Conquest Attack Plan

Ofc, this is for the next time conquest comes around, but I have some questions. I am at 3.7 mil GP and have one GL (SEE). Each conquest, I start off strong and then in sector 2 I fall off. I usually get sector 1 feats. I use a wide array of my teams on sector 1 and achieve the first crate. Then, by sector two I complete a few battles with regular relic teams, but eventually I just can’t win without SEE. I am not sure what I am doing wrong. Should I just focus on completing battles and not feats or the other way around? Something else? Please let me know. Thanks!

I am running Normal conquest

Ally code: 557-742-725

Replies

  • LordLowald
    69 posts Member
    edited August 18
    If your struggling with completing battles in sector 2 then I would just work on getting feats to boost your reward, it helps having multiple good relic teams to get the most out of conquest, I have 2.2 mil gp and I always get to sector 5 without much issue running a r6 GG team, r3 GAS, and a partial r3 Padme. Personally I don’t focus on feats because I’d rather just do the battles, but in your case if you can’t do a lot of battles without using a lot of stims on your SEE team then just try to get the most rewards you can from feat keycards and what battles you can do with natural regeneration on your SEE team.
  • YolkyWarEagle1
    328 posts Member
    edited August 18
    Thanks! I will try to work on this.


    Also, would you recommend spending crystals on energy? If so how many refreshes?

    On the alt i do 2 refreshes on easy but idk how that would work for this.
  • I would recommend doing at least 1 a day but only if you don’t have to use a lot of stims on your team to make good use of the energy.
  • LordLowald wrote: »
    I would recommend doing at least 1 a day but only if you don’t have to use a lot of stims on your team to make good use of the energy.

    thx
  • Which discs do you use? Sometimes those can make the real difference in moving ahead. I like 2 Amplify Agony, a Voltaile Accelerator, and maybe adding in a disc for defense or one that boosts offense when you get an enemy below 100. If you just want to clear teams out without doing much, use some AAs, VA, and some Caustic Emissions. The enemies will take turns and basically just implode. This isn't great if you're trying to get feats done like Kill X enemies with Y Team.
  • The disks are EVERYTHING, but I have no idea what Normal is like in terms of disk availability. The only time I've ever done normal was that first time when everyone was forced to do normal to qualify for hard, and I'm sure I was 7M even back then. Plus the data disks those first couple times were fun but outrageous, constantly resetting cooldowns allowed you to do infinite GMY turns as long as there were either no counterattackers or if there was someone on the other squad to stealthed so that GMY could steal it and be immune to counterattack.

    Anyway, you should definitely have a strategy of how you want your disks to work together. For the current set, Amplify Agony + Volatile Accelerator is excellent. (In the past, Zealous Ambition has been highly desirable because it allows you to use toons that normally would sit on the sidelines for lack of firepower, allowing you to rotate more toons through your lineup and greatly easing Stamina pressure.) If Amplify Agony and VA are available to you, I strongly recommend you pick up 2 of the first and 1 of the second. Since your only GL is not SLKR (who kills himself and his whole team when experiencing too much TM gain), I would also recommend Ruthless Swiftness. Rebels and Imperial Troopers both get an extra bit of TM gain that helps get and keep their TM trains rolling when otherwise they might fall apart. (Rebels b/c it's not a full 100% train and the enemy can get very fast, while the Imps fall apart b/c they normally need to kill an enemy every 3-5 turns to keep it rolling, but that can be hard to do in Conquest when the enemies get strong.)

    Finally, the Inquisitors seem to just be made for conquest. They really have a fantastic ability to kill a very large number of opposing teams, especially when you use an AA disk (they don't need VA for this since they spread so many debuffs themselves). There are many reasons to get your Inqs up and running, and this is one.
  • Thanks guys!

    So you can stack multiple of the same disks to get twice the effect?
  • Thanks guys!

    So you can stack multiple of the same disks to get twice the effect?

    You can for most. It'll say not stackable of you can't. Like Voltaile Accelerator.
  • Thanks guys!

    So you can stack multiple of the same disks to get twice the effect?

    You can for most. It'll say not stackable of you can't. Like Voltaile Accelerator.

    Cool thanks!
  • Also don’t forget that if you hit a wall in a sector you can shift your energy to farming datacrons and DC materials on the bonus node. Getting a couple great datacrons will last you a couple months so not a bad investment if Conquest progress otherwise stalls.
  • _Kell_ wrote: »
    Also don’t forget that if you hit a wall in a sector you can shift your energy to farming datacrons and DC materials on the bonus node. Getting a couple great datacrons will last you a couple months so not a bad investment if Conquest progress otherwise stalls.

    Good idea thanks.
  • Finally, I'll just say that you can get about 5 attacks per day with your GL at 95%+ stamina. If you really can't make progress without your GL, you can still clear an entire sector in 4 days or so by just finding one or two battles that work without your GL.

    Remember that hard counters are still a thing. If you go up against Imperial Troopers, use Tuskens with Tusken Chief lead and Tusker Warrior OR use Rogue 1 with Admiral Raddus lead. Either one just completely frustrates the Imps. Same thing for a Palp or Thrawn lead.

    At 3.7Mgp you can't have all the GLs, but you're playing Normal, and AdRad slaughters Empire-led teams that depend on TM gain (Thrawn, Palp, Imps). For Normal mode Conquest, g12 is probably enough for that squad on S1-S3. As you get higher, you probably want to relic AdRad and Cassian, but Jen can stay g12 (she can't be killed with AdRad still alive, so keeping her squishy actually helps: the enemy will focus on killing her not realizing that she's immune to death by damage).

    Tuskens kill anything that depends on TM gain, so long as it doesn't actually remove too much of your own TM, and sometimes even if it does. Jedi Training Rey squads, Imp Trooper squads, Palp squads. Tuskens are great at those. They should be pretty good at Old Republic squads with Canderous Ordo, too, but I don't remember testing that one.

    There will be other squads that are just supremely annoying. Inquisitors and Sith Empire can be pretty fierce in Conquest. Absolutely no shame in using your GL against them.

    Do what you gotta do to get through. Just don't forget that even though those faction modifiers hurt some soft counters, hard counters are still hard counters.

    SWGOH-4-Life has a good list of counters. It's not perfect. but it's good. The problem with it isn't that the counters don't work. They do. And the speed guide is incredibly helpful. The only real problem with it is that some counters aren't listed. If you have problems with a specific team, you should let us know here or find a place to chat about it on Discord. If you don't have any of the counters listed on SWGOH-4-Life, someone will still be able to help you out with many of your enemies. Then you can make your own list of counters based on what is in your roster. In particular Rogue1 and Tuskens don't seem to have made it onto the list b/c it was made a while ago and not updated. (Which is why I mentioned them, since you won't really see them in the SWGOH4L counter guide.)

    Anyway, you can find the SWGOH4L list here:

    https://swgoh4.life/conquest/enemies/

    Finally, just so you know, someday you're going to have Reva. And I'm here to tell you that Reva is better than any GL in Conquest except maybe Jabba.

    Reva + 2x Amplify Agony + 1x Ruthless Swiftness uses only 5 of your 12 disk slots and slaughters almost anything. Your only worries are enemies like Malak and Malgus who are immune to % Health damage.

  • Thank you that was very extensive i will look into all of that. also thanks for the swgoh 4 life wedsite.
  • It's an EXCELLENT resource.

    I like to theory craft my own stuff when possible, but every single conquest I'll go over there for 1 or 2 bosses and a couple of the feats and when I do I not only find the answer I need, but also his answers for the other feats and bosses that I solved on my own are generally better solutions than mine.
  • I'd get another GL before 4 million

    I hit 4 million with SEE and SLKR. Between them I cleared entire Hard Conquest on first try.

    SLKR also clears most Proving Grounds. Other GLs would probably too.
  • Shmoopyz wrote: »
    I'd get another GL before 4 million

    I hit 4 million with SEE and SLKR. Between them I cleared entire Hard Conquest on first try.

    SLKR also clears most Proving Grounds. Other GLs would probably too.

    Planning to get leia after executor.
  • JML is your best GL in conquest as he can make the "get kills with x" feat doable with almost any LS character. Good for a few of the debuff ones too with his specials too
  • GRANDOLA wrote: »
    JML is your best GL in conquest as he can make the "get kills with x" feat doable with almost any LS character. Good for a few of the debuff ones too with his specials too

    good to know
  • Divide your time into 2 separate weeks. the first week should be focused on COMPLETE BATTLES feats. data disks in this time should be primarily DoT applying, Thermal applying, enemy health damaging, and voluntary vanguard. blitz through battles early on to quickly acquire better discs . Week 2 should be KILL WITH feats, since you will want to remove all your old discs and replace with: Voluntary vanguard, vitality, power, health/offense discs. if the thermals or DoT's get the kills, you don't get the credit.

    Don't be afraid to deviate from the reward path for jawa shops/look ahead discs. you always want to be looking for teams below that you can cheese feats on.
    Best enemies with low/no AoE: Tuskens, Phoenix, Ewoks
    Best survivors (you keep inflicting debuffs/applying buffs over and over): Anything with enfys, KRU, kanan jarrus is\n some conditions
    Best Respawn enemies: Rebel Fighters, Rogue 1, geos

    dont be afraid to spend a few crystals/conquest currency on tech late in the conquest wheel if it will help you get better rewards. ability block tech helps a ton against reva boss

    every battle you do should be working towards a feat
  • Divide your time into 2 separate weeks. the first week should be focused on COMPLETE BATTLES feats. data disks in this time should be primarily DoT applying, Thermal applying, enemy health damaging, and voluntary vanguard. blitz through battles early on to quickly acquire better discs . Week 2 should be KILL WITH feats, since you will want to remove all your old discs and replace with: Voluntary vanguard, vitality, power, health/offense discs. if the thermals or DoT's get the kills, you don't get the credit.

    Don't be afraid to deviate from the reward path for jawa shops/look ahead discs. you always want to be looking for teams below that you can cheese feats on.
    Best enemies with low/no AoE: Tuskens, Phoenix, Ewoks
    Best survivors (you keep inflicting debuffs/applying buffs over and over): Anything with enfys, KRU, kanan jarrus is\n some conditions
    Best Respawn enemies: Rebel Fighters, Rogue 1, geos

    dont be afraid to spend a few crystals/conquest currency on tech late in the conquest wheel if it will help you get better rewards. ability block tech helps a ton against reva boss

    every battle you do should be working towards a feat

    Thank you. i will try this it sounds like a great plan.
  • Btw bonus nodes are the great way to farm some feats (like "win with that teams" or "get that buff") AND get datacron mats in same time.
Sign In or Register to comment.