CG-Level 90 when??

2Next

Replies

  • Options
    DoD General Grevious must have been R100 lol
  • Options
    I also look forward level 90, it does not feel right when the maximum level is not a multiple of 10.
  • scuba
    14246 posts Member
    Options
    I also look forward level 90, it does not feel right when the maximum level is not a multiple of 10.

    It ain't happening
  • Options
    I also look forward level 90, it does not feel right when the maximum level is not a multiple of 10.

    85 is fine, it’s in multiples of 5
  • TVF
    36860 posts Member
    Options
    I also look forward level 90, it does not feel right when the maximum level is not a multiple of 10.

    85 is fine, it’s in multiples of 5

    We need level 86, it's in multiples of 86
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    scuba wrote: »
    ItsNotMe wrote: »
    scuba wrote: »
    crzydroid wrote: »
    scuba wrote: »
    scuba wrote: »
    How would level 90 work in relation to relic levels though
    unit level increase STR, AGI, TAC base on the growthModifiers
    growthModifiers are increased by star and relic levels
    stats.base[2] += floor( stats.growthModifiers[2] * level, 8) // Strength
    stats.base[3] += floor( stats.growthModifiers[3] * level, 8) // Agility
    stats.base[4] += floor( stats.growthModifiers[4] * level, 8) // Tactics
    

    These are the stats affect by STR, AGI and TAC
    // calculate effects of Primary stats on Secondary stats:
      stats.base[1] = (stats.base[1] || 0) + stats.base[2] * 18;                                            // Health += STR * 18
      stats.base[6] = floor( (stats.base[6] || 0) + stats.base[ unitData[ baseID ].primaryStat ] * 1.4, 8); // Ph. Damage += MainStat * 1.4
      stats.base[7] = floor( (stats.base[7] || 0) + (stats.base[4] * 2.4), 8 );                             // Sp. Damage += TAC * 2.4
      stats.base[8] = floor( (stats.base[8] || 0) + (stats.base[2] * 0.14) + (stats.base[3] * 0.07), 8);    // Armor += STR*0.14 + AGI*0.07
      stats.base[9] = floor( (stats.base[9] || 0) + (stats.base[4] * 0.1), 8);                              // Resistance += TAC * 0.1
      stats.base[14] = floor( (stats.base[14] || 0) + (stats.base[3] * 0.4), 8);                            // Ph. Crit += AGI * 0.4
    

    Damage mitigation is also affected by unit level
    function convertFlatDefToPercent(value, level = 85, scale = 1, isShip = false) {
      const val = value / scale;
      const level_effect = isShip ? 300 + level*5 : level*7.5;
      return (val/(level_effect + val)) * scale;//.toFixed(2);
    }
    

    here is an example comparison
    L85
    myiyrct2704t.png

    L90
    oer9rqoidkdz.png

    Wow. I thought 85-90 would be a trivial increase in stats, but that's even less than I imagines.

    yeah the level increase was never really what gave big bumps in the past, was more the new gear you could equip

    I think the biggest thing would be the level delta. As TB enemies are higher levels, it would probably make at least some marginal difference there for things like resists.

    But ultimately I think the level increase ship has probably sailed. The time to do it would've been instead of g13/relics way back when.

    Agree. R100 is partially in the game already so that is where it will go

    R WHAT?? 😳
    ne_alenska wrote: »
    ItsNotMe wrote: »

    R WHAT?? 😳

    Relic 10, I think

    Not a mistype R100, but I will say I was mistaken it is only R50 that is partially in the game, i was thinking R100 for some reason

    lol, I love the optimism this developer had when they were writing this :smile:
    F2P since the last time I bought Kyros, Crystals, or the Conquest Pass.
  • scuba
    14246 posts Member
    Options
    scuba wrote: »
    ItsNotMe wrote: »
    scuba wrote: »
    crzydroid wrote: »
    scuba wrote: »
    scuba wrote: »
    How would level 90 work in relation to relic levels though
    unit level increase STR, AGI, TAC base on the growthModifiers
    growthModifiers are increased by star and relic levels
    stats.base[2] += floor( stats.growthModifiers[2] * level, 8) // Strength
    stats.base[3] += floor( stats.growthModifiers[3] * level, 8) // Agility
    stats.base[4] += floor( stats.growthModifiers[4] * level, 8) // Tactics
    

    These are the stats affect by STR, AGI and TAC
    // calculate effects of Primary stats on Secondary stats:
      stats.base[1] = (stats.base[1] || 0) + stats.base[2] * 18;                                            // Health += STR * 18
      stats.base[6] = floor( (stats.base[6] || 0) + stats.base[ unitData[ baseID ].primaryStat ] * 1.4, 8); // Ph. Damage += MainStat * 1.4
      stats.base[7] = floor( (stats.base[7] || 0) + (stats.base[4] * 2.4), 8 );                             // Sp. Damage += TAC * 2.4
      stats.base[8] = floor( (stats.base[8] || 0) + (stats.base[2] * 0.14) + (stats.base[3] * 0.07), 8);    // Armor += STR*0.14 + AGI*0.07
      stats.base[9] = floor( (stats.base[9] || 0) + (stats.base[4] * 0.1), 8);                              // Resistance += TAC * 0.1
      stats.base[14] = floor( (stats.base[14] || 0) + (stats.base[3] * 0.4), 8);                            // Ph. Crit += AGI * 0.4
    

    Damage mitigation is also affected by unit level
    function convertFlatDefToPercent(value, level = 85, scale = 1, isShip = false) {
      const val = value / scale;
      const level_effect = isShip ? 300 + level*5 : level*7.5;
      return (val/(level_effect + val)) * scale;//.toFixed(2);
    }
    

    here is an example comparison
    L85
    myiyrct2704t.png

    L90
    oer9rqoidkdz.png

    Wow. I thought 85-90 would be a trivial increase in stats, but that's even less than I imagines.

    yeah the level increase was never really what gave big bumps in the past, was more the new gear you could equip

    I think the biggest thing would be the level delta. As TB enemies are higher levels, it would probably make at least some marginal difference there for things like resists.

    But ultimately I think the level increase ship has probably sailed. The time to do it would've been instead of g13/relics way back when.

    Agree. R100 is partially in the game already so that is where it will go

    R WHAT?? 😳
    ne_alenska wrote: »
    ItsNotMe wrote: »

    R WHAT?? 😳

    Relic 10, I think

    Not a mistype R100, but I will say I was mistaken it is only R50 that is partially in the game, i was thinking R100 for some reason

    lol, I love the optimism this developer had when they were writing this :smile:

    Not a dev
Sign In or Register to comment.