Is Preloading an issue in TW Fleet battles?

Well aware that TM loaded squads are a nightmare in TW but does that matter for fleet battles? Given how few fleets there are wouldn't any damage gained be beneficial?

Replies

  • In my Guild your expected to Kill off at least 1 major component.

    So, lets say Kenobi,

    If you kill Snips or 5's. Meh. I wouldn't save it.
    Taking out Anakin or Y-Wing on the other hand is probably worth keeping.

    Executor?
    Bossk, Cad, or Mando ships are all solid options to gimp that fleet.
    Anyone else, not really.

  • its not an issue in any battle. the Guild master just thinks it is. when its not. my guild has never been stopped or lost because of preloading. so many things GM think are just all in there head.
  • its not an issue in any battle. the Guild master just thinks it is. when its not. my guild has never been stopped or lost because of preloading. so many things GM think are just all in there head.
    Your Guild Leader must love you.
  • its not an issue in any battle. the Guild master just thinks it is. when its not. my guild has never been stopped or lost because of preloading. so many things GM think are just all in there head.

    Preloaded TM can make reliable counters moot. Especially when it is with teams, that need to/ should go first.
    We are all made of star-stuff
  • its not an issue in any battle. the Guild master just thinks it is. when its not. my guild has never been stopped or lost because of preloading. so many things GM think are just all in there head.

    I can't begin to tell you how wrong this is. Do you mod your characters for speed? None of that matters when the opposing team is preloaded and all of their toons get to start first.
    "The Empire won't stop until we make them " - Cpt. Drogan, Bitter Pill Company
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