Imagine thinking this is balanced

Janus
59 posts Member
edited August 2023
0 stack Traya should not be oneshotting folks turn 1.

Mando is only R3, but also seen her oneshot R6 Chewie and R7 Dash.

https://youtu.be/DbVz_YnIHlM?si=2BblKy-7zukIzx4G
Post edited by crzydroid on

Replies

  • Options
    She does ramp offense when Sion or Nihilus are debuffed.

    And... you're using the wrong team. This challenge is very easy with decent BH.

    Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.
  • Joebo720
    656 posts Member
    edited August 2023
    Options
    Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.
  • Options
    Joebo720 wrote: »
    Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.

    Yep, exactly the team I used.... Max crate in one battle
  • Janus
    59 posts Member
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    Joebo720 wrote: »
    Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.

    Yeah, I knew at the start Greef and Mando were the way to go. Mine are not relic.
  • Janus
    59 posts Member
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    She does ramp offense when Sion or Nihilus are debuffed.

    And... you're using the wrong team. This challenge is very easy with decent BH.

    Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.

    I get it. It's okay to lose with an unintended team. I'm not complaining about losing.

    I am complaining about a character designed around survivability and death by a thousand cuts, whose GC modifiers make her more dangerous as the battle progresses, being so tuned up that she oneshots R7s on turn 1.
  • Options
    Is it that crazy? We can't see their stats, but we know GC teams are pretty juiced. I'd say she has offense at least equivalent to a offense-modded r7 Traya.
    • Darth Talon unique is +30% offense
    • Nihilus was debuffed 4 times, +48% offense
    • Sion was debuffed 1 time, +12% offense
    • Nihilus was crit 2 times,+24% (maybe 3, couldn't see Chewie AOE damage number)
    • Couldn't see if Sion was crit by Chewie AOE either

    So she had at least +114% offense on top of the normal GC juice.
  • Options
    Out of curiosity, I did some math.

    The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.

    Damage modifier on saber throw is 4.617 (1.539*3).

    Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.

    32585 * 4.617 * (1-0.015) = 148,121

    Damage in your video was 186,022

    So not juiced more than I would have expected, tbh.

    p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there :)
  • Janus
    59 posts Member
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    So...tuned a good chunk higher than the highest O Traya in the game. Lol.

    Got the win against clown world Traya with off-meta team, so GG

    85o80zs29l32.jpg
  • Ragnarok_COTF
    1865 posts Member
    edited August 2023
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    Janus wrote: »
    So...tuned a good chunk higher than the highest O Traya in the game. Lol.

    As they always are, yeah. I'm not making a case for whether or not they are too overtuned. But let's not pretend like this case is worse than the norm.
    Janus wrote: »
    Got the win against clown world Traya with off-meta team, so GG

    That's actually impressive! I tried a CAT team first and noped out of that hard XD
  • Options
    Joebo720 wrote: »
    Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.

    Thanks! Got it first try after swapping out Jango for Fennec.
    Make Bronzium autoplay opening an option.
  • Options
    Out of curiosity, I did some math.

    The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.

    Damage modifier on saber throw is 4.617 (1.539*3).

    Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.

    32585 * 4.617 * (1-0.015) = 148,121

    Damage in your video was 186,022

    So not juiced more than I would have expected, tbh.

    p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there :)

    Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.
    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
  • Options
    I used bossk lead, jango, greef and mando, throw beskar mando (gear 8) to maybe use savior, but he died right away and still managed to do it, greef and mando gear 12
  • KDC99X
    762 posts Member
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    Got it with this team as well: g12 on Fennec, Mando, Greef, and no zetas on Greef/Fennec. All but the crits feat.

    Took several attempts (probably about 7 or 8 but I wasn’t counting), to figure out the best ability orders to get my contract off fast and who to target to not ramp the sith too much. On the run I ended up wining, Traya did NOT isolate Bossk with her first turn, which made a huge difference. If you’re struggling with this one maybe try restarting until you get a run where she doesn’t isolate first turn.
    Joebo720 wrote: »
    Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.

  • Options
    nfidel2k wrote: »
    Out of curiosity, I did some math.

    The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.

    Damage modifier on saber throw is 4.617 (1.539*3).

    Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.

    32585 * 4.617 * (1-0.015) = 148,121

    Damage in your video was 186,022

    So not juiced more than I would have expected, tbh.

    p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there :)

    Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.

    I did not <facepalm>

    I did not read the player modifier. Interesting that the 2 54k hits are about 70% of the bigger 77k hit. So why didn't the one damage instance get reduced?

    If I had included the reduction, that would change my expected damage from the saber hits to be 103k. And if we took the 54k hits as valid and the 77k as bugged, then let's call Traya's non-bugged damage to be 162k. About 50% higher than we'd expect from any player's Traya. Still within the bounds of expectations set by GCs of the past, imo.

    Sidenote, I find this extra interesting because I remember shortly after GCs first came out, some community members were grateful that we could see the enemy relic levels. I asked why that mattered since we have no idea what stats are behind those, and that was not received warmly. Here we have proof, imo, that the relic level displayed on the TC enemies tells us virtually nothing about them :)
  • Options
    We also have no idea what “mods” they code these teams as having. That’ll cause a massive variation on possible outcomes.
    Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
  • Options
    bfx9x8sa0u7m.jpg
    It took a few tries but this rag tag group got it done. Put cats shin on Jango, was able to pull of her massive attack against sion, then hit treya with mandos. Got down to just waiting out for the dots to take out the rest
  • Options
    I maxed out tier 8 with r5 bossk, r1 boba, g12 greef and mando, and r4 ig88. Almost all zetas except on ig88.
  • Options
    I got it First try with R5 Bossk, R7 Jango, G12 Fennec, G12 Greef, G12 Mando
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