SWGOH QOL request

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    Maybe if they adjusted Conquest to be more manageable, that would lessen the pressure, but that seems an unlikely scenario at this juncture.
    I see both sides of this argument.

    I don’t want TB to become a monthly activity because I enjoy it.

    But I do know that the first 48 hours of conquest and TB (as well as often GAC and Raids) running simultaneously is the most this game feels like work for me every month.

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    I'd like to not have to do GAC, TW, TB, Conquest, and a raid all on the same day such as has happened in recent months.

    For conquest, I'd rather have less rewards and less grind than what we have now. Most nodes are so excessively pumped up you can try some teams and not even get a turn because the AI goes 257 times in a row. Conquest isn't fun, it's a grind. They did make it better in quite a few ways, but it's still a grind that's set in such a way as to demotivate you from wanting to do max crate.

    Then of course there's the proving grounds to get shards for characters for those who need to catch up, but the players who have the roster to beat those proving grounds already have the characters built. (Seriously CG, it's a catch up mechanic, you need to drop the difficulty by at least 50%. Especially since it would still take 17 months to get a character to 7* anyway as I understand?)
  • scuba
    14102 posts Member
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    Whatelse73 wrote: »
    I'd like to not have to do GAC, TW, TB, Conquest, and a raid all on the same day such as has happened in recent months.

    For conquest, I'd rather have less rewards and less grind than what we have now. Most nodes are so excessively pumped up you can try some teams and not even get a turn because the AI goes 257 times in a row. Conquest isn't fun, it's a grind. They did make it better in quite a few ways, but it's still a grind that's set in such a way as to demotivate you from wanting to do max crate.

    Then of course there's the proving grounds to get shards for characters for those who need to catch up, but the players who have the roster to beat those proving grounds already have the characters built. (Seriously CG, it's a catch up mechanic, you need to drop the difficulty by at least 50%. Especially since it would still take 17 months to get a character to 7* anyway as I understand?)

    Just get rid of tw
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    scuba wrote: »
    Whatelse73 wrote: »
    I'd like to not have to do GAC, TW, TB, Conquest, and a raid all on the same day such as has happened in recent months.

    For conquest, I'd rather have less rewards and less grind than what we have now. Most nodes are so excessively pumped up you can try some teams and not even get a turn because the AI goes 257 times in a row. Conquest isn't fun, it's a grind. They did make it better in quite a few ways, but it's still a grind that's set in such a way as to demotivate you from wanting to do max crate.

    Then of course there's the proving grounds to get shards for characters for those who need to catch up, but the players who have the roster to beat those proving grounds already have the characters built. (Seriously CG, it's a catch up mechanic, you need to drop the difficulty by at least 50%. Especially since it would still take 17 months to get a character to 7* anyway as I understand?)

    Just get rid of tw

    Just get rid of GA
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
  • Ultra
    11551 posts Moderator
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    KDC99X wrote: »
    Maybe if they adjusted Conquest to be more manageable, that would lessen the pressure, but that seems an unlikely scenario at this juncture.
    I see both sides of this argument.

    I don’t want TB to become a monthly activity because I enjoy it.

    But I do know that the first 48 hours of conquest and TB (as well as often GAC and Raids) running simultaneously is the most this game feels like work for me every month.

    Yeah I think the easiest solution is to reduce the grind in conquest itself

    which doesn't seem to be what CG wants to do
  • Options
    Doubling the rewards from ROE and running it once a month seems like a fine idea. ROE is terrible, all it is, is just recycled content dialed up to 11...I dread playing it.
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    It seems like Conquest is rewarding time and effort. Not everyone has this luxury.
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    Let's not forget that TB is biweekly only if your guild is doing RoTE. For the others they alternate between two different TBs every month. And the two TBs have different difficulty levels, so I don't know what it means to consolidate them into one and double the rewards. If only RoTE is made monthly, does that mean a RoTE build gets to do an extra lower TB every month? That would seem too big of a change to the economy.
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    The easy fix to that would just be alternating LS/DS Geonosis and Hoth every month, rather than every two weeks. With rewards doubled and one TB per month (LS one month, DS next), it would even out.
    Let's not forget that TB is biweekly only if your guild is doing RoTE. For the others they alternate between two different TBs every month. And the two TBs have different difficulty levels, so I don't know what it means to consolidate them into one and double the rewards. If only RoTE is made monthly, does that mean a RoTE build gets to do an extra lower TB every month? That would seem too big of a change to the economy.

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    Well that’s the whole point: incentivizing buying the + pass to bypass this difficulty.
    Sloth243 wrote: »
    It seems like Conquest is rewarding time and effort. Not everyone has this luxury.

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    I would like to sim the fleet events and both Smugglers Runs.The new one takes forever.

    I say the four big events are TW, TB, GAC, and conquest. It would be nice if there was only two running at the same time.
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    I don’t know why people are complaining about time in this game. Even when Conquest and TB play at the same time, I am able to finish everything in less than an hour. That includes doing the daily feats and other events that might be going on. Doesn’t take that much time to complete stuff in this game.
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    Of course, the time you put in the game is relative to your roster ang the guild you are in. It's very different if you are a new player, a mid game player or a endgame player. I think that more you are near the end game, more you have to invest time in the game. Aiming for red crate in conquest is not the same thing as aiming for a silver crate. TB is also very different of your roster allow you to do every fight in each fight...
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