Most of the analysis is rightfully focused on reward changes if you do the krayt dragon now. However, there were many guilds who previously could not complete the cpit raid, so their only rewards previously were pit, tank, and hstr. I’ve seen various different analysis on here and Reddit that use different assumptions, but they all seem to lump cpit rewards in when doing comparison. From looking at these it seems like those who were only able to complete up to hstr previously, and can still complete hstr may actually have a rewards increase? Can someone please post either an analysis that just limits to pit, tank, and hstr vs hstr now, or please post a breakdown of what the simmed rewards were for pit and tank, and what the 10th place rewards for Sith were? Much appreciated.
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I really think the pendulum swung towards parity with the old raid rewards when they moved the character shards - that is a gigantic win for early players. The cost of those shards is amazing and the massive increase in farming those shards leads to quicker access to gear farming with guild currency.
The option to pick the rewards you need right now, and in bulk, is a win for all players.
From posts I've seen here and other places, I think the late-game players that can clear a ton of the raid are better off too. Dont know, because thats not me or my guild.
The only real loss to all players that I see is the credits and I hope that gets balanced in the future.
The credits aren't a loss, you just have to forgoe a little bit of the gear - 625MK1 for 1M credits is...not expensive at all.
(a) how much gear they were getting before and
(b) factor in the power of choice for the gear
As to credits...i was gaining more than i could spend...and still think i am, albeit more slowly...