things and thus can't access (at least some) new content. I'm not sure where the balance point is, but 15 seems reasonable, but a bit low, while 25 seems ... not quite low enough to be reasonable. Maybe 21-22 would be reasonable but on the high side.
The nice thing is how Conquest works. People might curse not being able to access a Conquest toon for ages if they can't hit gold crate in Hard Mode, but that's 4 toons a year that they simply don't have to chase and don't have to gear. Which leaves gear for 4 more toons (either guild priority or their own priority). I understand wanting new stuff right away, but this is actually a way that you could release 20 toons a year to everyone, but 24 total, for those that play Conquest at a Gold or Red crate level. This means that for people winning more rewards, they have more demand for those rewards. That helps keeps demand reasonable for a wider swathe of players.