She does ramp offense when Sion or Nihilus are debuffed.
And... you're using the wrong team. This challenge is very easy with decent BH.
Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.
She does ramp offense when Sion or Nihilus are debuffed.
And... you're using the wrong team. This challenge is very easy with decent BH.
Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.
I get it. It's okay to lose with an unintended team. I'm not complaining about losing.
I am complaining about a character designed around survivability and death by a thousand cuts, whose GC modifiers make her more dangerous as the battle progresses, being so tuned up that she oneshots R7s on turn 1.
Is it that crazy? We can't see their stats, but we know GC teams are pretty juiced. I'd say she has offense at least equivalent to a offense-modded r7 Traya.
Darth Talon unique is +30% offense
Nihilus was debuffed 4 times, +48% offense
Sion was debuffed 1 time, +12% offense
Nihilus was crit 2 times,+24% (maybe 3, couldn't see Chewie AOE damage number)
Couldn't see if Sion was crit by Chewie AOE either
So she had at least +114% offense on top of the normal GC juice.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there
So...tuned a good chunk higher than the highest O Traya in the game. Lol.
As they always are, yeah. I'm not making a case for whether or not they are too overtuned. But let's not pretend like this case is worse than the norm.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there
Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
I used bossk lead, jango, greef and mando, throw beskar mando (gear 8) to maybe use savior, but he died right away and still managed to do it, greef and mando gear 12
Got it with this team as well: g12 on Fennec, Mando, Greef, and no zetas on Greef/Fennec. All but the crits feat.
Took several attempts (probably about 7 or 8 but I wasn’t counting), to figure out the best ability orders to get my contract off fast and who to target to not ramp the sith too much. On the run I ended up wining, Traya did NOT isolate Bossk with her first turn, which made a huge difference. If you’re struggling with this one maybe try restarting until you get a run where she doesn’t isolate first turn.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there
Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.
I did not <facepalm>
I did not read the player modifier. Interesting that the 2 54k hits are about 70% of the bigger 77k hit. So why didn't the one damage instance get reduced?
If I had included the reduction, that would change my expected damage from the saber hits to be 103k. And if we took the 54k hits as valid and the 77k as bugged, then let's call Traya's non-bugged damage to be 162k. About 50% higher than we'd expect from any player's Traya. Still within the bounds of expectations set by GCs of the past, imo.
Sidenote, I find this extra interesting because I remember shortly after GCs first came out, some community members were grateful that we could see the enemy relic levels. I asked why that mattered since we have no idea what stats are behind those, and that was not received warmly. Here we have proof, imo, that the relic level displayed on the TC enemies tells us virtually nothing about them
It took a few tries but this rag tag group got it done. Put cats shin on Jango, was able to pull of her massive attack against sion, then hit treya with mandos. Got down to just waiting out for the dots to take out the rest
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And... you're using the wrong team. This challenge is very easy with decent BH.
Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.
Yep, exactly the team I used.... Max crate in one battle
Yeah, I knew at the start Greef and Mando were the way to go. Mine are not relic.
I get it. It's okay to lose with an unintended team. I'm not complaining about losing.
I am complaining about a character designed around survivability and death by a thousand cuts, whose GC modifiers make her more dangerous as the battle progresses, being so tuned up that she oneshots R7s on turn 1.
So she had at least +114% offense on top of the normal GC juice.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there
Got the win against clown world Traya with off-meta team, so GG
As they always are, yeah. I'm not making a case for whether or not they are too overtuned. But let's not pretend like this case is worse than the norm.
That's actually impressive! I tried a CAT team first and noped out of that hard XD
Thanks! Got it first try after swapping out Jango for Fennec.
Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.
Took several attempts (probably about 7 or 8 but I wasn’t counting), to figure out the best ability orders to get my contract off fast and who to target to not ramp the sith too much. On the run I ended up wining, Traya did NOT isolate Bossk with her first turn, which made a huge difference. If you’re struggling with this one maybe try restarting until you get a run where she doesn’t isolate first turn.
I did not <facepalm>
I did not read the player modifier. Interesting that the 2 54k hits are about 70% of the bigger 77k hit. So why didn't the one damage instance get reduced?
If I had included the reduction, that would change my expected damage from the saber hits to be 103k. And if we took the 54k hits as valid and the 77k as bugged, then let's call Traya's non-bugged damage to be 162k. About 50% higher than we'd expect from any player's Traya. Still within the bounds of expectations set by GCs of the past, imo.
Sidenote, I find this extra interesting because I remember shortly after GCs first came out, some community members were grateful that we could see the enemy relic levels. I asked why that mattered since we have no idea what stats are behind those, and that was not received warmly. Here we have proof, imo, that the relic level displayed on the TC enemies tells us virtually nothing about them
It took a few tries but this rag tag group got it done. Put cats shin on Jango, was able to pull of her massive attack against sion, then hit treya with mandos. Got down to just waiting out for the dots to take out the rest