Health bar does not seem accurate

I am not talking about the the big and small meters not matching, I am referring to it seems that the amount of health listed is not correct. I have seen a couple times where in the beginning of a round (against toons without protection) say a 2-3k hit barely moves the meter, yet near the end of the round a 2-3k hit will kill a toon with 1/8-1/4 health remaining.

Replies

  • Psi
    50 posts Member
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    Agreed! My resistance pilot shows big damages but the health bar hardly moves. With droids the same damage shown moves the health bar a lot more.
  • Options
    Psi wrote: »
    Agreed! My resistance pilot shows big damages but the health bar hardly moves. With droids the same damage shown moves the health bar a lot more.

    I'm having the same issue.
    IG-86 all maxed out lvl 73, but when i use the special skill: the enemy health bar is barely getting lighter.

    I like the new Healthbar style etc., but please EA: only release new builds with 100% working certainty like before! Otherwise, you'll lose many players in just a blink.
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