Can anyone help to give suggestions on my kit idea? Thanks.
Name: Invincible
Shards: 80/80
Commanded By: Admiral Trench
Category: Dark Side, Capital Ships, Separatists
TACTICAL CAPITAL SHIP THAT USES ALGORITHM TO PUSH THE ATTACK FLOW OF THE BATTLEFIELD.
SKILLS:
BASIC: TACTICAL TARGET
Inflicts Tactical Mark on the target enemy for 1 turn and deal physical damage to the target enemy, calling a random Separatist Ship and all allies with Tactical Algorithm to assist, dealing 45% less damage.
TACTICAL MARK: Allies can target this unit by ignoring Taunt.
SPECIAL: TACTIC OVERSEEING
(4 turn cooldown)
Remove 100% turn meter from all enemies, grants all allies 100% turn meter, dispel all debuffs from them and they gain Foresight for 2 turns. When Foresight expires or is consumed, they gain 20% Protection Up.
SPECIAL 2: SELF HOMING TORPEDOES
(5 turn cooldown)
This skill starts with a 3 turn cooldown.
Deals physical damage 3 times to the target enemy and stun them for 1 turn.
This skill can target enemy Capital Ships. When targeting enemy Capital Ships, this skill increases the cooldown of all skills by 1 and if the Ultimate Ability have no cooldown, reduce their Downloads by 15%. Then, stun the enemy Capital Ship for 1 turn.
UNIQUE: FEARED TACTICIAN
At the start of each battle, inflicts Fear on all enemies for 1 turn, which cannot be resisted, evaded or dispelled. The enemy Capital Ship's cooldown is also increased by 1. Whenever the Invincible takes a turn, all enemy ships have a 40% chance to gain Fear for 1 turn, which cannot be resisted, evaded or dispelled.
Reinforcement Bonus: Grants Frenzy for 2 turns.
ULTIMATE: STRATEGIC MOVE
(7 turn cooldown)
Grants all allies Tactical Algorithm until the next time this skill is used and uses Self Homing Torpedoes immediately on all enemy ships (including Capital Ship).
Then, increases the max cooldown of this skill to 15 turns and decreases by 1 each time an ally with Tactical Algorithm uses a skill.
TACTICAL ALGORITHM: +35% Critical Chance and +15% Critical Damage, attacking out of turn deals 10% more damage.
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