5 battles over a few days is too much? No one tell op about conquest!
I spend a lot more time than just 5 battles in the Raid. It begins with restarting over and over after I made my first move depending on if the Krayt's TM got reduced or not, repeat until it works and then the same goes during the Raid depending on how good RNGesus is to me, restart again and it ends with the final score. If that is not good enough rinse and repeat.
5 battles over a few days is too much? No one tell op about conquest!
I spend a lot more time than just 5 battles in the Raid. It begins with restarting over and over after I made my first move depending on if the Krayt's TM got reduced or not, repeat until it works and then the same goes during the Raid depending on how good RNGesus is to me, restart again and it ends with the final score. If that is not good enough rinse and repeat.
Depending on the team you might need better mods (i.e. more potency).
If you aren't mod swapping that also could be an issue.
5 battles over a few days is too much? No one tell op about conquest!
I spend a lot more time than just 5 battles in the Raid. It begins with restarting over and over after I made my first move depending on if the Krayt's TM got reduced or not, repeat until it works and then the same goes during the Raid depending on how good RNGesus is to me, restart again and it ends with the final score. If that is not good enough rinse and repeat.
Depending on the team you might need better mods (i.e. more potency).
If you aren't mod swapping that also could be an issue.
I have good mods, that's not the problem. During the Raid it's also not about TM removal but other factors, for example whom gets daze or stun, blind etc. Even with lots of potency it does not always work to get an abilitiy block etc through after the second or 3rd swallow to reduce the Stacks on the Krayt. If that happens and the swallowed toon can not be freed, you have to restart.
In the end it doesn't even matter. Even real long time players in my guild with amazing mods have to restart or retry a lot depending on the RNG.
I've also had Raid runs where I got everything on the first try but I also had runs where it took lots of restarts/trys. I am not even complaining about it. But to say that you only do 5 battles with 5 different teams every time and you are done is definitely not true if you care about your score.
For me for example it is important because a good score with my first team is the only way I can get over 1 M to get the next personal reward. The one before is at 500000 so the jump is quite big with no room in between to get more personal rewards or to be able to say "naaah, this is fine too no need to try again" I can also only use 3 teams because that is all I have.
Maybe big players with a wider roster can afford to book the first attempt with every team but like I said even those in my guild need more than one to get a really good score.
I have the same issue. Jawas pull anywhere between 120k and 240. They are at g-10 and one g-11 and the same strategy deals different results every time. Hell, they consistently get wiped at 60-70% enrage, leaving Jawa and engineer (sometimes) and I just have enough to get the kray out of the hole and do damage before he kills them with two chomps.
My Old Republic team is much more satisfying: JKR (r5) and Basti, Carth, Canderous and Jolee (all G-12) get 450,000 easy and I'm yearning for the moment they are all relic'd so they can do some serious damage.
I really hope CG lets this raid and the next one be played concurrently and not either/or, because I'd love to use more the characters I'm improving for Krayt and not dump them to improve rebels/imperials to keep up with the FOTM raid.
I really hope CG lets this raid and the next one be played concurrently and not either/or, because I'd love to use more the characters I'm improving for Krayt and not dump them to improve rebels/imperials to keep up with the FOTM raid.
CG have already stated in one of the past RA that the new paradigm with guilds running one raid, and the best rewards being for the ‘featured’ (read newest) raid only will be the way forward. Once the Endor raid drops Krayt, and the teams for it, will become irrelevant, at least for raids.
Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
I really hope CG lets this raid and the next one be played concurrently and not either/or, because I'd love to use more the characters I'm improving for Krayt and not dump them to improve rebels/imperials to keep up with the FOTM raid.
CG have already stated in one of the past RA that the new paradigm with guilds running one raid, and the best rewards being for the ‘featured’ (read newest) raid only will be the way forward. Once the Endor raid drops Krayt, and the teams for it, will become irrelevant, at least for raids.
Now that's an extremely stupid way to shoot themselves on the foot. Either space out your content or allow them to be played, because with this, enthusiasm will drop and all the work they did for the Krayt raid will die.
All that work, for six months in the spotlight?
Op still has a point with krayt being a bit monotunos. If you could sim with your last logged total score as result i would be content. Then you could sim the raid until you have made a roster improvements that you feel can up your score, instead of just repeating for the same outcome.
This is the perfect solution and i hope we get some developer interest in this direction
First I was playing with 4 main teams: Cartel, OR, Mandos, Jawas and was trying to get best of them.
OR were the worst - so many rng that I easily could spend more then an hour and didn't get a max result (even though my characters are much above "required gear level"). And remodding them was sooo long.
So with time I found that I just can't forced myself to go and remod them and waste time on that rng fest
And jawas need mods too
And Mandos need remodding too...
Now I just end up with Cartel team and, mayde, Mandos with no remodding if I have mood
And even though usually I am doing 2,7 with Jabba at first try - today I retried 3 times getting 2.2 - 2.5 with the same strategy - and at 3d time I just submitted result, because I didn't want to spend more time on that.
I would say for me remodding 4 teams for raid and from raid every 3 days is dropping desire to play it somewhere below 0 + rng is making a final headshot.
And for the guild in total more raids go on the more people have to be pushed "last hour" to reach 130 mln
5 battles over a few days is too much? No one tell op about conquest!
It's not just 5 battles. In the top guilds, you can't just submit on your first attempt. If you want to get the max score, you have to remod, then if you're lucky, it's 5 battles. If you don't have RNG go your way, then after all the restarts and failures, it could be a total of 15 or more battles between all 5 teams. Then repeat that every few days. It gets old FAST. The rewards are nice, but it's a drag and it's becoming a horrible game mode that no one looks forward to. Then we have another raid coming out later this year that completely wipes out any investment we made (and still making) toward the current raid, including a Boushh Leia omicron that will go to waste once the new raid comes out. The frustration that the OP shared is understandable.
If you want to get the max score, you have to remod, then if you're lucky, it's 5 battles.
In the top guilds? Really?
Because at r7 and r8 the Tuskens get their max 1.8/2.7 quite easily. Mandos at r7 are the same, though I am not entirely sure about r8. But I only remod The Armorer and everyone else uses their base mods.
Jabba does max for me quite easily as long as Boba lands his debuffs when Krrs is swallowed. For me I get my max on the first try at least 4 times out of 5.
Now, this is talking about the highest relic'd teams, but you did say "Top Guilds".
If you're in a top guild, you're going to be expected to have r7 raid teams. And for those 3 teams to hit their max 95%+ 95%+ and 80%+ of the time, it requires remodding a total of one character.
Your other two teams either require more remodding or more attempts or both, but it's not all 5 teams that need remods and it's also not all 5 teams that require repeated attempts.
If you're in a top guild, it's not the repeats that get you. it's the amount of relic mats and Signal Data you're expected to spend.
Nah, it's mid guilds where things get bad. They want you to achieve a certain amount, but no one in the guild has 5x r7 squads, so you have maybe 1 team that gets the work done without repeats and the rest of your teams are much harder to make work.
If you want to get the max score, you have to remod, then if you're lucky, it's 5 battles.
In the top guilds? Really?
Because at r7 and r8 the Tuskens get their max 1.8/2.7 quite easily. Mandos at r7 are the same, though I am not entirely sure about r8. But I only remod The Armorer and everyone else uses their base mods.
Jabba does max for me quite easily as long as Boba lands his debuffs when Krrs is swallowed. For me I get my max on the first try at least 4 times out of 5.
Now, this is talking about the highest relic'd teams, but you did say "Top Guilds".
If you're in a top guild, you're going to be expected to have r7 raid teams. And for those 3 teams to hit their max 95%+ 95%+ and 80%+ of the time, it requires remodding a total of one character.
Your other two teams either require more remodding or more attempts or both, but it's not all 5 teams that need remods and it's also not all 5 teams that require repeated attempts.
If you're in a top guild, it's not the repeats that get you. it's the amount of relic mats and Signal Data you're expected to spend.
Nah, it's mid guilds where things get bad. They want you to achieve a certain amount, but no one in the guild has 5x r7 squads, so you have maybe 1 team that gets the work done without repeats and the rest of your teams are much harder to make work.
Yeah, I did say top guilds. I didn't say you specifically. If you're that great, pat yourself on the back, but not everyone is in the same shape as you. It is RNG after all. Most people in the top guilds have great mods but not everyone plays it the same and RNG f's up a lot of the runs. I'll redo my run even if I'm 50k short because I'm a perfectionist. I'm sure I'm not alone there. And when I say top guilds, I'm not just talking about MAW or CAW. There are other great guilds out there in the top 10. And that accounts for at least 500 people.
I agree with OP and others that the raid has become tedious and is not fun. I like the option to discard or submit my score (as opposed to previously having to go into airplane mode), but the RNG factor is definitely annoying. Normally takes me several attempts with each team before I get my highest score, or get frustrated and just submit whatever it is.
Is your guild on the verge of missing out on a reward tier?
I'm not trying to say that anyone is wrong for feeling how they feel about the raid, but if your guild isn't on the edge of losing rewards, taking a couple hundred thousand less in your score in order to keep the game fun is a good idea.
it's always about fun. This is supposed to be a game and if you're not having fun, there's a problem. As much as possible I like it when players have the power to make choices to get the fun back. Sometimes it's only something CG can address, but sometimes you have the power.
If you have the power to take a lesser score, and if that really will make the game be less tedious or more fun, then I say go for it.
that's the thing, though, is that I really don't think I'm that amazing at the raid. Some teams just do a better job at getting to or close to the max score available for that team. Hutt Cartel with Jabba lead works that way for a number of different tiers. Tuskens work that way at r7 and r8, and reliably so.
Not every team will get you there easily. As I said, my Hutts fail dramatically if I can't get Krrz back from Swallow Whole, and that seems to happen about 1 time out of 5. And the Tuskens and Mandos don't usually max out until you get their faction bonuses at r7, so that's a big investment.
But at the r7-r8 levels there are 3 teams that shouldn't require restarting. I only brought this up b/c you talked about 5 teams needing remodding and restarts. Top-end guilds (as you say, 500 players easily qualify for this) should have a lot of players with those 3 teams at r7 or r8. So that seems to me more like 2 teams for remodding and restarting, with one more team needing mod tinkering.
But of course, all of that was just responding to one small part of what you discussed. I'm on board with CG helping the game be more fun for you if they can.
But at the r7-r8 levels there are 3 teams that shouldn't require restarting. I only brought this up b/c you talked about 5 teams needing remodding and restarts. Top-end guilds (as you say, 500 players easily qualify for this) should have a lot of players with those 3 teams at r7 or r8. So that seems to me more like 2 teams for remodding and restarting, with one more team needing mod tinkering.
I can get 2.7 mil from three r8 teams. All I'm saying is that it takes many tries even after remodding to hit that max score. Not always. Sometimes it ranges from getting it on 1-2 attempts and other times, it can frustratingly be 10+ times. Mods are the same in both runs, it's just eff'n RNG.
Depending on the team you might need better mods (i.e. more potency).
If you aren't mod swapping that also could be an issue.
I don't know what game you're playing, but even mod swapping with the most perfect mods doesn't guarantee you a perfect score on the first attempt.
Surely it cuts down on the RNG though. I have one team that hits max score in one or two attempts when they're modded correctly, but if I try without remodding it's almost impossible. I think the point TVF was trying to make is that mods can help reduce the effects of RNG. It's certainly not a cure-all, but I don't think anyone is making that claim. But if someone is going to refuse to remod and then complain that there's too much RNG, that's at least partially their own fault.
Feel how you want to feel about Krayt - I'm not totally burnt on it but I'm also not going all out to hit max score on every run because my guild is a fair distance away from the next box - there's not enough benefit for the time investment I'd have to make. I can definitely see how people are getting tired of it though, and remodding IS a PITA (CG could do something to help with this if they wanted to) and has also started seriously cutting into my credit stash so I'm doing a lot less of it now. But the other side of that coin is, I'm not going to complain that my score is lower, nor that my personal rewards are less. It is what it is - I'm not going to willfully frustrate myself over and over on the altar of perfectionism, even though it does bug me a little to submit a score that's 50 or 100k short of max.
If your guild is demanding that of you, maybe you just need a more relaxed guild. I've had a couple of players transplant to my guild from more serious and demanding guilds and they seem pretty happy in spite of getting less rewards than they were before. Seedy is right - find the level of activity and performance that works for you to keep the game fun.
F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.
Surely it cuts down on the RNG though. I have one team that hits max score in one or two attempts when they're modded correctly, but if I try without remodding it's almost impossible. I think the point TVF was trying to make is that mods can help reduce the effects of RNG. It's certainly not a cure-all, but I don't think anyone is making that claim. But if someone is going to refuse to remod and then complain that there's too much RNG, that's at least partially their own fault.
I think you missed what I said. I REMOD and I can get 2.7 mill from three different teams. Sometimes it takes 1-2 attempts, other times it takes 10+. For example, there is a mod set for the Cad bane squad provided by The Playbook. Speed is the most important factor in getting that run to work and I hit all of the speed targets exactly for all 5 characters. Still, the runs are extremely RNG dependent. If you're awesome and can get it on the first try every time, then good for you, but I'm speaking in terms of the majority. My point is the OP isn't wrong and all of this is accelerating the raid fatigue that is very real.
I would say for me remodding 4 teams for raid and from raid every 3 days is dropping desire to play it somewhere below 0 + rng is making a final headshot.
And for the guild in total more raids go on the more people have to be pushed "last hour" to reach 130 mln
AGAIN...this is the gist of the message. I can admit the intentions were good...the "abbility" to select best score was an apparent good idea. But it becomes a moot point if most players end up submitting "whatever" due to annoyance or boredom.
END RESULT needs a fix as player OVERALL frustration is increasing...and if next raid is the same, it will probably mean players wont even make the initial "investment". I did some investment in teams for this raid...i wont do it again if the boredom/annoyance are the same.
Good suggestion somewhere above...allow players to submit LAST SCORE. Then they can invest on good teams and good runs (which i believe is the objective) without the need to do it EVERY WEEK and LOTS of times.
I would say for me remodding 4 teams for raid and from raid every 3 days is dropping desire to play it somewhere below 0 + rng is making a final headshot.
And for the guild in total more raids go on the more people have to be pushed "last hour" to reach 130 mln
AGAIN...this is the gist of the message. I can admit the intentions were good...the "abbility" to select best score was an apparent good idea. But it becomes a moot point if most players end up submitting "whatever" due to annoyance or boredom.
END RESULT needs a fix as player OVERALL frustration is increasing...and if next raid is the same, it will probably mean players wont even make the initial "investment". I did some investment in teams for this raid...i wont do it again if the boredom/annoyance are the same.
Good suggestion somewhere above...allow players to submit LAST SCORE. Then they can invest on good teams and good runs (which i believe is the objective) without the need to do it EVERY WEEK and LOTS of times.
The presence of the submit/discard buttons is not the problem though. If people don't want to keep trying, they don't have to. Having the buttons means that those people that do want to chase a perfect score don't have to do that in airplane mode. That's a gripe that's been around since the very first Rancor raid. Having those buttons is a fantastic QOL improvement. For those that don't want to take advantage of it, they don't have to - and they shouldn't if it's causing them frustration and leading to burn out. That's on the player though, that's not on CG.
F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.
I would say for me remodding 4 teams for raid and from raid every 3 days is dropping desire to play it somewhere below 0 + rng is making a final headshot.
And for the guild in total more raids go on the more people have to be pushed "last hour" to reach 130 mln
AGAIN...this is the gist of the message. I can admit the intentions were good...the "abbility" to select best score was an apparent good idea. But it becomes a moot point if most players end up submitting "whatever" due to annoyance or boredom.
END RESULT needs a fix as player OVERALL frustration is increasing...and if next raid is the same, it will probably mean players wont even make the initial "investment". I did some investment in teams for this raid...i wont do it again if the boredom/annoyance are the same.
Good suggestion somewhere above...allow players to submit LAST SCORE. Then they can invest on good teams and good runs (which i believe is the objective) without the need to do it EVERY WEEK and LOTS of times.
The presence of the submit/discard buttons is not the problem though. If people don't want to keep trying, they don't have to. Having the buttons means that those people that do want to chase a perfect score don't have to do that in airplane mode. That's a gripe that's been around since the very first Rancor raid. Having those buttons is a fantastic QOL improvement. For those that don't want to take advantage of it, they don't have to - and they shouldn't if it's causing them frustration and leading to burn out. That's on the player though, that's not on CG.
I don't think many people are complaining about the option to scrap a bad run, that is obviously a qol improvement. They are complaining about beating the raid 5+ times and then do it over and over with the same result every reset. It gets grinding and dull even at the minimum 5 top scores as you have seen some veterans pointing out in this thread
I completely agree with OP!
I can’t Stan this raid any more!
I get 4.5M every time:
1.8M Jabba
1.8M Maul+Mandos
2x 500k Jango+BH; JKR+others..
The rng is just insane..
It can take me 5 minutes, just like it can take me 2 hours..
There’s simply no skill involved; just rng..
I find it troubling that raids and TB no longer involve any skill, planning or tactics..
RotE is just about deployment and Operations, and Krayt is bewilderingly rng-based..
I miss the days of Geonosis TB, hSTR, or even cPit, when you could count on a certain outcome if you got your mods and tactics just right!!
The fact that Krayt is going to be replaced by the new GL Leia raid is of absolutely no comfort!!
This game is just turning into a stale collector’s race: all that matters is that you can purchase the latest toons fast enough while they can’t be farmed do you can stay ahead..
Even GAC is now divided between those who have LV+Reva, and those who don’t..
The former win, the latter stand no chance..
Krayt is a beautiful raid, and could be so great if it weren’t so closed off to only certain teams, and if it were more predictable..
I am so sick of these changes moving away from single-player fun..
I don’t see how RNG is killing the fun. No rng = no decisions while playing manually, you’d just press buttons in the same order everytime once you’ll get your mods right. Doing this twice a week would get really boring very fast.
Don’t retry a bunch of times, get lower rewards sometimes and enjoy the thrill of uncertainty.
I don’t see how RNG is killing the fun. No rng = no decisions while playing manually, you’d just press buttons in the same order everytime once you’ll get your mods right. Doing this twice a week would get really boring very fast.
Don’t retry a bunch of times, get lower rewards sometimes and enjoy the thrill of uncertainty.
What desicions do you make on Dragon based on RNG? I can see only 1: to restart or end up with lower rewards.
But can't say that this is a very fun desicion
Replies
I spend a lot more time than just 5 battles in the Raid. It begins with restarting over and over after I made my first move depending on if the Krayt's TM got reduced or not, repeat until it works and then the same goes during the Raid depending on how good RNGesus is to me, restart again and it ends with the final score. If that is not good enough rinse and repeat.
Depending on the team you might need better mods (i.e. more potency).
If you aren't mod swapping that also could be an issue.
I have good mods, that's not the problem. During the Raid it's also not about TM removal but other factors, for example whom gets daze or stun, blind etc. Even with lots of potency it does not always work to get an abilitiy block etc through after the second or 3rd swallow to reduce the Stacks on the Krayt. If that happens and the swallowed toon can not be freed, you have to restart.
In the end it doesn't even matter. Even real long time players in my guild with amazing mods have to restart or retry a lot depending on the RNG.
I've also had Raid runs where I got everything on the first try but I also had runs where it took lots of restarts/trys. I am not even complaining about it. But to say that you only do 5 battles with 5 different teams every time and you are done is definitely not true if you care about your score.
For me for example it is important because a good score with my first team is the only way I can get over 1 M to get the next personal reward. The one before is at 500000 so the jump is quite big with no room in between to get more personal rewards or to be able to say "naaah, this is fine too no need to try again" I can also only use 3 teams because that is all I have.
Maybe big players with a wider roster can afford to book the first attempt with every team but like I said even those in my guild need more than one to get a really good score.
My Old Republic team is much more satisfying: JKR (r5) and Basti, Carth, Canderous and Jolee (all G-12) get 450,000 easy and I'm yearning for the moment they are all relic'd so they can do some serious damage.
I really hope CG lets this raid and the next one be played concurrently and not either/or, because I'd love to use more the characters I'm improving for Krayt and not dump them to improve rebels/imperials to keep up with the FOTM raid.
CG have already stated in one of the past RA that the new paradigm with guilds running one raid, and the best rewards being for the ‘featured’ (read newest) raid only will be the way forward. Once the Endor raid drops Krayt, and the teams for it, will become irrelevant, at least for raids.
Now that's an extremely stupid way to shoot themselves on the foot. Either space out your content or allow them to be played, because with this, enthusiasm will drop and all the work they did for the Krayt raid will die.
All that work, for six months in the spotlight?
Yikes!
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/264821/endless-krayt-raiding-is-unsustainable#latest
I truly believe this raid has bad decisions...probably with good intentions behind...the chance to repeat was probably intended to aid players...but the "need" to play manually and the RNG are killing the fun...
This is the perfect solution and i hope we get some developer interest in this direction
OR were the worst - so many rng that I easily could spend more then an hour and didn't get a max result (even though my characters are much above "required gear level"). And remodding them was sooo long.
So with time I found that I just can't forced myself to go and remod them and waste time on that rng fest
And jawas need mods too
And Mandos need remodding too...
Now I just end up with Cartel team and, mayde, Mandos with no remodding if I have mood
And even though usually I am doing 2,7 with Jabba at first try - today I retried 3 times getting 2.2 - 2.5 with the same strategy - and at 3d time I just submitted result, because I didn't want to spend more time on that.
I would say for me remodding 4 teams for raid and from raid every 3 days is dropping desire to play it somewhere below 0 + rng is making a final headshot.
And for the guild in total more raids go on the more people have to be pushed "last hour" to reach 130 mln
It's not just 5 battles. In the top guilds, you can't just submit on your first attempt. If you want to get the max score, you have to remod, then if you're lucky, it's 5 battles. If you don't have RNG go your way, then after all the restarts and failures, it could be a total of 15 or more battles between all 5 teams. Then repeat that every few days. It gets old FAST. The rewards are nice, but it's a drag and it's becoming a horrible game mode that no one looks forward to. Then we have another raid coming out later this year that completely wipes out any investment we made (and still making) toward the current raid, including a Boushh Leia omicron that will go to waste once the new raid comes out. The frustration that the OP shared is understandable.
In the top guilds? Really?
Because at r7 and r8 the Tuskens get their max 1.8/2.7 quite easily. Mandos at r7 are the same, though I am not entirely sure about r8. But I only remod The Armorer and everyone else uses their base mods.
Jabba does max for me quite easily as long as Boba lands his debuffs when Krrs is swallowed. For me I get my max on the first try at least 4 times out of 5.
Now, this is talking about the highest relic'd teams, but you did say "Top Guilds".
If you're in a top guild, you're going to be expected to have r7 raid teams. And for those 3 teams to hit their max 95%+ 95%+ and 80%+ of the time, it requires remodding a total of one character.
Your other two teams either require more remodding or more attempts or both, but it's not all 5 teams that need remods and it's also not all 5 teams that require repeated attempts.
If you're in a top guild, it's not the repeats that get you. it's the amount of relic mats and Signal Data you're expected to spend.
Nah, it's mid guilds where things get bad. They want you to achieve a certain amount, but no one in the guild has 5x r7 squads, so you have maybe 1 team that gets the work done without repeats and the rest of your teams are much harder to make work.
Yeah, I did say top guilds. I didn't say you specifically. If you're that great, pat yourself on the back, but not everyone is in the same shape as you. It is RNG after all. Most people in the top guilds have great mods but not everyone plays it the same and RNG f's up a lot of the runs. I'll redo my run even if I'm 50k short because I'm a perfectionist. I'm sure I'm not alone there. And when I say top guilds, I'm not just talking about MAW or CAW. There are other great guilds out there in the top 10. And that accounts for at least 500 people.
Is your guild on the verge of missing out on a reward tier?
I'm not trying to say that anyone is wrong for feeling how they feel about the raid, but if your guild isn't on the edge of losing rewards, taking a couple hundred thousand less in your score in order to keep the game fun is a good idea.
it's always about fun. This is supposed to be a game and if you're not having fun, there's a problem. As much as possible I like it when players have the power to make choices to get the fun back. Sometimes it's only something CG can address, but sometimes you have the power.
If you have the power to take a lesser score, and if that really will make the game be less tedious or more fun, then I say go for it.
@bchased64
that's the thing, though, is that I really don't think I'm that amazing at the raid. Some teams just do a better job at getting to or close to the max score available for that team. Hutt Cartel with Jabba lead works that way for a number of different tiers. Tuskens work that way at r7 and r8, and reliably so.
Not every team will get you there easily. As I said, my Hutts fail dramatically if I can't get Krrz back from Swallow Whole, and that seems to happen about 1 time out of 5. And the Tuskens and Mandos don't usually max out until you get their faction bonuses at r7, so that's a big investment.
But at the r7-r8 levels there are 3 teams that shouldn't require restarting. I only brought this up b/c you talked about 5 teams needing remodding and restarts. Top-end guilds (as you say, 500 players easily qualify for this) should have a lot of players with those 3 teams at r7 or r8. So that seems to me more like 2 teams for remodding and restarting, with one more team needing mod tinkering.
But of course, all of that was just responding to one small part of what you discussed. I'm on board with CG helping the game be more fun for you if they can.
An old player who gets the 130m crate claims that it is difficult to motivate himself.
Imagine new players who get only the 2nd or the 3rd crate which are literary worse rewards than b4.
I can get 2.7 mil from three r8 teams. All I'm saying is that it takes many tries even after remodding to hit that max score. Not always. Sometimes it ranges from getting it on 1-2 attempts and other times, it can frustratingly be 10+ times. Mods are the same in both runs, it's just eff'n RNG.
I don't know what game you're playing, but even mod swapping with the most perfect mods doesn't guarantee you a perfect score on the first attempt.
If you’re getting 2nd crate you get exactly the same mk1 as I get. If you’re getting the 3rd crate, you get exactly the same mk2 as I get.
Surely it cuts down on the RNG though. I have one team that hits max score in one or two attempts when they're modded correctly, but if I try without remodding it's almost impossible. I think the point TVF was trying to make is that mods can help reduce the effects of RNG. It's certainly not a cure-all, but I don't think anyone is making that claim. But if someone is going to refuse to remod and then complain that there's too much RNG, that's at least partially their own fault.
Feel how you want to feel about Krayt - I'm not totally burnt on it but I'm also not going all out to hit max score on every run because my guild is a fair distance away from the next box - there's not enough benefit for the time investment I'd have to make. I can definitely see how people are getting tired of it though, and remodding IS a PITA (CG could do something to help with this if they wanted to) and has also started seriously cutting into my credit stash so I'm doing a lot less of it now. But the other side of that coin is, I'm not going to complain that my score is lower, nor that my personal rewards are less. It is what it is - I'm not going to willfully frustrate myself over and over on the altar of perfectionism, even though it does bug me a little to submit a score that's 50 or 100k short of max.
If your guild is demanding that of you, maybe you just need a more relaxed guild. I've had a couple of players transplant to my guild from more serious and demanding guilds and they seem pretty happy in spite of getting less rewards than they were before. Seedy is right - find the level of activity and performance that works for you to keep the game fun.
I think you missed what I said. I REMOD and I can get 2.7 mill from three different teams. Sometimes it takes 1-2 attempts, other times it takes 10+. For example, there is a mod set for the Cad bane squad provided by The Playbook. Speed is the most important factor in getting that run to work and I hit all of the speed targets exactly for all 5 characters. Still, the runs are extremely RNG dependent. If you're awesome and can get it on the first try every time, then good for you, but I'm speaking in terms of the majority. My point is the OP isn't wrong and all of this is accelerating the raid fatigue that is very real.
END RESULT needs a fix as player OVERALL frustration is increasing...and if next raid is the same, it will probably mean players wont even make the initial "investment". I did some investment in teams for this raid...i wont do it again if the boredom/annoyance are the same.
Good suggestion somewhere above...allow players to submit LAST SCORE. Then they can invest on good teams and good runs (which i believe is the objective) without the need to do it EVERY WEEK and LOTS of times.
The presence of the submit/discard buttons is not the problem though. If people don't want to keep trying, they don't have to. Having the buttons means that those people that do want to chase a perfect score don't have to do that in airplane mode. That's a gripe that's been around since the very first Rancor raid. Having those buttons is a fantastic QOL improvement. For those that don't want to take advantage of it, they don't have to - and they shouldn't if it's causing them frustration and leading to burn out. That's on the player though, that's not on CG.
I don't think many people are complaining about the option to scrap a bad run, that is obviously a qol improvement. They are complaining about beating the raid 5+ times and then do it over and over with the same result every reset. It gets grinding and dull even at the minimum 5 top scores as you have seen some veterans pointing out in this thread
I can't disagree. I'd like to have that too.
I can’t Stan this raid any more!
I get 4.5M every time:
1.8M Jabba
1.8M Maul+Mandos
2x 500k Jango+BH; JKR+others..
The rng is just insane..
It can take me 5 minutes, just like it can take me 2 hours..
There’s simply no skill involved; just rng..
I find it troubling that raids and TB no longer involve any skill, planning or tactics..
RotE is just about deployment and Operations, and Krayt is bewilderingly rng-based..
I miss the days of Geonosis TB, hSTR, or even cPit, when you could count on a certain outcome if you got your mods and tactics just right!!
The fact that Krayt is going to be replaced by the new GL Leia raid is of absolutely no comfort!!
This game is just turning into a stale collector’s race: all that matters is that you can purchase the latest toons fast enough while they can’t be farmed do you can stay ahead..
Even GAC is now divided between those who have LV+Reva, and those who don’t..
The former win, the latter stand no chance..
Krayt is a beautiful raid, and could be so great if it weren’t so closed off to only certain teams, and if it were more predictable..
I am so sick of these changes moving away from single-player fun..
I don’t see how RNG is killing the fun. No rng = no decisions while playing manually, you’d just press buttons in the same order everytime once you’ll get your mods right. Doing this twice a week would get really boring very fast.
Don’t retry a bunch of times, get lower rewards sometimes and enjoy the thrill of uncertainty.
What desicions do you make on Dragon based on RNG? I can see only 1: to restart or end up with lower rewards.
But can't say that this is a very fun desicion