Is there a trick to this? As soon as Windu starts swinging my whole team is dead. I've read stuff saying to use RG for the stuns (that are always resisted - even in fights 1 and 2) and Teebo for the meter drain, which only delays the inevitable bloodbath.
0
Replies
4* lvl 65 Chewy (L) Gear 6 - turn meter removal with basic attack
4* lvl 72 RG Gear 8 - Stun procs pretty consistently, and if it doesnt...
4* lvl 63 Fives Gear 8 - if you want to manual attack, I save the assist attack in case RG's stun misses
3* lvl 55 Teebo Gear 5 - turn meter removal special
and now the change - I *was* using 3* lvl 55 Poe Gear 5, but he taunts whenever it is up and it was getting my squad killed. So I switched him out with a 3* level 46 JKG Gear 3 just to have a non-taunting 5th.
I have never lost a manual attack, and lose maybe 1 in every 5 auto attacks (as long as I focus fire on Mace in the last stage.) As you can tell, not a huge focus on tanks for me (although I am leveling RG right now), but the stage is quite doable.
But if RG doesn't stun or Fin or mace don't manage to expose at least once I still might get wiped
Also the new gear you gain is not useful until after the next cap increase which I hope won't happen for another 3-4 months at least. So all you miss out on it stockpiling hundreds of pieces that you hope will not end up like the mkV laptops