I thought about this for some time, and it seems great to me. When playing GW, you could be able to tick a box to activate "Hard Mode". Teams you face may be harder, but the key point is : no retreat. In HM you can't retreat and try again. So you have to rely on your collection to make it through the whole thing.
As a reward, on each node, credit gain would be double.
It seems to me an easy thing to be implemented by the devs, also (as a dev it really seems just little tweaks to answer something that the community has been asking for a long time now).
What do you think ?
Galactic War - Hard Mode implementation to answer the Credit issue 28 votes
Galactic War on Hard Mode is a great idea !
Meh, I don't like the idea.
Good idea but not the right answer for the lack of credit.
EA / CG will never do this because they want us to use our cristals for credits.