Where is the interesting part of the new raid?

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    r21stephen wrote: »
    Starslayer wrote: »
    r21stephen wrote: »
    TVF wrote: »
    r21stephen wrote: »
    Isn't the speeder thing already a part of the Leia journey? So basically in the lack of imagination, they'll basically recycle one part of the Leia journey. That's how I see it. I really miss raids with multiple phases, this Kyrat raid in my opinion was a fail. Constantly doing the same thing over and over and over again, gets boring within a month. Sure every raid gets boring fast, but these one dimensional 1 phase raids scream laziness from the developer's part.
    Which let's be honest has been obvious lately.

    Kyrat launch was a fail
    Conquest on steroids was a fail
    Maraduer taking out top fleets was a fail
    Leviathan launch was a fail
    Jabba's bugged journey was a fail
    Leia's journey is still currently a semi-fail
    And the list goes on and on.

    Basically they'll throw out untested content, with severe miscalculations on rewards and game economy. Which pretty much translates into them caring nothing about the player base and doing the bare minimum for profit.

    At the end of the day this is a game that you can't even play, it's contents are very limited to energy, time, lack of content.
    It's not like something that you can play more to advance more/faster like 95% of other games. At best you get 15-20 minutes of actual game time out of it a day.

    They could easily implement practice nods to practice on your current rosters that is not limited by any kind of energy. No rewards, but we could practice battles,without actually being afraid of dropping a battle. Stuff like that would be cool and useful. It'd give us content to mess with as well.

    Anyways I'm not wowed at all by the upcoming raid, sounds like an altered version of the already existing Leia journey.

    they hide behind their tags such as crumb and tusken meathead because they are ashamed of the shoddy work they do.

    No it's because people are insane and would be a legit threat to the personal safety of themselves and their families.

    thankyou, but people wouldnt be so irate if the game was less shoddy. and we could all live happily ever after

    So a ‘legit threat to the personal safety of themselves and their families’ is their fault because the game is shoddy ? I’m not sure you’re realizing what you’re implying here. Better stay on topic.

    The interesting part of the new raid is how different it is.

    My concern is how they will make it so we won’t be repeating the same cycle of skills with a particular team all the time until enrage. Krayt dragon had phases in the fight that made it interesting (at least for me).

    Personally I’m hoping that the increased down time between raids will help with the burnout. Needing to do it only once every 6 rather than 3 days is a nice QoL update.

    For everything else related to the game play, personally, I’m going to have to reserve judgement until it’s live.

    by once you mean 8 times per week?

    Well it’s 8 battles a week rather than 10, as someone else has pointed out, but personally I’d much rather do 8 lots of a slightly different battle than have to 5 slightly different battles twice each.

    For me the repetition is the worst part of the game, and this is a small improvement on Krayt just for that purpose. It’ll also be interesting to see just how the different faction mechanics play out for me. On top of that if this does have completely different moves and mechanics to other battles that might have a novelty value.

    Beyond that, I’ve just done approx 120 battles in two weeks with either Wookiees, Cartel, phoenix or ewoks against bad batch in grindquest. Near identical battles every time. No matter how bad this ends up being I doubt it’ll end up any worse than grindquest, and has potential right now. That may change when it finally drops, and it may be so dull I quit the game, but for now that’s unknown. Why not go in being vaguely positive?
    Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
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    Olderaan wrote: »
    Fellah wrote: »
    Haters gonna hate.

    Where did you see that I hate it?
    I've been playing this game every day since 2016. During these years I've found a lot of thing exciting and few things bored or bad in it. So far nobody cares this part.
    And now comes what is perhaps more interesting: the first three raids were very well planned. We played with them for years before we got bored of them, then they became simable or easily auto playable. We got bored of the dragon raid in a few months. Now, if this Endor raid is going to be about what we see in Leia Tier 5, then we got a big problem. We'll probably get bored in a few weeks in terms of raid.
    So I'm not criticizing the game because I hate it, but because I quite like it and I don't want it to become boring and burned out. And I definitely don't want it to become a math calculation task without any fun.

    I think one of the reasons those raids had such staying power is that all the legacy raids had four distinct phases with a different strategy and ideal team comp for each. With Krayt (and soon Endor) there's one mode. Strategy may depend on the toons you use, but the scenery and mechanics stay the same. Imagine doing HSTR but only ever being able to do phase 1 - that would get really boring really quickly. With the new raid system, in theory the tedium would be mitigated by rapidly cycling the 'featured raid' - but that doesn't give anyone but the bleeding edge players time to develop raid teams. I think CG is still trying to figure out how to pull off this balancing act.

    Honestly, I can see this getting old fast. And I'm not looking forward to making new mod loadouts or doing all the mod shuffling that Krayt required initially. Seems like a fantastic time to introduce roster wide mod snapshots (wink wink nudge nudge CG). But as with most things where this game is concerned, I'll take a 'wait and see' approach, since my initial evaluations always seem to be overly pessimistic after actually getting into the new stuff.
    F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.
  • r21stephen
    61 posts Member
    edited November 2023
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    Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.

    I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.

    by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?
    Post edited by r21stephen on
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    r21stephen wrote: »
    Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.

    I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.

    by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?

    Perhaps if you used less hyperbole people might take more notice of your comments.

    For reference this is what 40 year old graphics look like. It seems unlikely that the new raid will appear similar.

    rowmnvj36f3i.jpeg

    mjzznwvnzqq1.png
    Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
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    Dragons Lair says hello from 1983 (I used to love playing this 40 years ago) - but yeah, otherwise, avoid hyperbole

    aaw2j6njhzxe.jpeg
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    r21stephen wrote: »
    Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.

    I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.

    by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?

    Perhaps if you used less hyperbole people might take more notice of your comments.

    For reference this is what 40 year old graphics look like. It seems unlikely that the new raid will appear similar.

    rowmnvj36f3i.jpeg

    mjzznwvnzqq1.png

    im here to win a popularity contest? no pal.........
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    r21stephen wrote: »
    r21stephen wrote: »
    Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.

    I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.

    by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?

    Perhaps if you used less hyperbole people might take more notice of your comments.

    For reference this is what 40 year old graphics look like. It seems unlikely that the new raid will appear similar.

    rowmnvj36f3i.jpeg

    mjzznwvnzqq1.png

    im here to win a popularity contest? no pal.........

    If you want them to change something that isn't broken, it generally does require more than one opinion.
    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
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    r21stephen wrote: »
    r21stephen wrote: »
    Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.

    I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.

    by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?

    Perhaps if you used less hyperbole people might take more notice of your comments.

    For reference this is what 40 year old graphics look like. It seems unlikely that the new raid will appear similar.

    rowmnvj36f3i.jpeg

    mjzznwvnzqq1.png

    im here to win a popularity contest? no pal.........

    People can be unpopular and still taken seriously.
    Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
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    Olderaan wrote: »
    Fellah wrote: »
    Haters gonna hate.

    Where did you see that I hate it?
    I've been playing this game every day since 2016. During these years I've found a lot of thing exciting and few things bored or bad in it. So far nobody cares this part.
    And now comes what is perhaps more interesting: the first three raids were very well planned. We played with them for years before we got bored of them, then they became simable or easily auto playable. We got bored of the dragon raid in a few months. Now, if this Endor raid is going to be about what we see in Leia Tier 5, then we got a big problem. We'll probably get bored in a few weeks in terms of raid.
    So I'm not criticizing the game because I hate it, but because I quite like it and I don't want it to become boring and burned out. And I definitely don't want it to become a math calculation task without any fun.

    I think one of the reasons those raids had such staying power is that all the legacy raids had four distinct phases with a different strategy and ideal team comp for each. With Krayt (and soon Endor) there's one mode.

    That's right. And we could use ALL OF THE abilities we have, which means there were almost infinite variables how a match did run. Now, comparison to this, we have only 3 abilities to use... 3 abilities, 8 matches, in the same scene = very boring and monotonous. The only change in this new system is how much the characters' stats affect damage, defense, etc.. Well, I'm not impressed. I mean I am not exciting about the matematical variables of this new type of raid, because I can't see them... :(
  • scuba
    14149 posts Member
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    I don't think anything will keep the raid from getting boring for me after a couple of months. Pretty much the same with every game mode that doesn't change after release.
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    The Krayt raid didn’t have phases but had very different gameplay depending on the team you used. I went with tuskens, mandos, hutts and Old Rep and all four played very differently and kept things fresh for me. Only the 5th team composed of leftovers didn’t have something special and was quite boring.
    I didn’t regret R7 my tuskens because even if it wasn’t worth the investment resource wise, it gave me a few months of fun battles (hitting 200k with the ballista was still fun the 50th time).
    I hope the 3 faction bonuses will make for 3 different kinds of battles (too bad there are 8 battles then). I guess we’ll see soon enough !
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    I’m already looking forward to this raid being obsoleted.
  • scuba
    14149 posts Member
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    Starslayer wrote: »
    The Krayt raid didn’t have phases but had very different gameplay depending on the team you used. I went with tuskens, mandos, hutts and Old Rep and all four played very differently and kept things fresh for me. Only the 5th team composed of leftovers didn’t have something special and was quite boring.
    I didn’t regret R7 my tuskens because even if it wasn’t worth the investment resource wise, it gave me a few months of fun battles (hitting 200k with the ballista was still fun the 50th time).
    I hope the 3 faction bonuses will make for 3 different kinds of battles (too bad there are 8 battles then). I guess we’ll see soon enough !

    I mean sure it was fun for a while, but same things 2 times a week made it get boring fast.
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    Olderaan wrote: »
    Fellah wrote: »
    Haters gonna hate.

    Where did you see that I hate it?
    I've been playing this game every day since 2016. During these years I've found a lot of thing exciting and few things bored or bad in it. So far nobody cares this part.
    And now comes what is perhaps more interesting: the first three raids were very well planned. We played with them for years before we got bored of them, then they became simable or easily auto playable. We got bored of the dragon raid in a few months. Now, if this Endor raid is going to be about what we see in Leia Tier 5, then we got a big problem. We'll probably get bored in a few weeks in terms of raid.
    So I'm not criticizing the game because I hate it, but because I quite like it and I don't want it to become boring and burned out. And I definitely don't want it to become a math calculation task without any fun.

    I think one of the reasons those raids had such staying power is that all the legacy raids had four distinct phases with a different strategy and ideal team comp for each. With Krayt (and soon Endor) there's one mode. Strategy may depend on the toons you use, but the scenery and mechanics stay the same. Imagine doing HSTR but only ever being able to do phase 1 - that would get really boring really quickly. With the new raid system, in theory the tedium would be mitigated by rapidly cycling the 'featured raid' - but that doesn't give anyone but the bleeding edge players time to develop raid teams. I think CG is still trying to figure out how to pull off this balancing act.

    Honestly, I can see this getting old fast. And I'm not looking forward to making new mod loadouts or doing all the mod shuffling that Krayt required initially. Seems like a fantastic time to introduce roster wide mod snapshots (wink wink nudge nudge CG). But as with most things where this game is concerned, I'll take a 'wait and see' approach, since my initial evaluations always seem to be overly pessimistic after actually getting into the new stuff.

    Yeah I’ve felt this way about the new raid system as well. The older raids were WAY more fun/engaging because there were multiple distinct phases, and you could bring your whole roster so it opened up a lot more options overall. Now everyone is bottlenecked into the same few teams. Of course there were “best” teams for the old raids, but you still had a lot more options and could craft your own best teams based on your own farming path. Plus being able to do things like Troopers run on HSTR, was exhilarating!

    If they’re going to stick to this new raid system (which I suspect they are), they could at least give us full roster mod snapshots and let us sim our last score. That would really help alleviate complaints and burnout a LOT.
  • r21stephen
    61 posts Member
    edited November 2023
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    scuba wrote: »
    I don't think anything will keep the raid from getting boring for me after a couple of months. Pretty much the same with every game mode that doesn't change after release.

    you mean after a couple of times in 8 turns per week?
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    Screerider wrote: »
    I’m already looking forward to this raid being obsoleted.

    amen to that, its a nonstarter for me
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    The good news is that in 9 months, I still won't understand the Endor Raid. "Just Auto" seems to be the strat. Works for me.
  • Olderaan
    184 posts Member
    edited November 2023
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    Well, of course, because they made it stupidly complicated and ignored all the original abilities that the characters have and that we know - just think the leader ability, what a lost here!
    And if all the new raid is really about is to looking at trees rushing and two scout troopers, ... well, it's not a very nice commemoration for the anniversary of the Jedi movie with many great moments ...
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    The people defending this raid must feel really stupid right about now lmfao. It's worse than some of the people were saying in this thread just 5-6 days ago.
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    The people defending this raid must feel really stupid right about now lmfao. It's worse than some of the people were saying in this thread just 5-6 days ago.

    What is wrong with the new raid?
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
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    The people defending this raid must feel really stupid right about now lmfao. It's worse than some of the people were saying in this thread just 5-6 days ago.

    Have you been able to play the new raid already? I didn't think anyone did yet
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    Yeah after watching fatal and ahnald do a play through last night. Nobody in our guild is excited for it. I hate to say it CG but you missed the mark unless your aiming for the most convoluted, boring game mode every created.
    I was excited at first announcement, skeptical with leia tier 5 preview, and just disappointed with release.

    As a raid officer in our guild, it sounds aweful, but looks like we are just going to suggest do all 8 battles and auto, where ever we end up on points is where we will be. Just too much of a headache. Just thank you for including the auto button :/

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    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
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    Yeah this raid is painful to even look at for any extended period, it's uninteresting and convoluted. I'm really struggling to understand how this made it past the brainstorming stage. Really need a way to turn off that god awful background. Should have just done an AT-ST boss.
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    I haven't played it yet, but my enthusiasm level is quite low.

    I was very excited for the Krayt raid and enjoyed it for a while before it got stale. But with Krayt, I was still using my actual units and mods that I've learned to use over the years. So the only new things to learn were the boss's mechanics and a few environment mechanics. With Endor... it's like I'm being plopped into the endgame content of a game I've never played and must learn everything from the ground up really fast.
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    Yeah, I've seen some gameplay of it. Quite frankly, it looks like garbage. It's no longer SWGOH, it's an arcade game like the old death star trench run. If I wanted to play that, I'd play that. However, even worse is how lazy it is. Limited units and factions, and one of these factions is fighting itself because?
    The messed up krayt with their garbage rewards. They've somehow outdone themselves with this one.
  • Olderaan
    184 posts Member
    edited November 2023
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    Please withdraw this raid once and for all.
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    Aiscalp wrote: »
    We never had a game mode where the recommendation would be to play it at 1x instead of 4x until now.

    it doesn't actually slow the background down doing 1x...Ahnald tried it last night
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    The interesting part is going to be seeing if you can make it to the waste basket in time after the background scrolling makes you sick.

    On the bright side though, if we're able to just put this raid on auto with mostly a bunch of characters we already have, and do even better than we did in Krayt (without having to muck about with our mods too much), then heck yeah. Faced with the choice of a harder / more time consuming / more interesting raid, or a raid that's underwhelming but that we can auto to get good rewards... I'll take the latter. Raiding is one of my least favorite parts of the game, which I only do because we're essentially forced to, and I have to in order to get the resources I need to be more competitive in GAC, the game mode I enjoy the most. I rather enjoyed Pit, HAAT, and HSTR, although they get a little stale after awhile (but you could still just knock it out very fast), our guild was on the threshold of CPit before Krayt was introduced so never got to complete that one, and I really found Krayt to be an incredible drag which I thoroughly did not enjoy. So yeah putting the raid on "sim" is overall a net positive for me.
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