What do I mean by tribes? Characters that are put into groups such as jedi, empire, sith, rebels etc, where Luke Skywalker belongs to the 'Jedi' tribe. While some of these tribes already have interesting synergies and themes, others are left to the wayside.
Examples of good tribe synergies: Jedi counter teams + increased assist from jedi + increased healing if jedi. First order advantage/assist attack etc increasing with more first order characters in your group. Droids crit synergy with each other and droid assists
Examples of poor tribe synergies:Empire severly lacking compared to any other teams unless fighting against rebels + poor leader boost the only one of which being different to other tribes boosts is 25% offense up. Nightsisters absolutely no synergy with each other outside of small defense increase from dakas leadership or decent speed boost from Asajji
Characters with poor synergies with others really cut down on the options available to a player when making their team. Why have an empire team when they synergise poorly, are too weak to splash into other compositions compared to other characters that do the same thing (an exeption being for your darth vader).
What suggestions would you have for making more characters interesting? Characters like darth maul and luminara can be splashed into many groups because they bring a specific significant skill to a group such as jedi countering or healing, which are fine, but I think it would be better for other tribes and characters to be buffed similarly to how darth maul was to work in different situations.
Examples: Empire really need something better in terms of leader skills, having something such as +x% chance for empire allies to add a random debuff for example. Also take for example Tarkins ability intimidate, a much much much weaker version of old bens mind trick, that is still only as good as or weaker to mind trick when used against rebels. An entire turn just to have a CHANCE of inflicting offense down? I don't think so.
Nightsisters: Leader ability when a nightsister crits they gain offense up, or when a ngihsister ally gets damage all characters have a chance to gain speed/offense up.
Balancing would be more interesting if things were buffed to fill roles such as darth maul being a jedi slaughterer, over reducing barriss heal to the point it is barely noticeable.
What are your thoughts on potential changes to characters or tribes to put them on par with other viable builds?
0
Replies