Sooo the most recent update to increase game speed is great, but with the huge increase in high hp and protection tanks, it's still made it impossible to finish some teams in 5m. I just fought my #1 for instance, by the time the timer went off I was winning 5v2 and the opponent still had 2 high health toons alive. I'm trying so hard to like it but things like this are definitely a detriment to the game.
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It is already significantly easier to win arena on offence than before. There should be a chance to at least get a draw, otherwise it would always be an offence win
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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My servers current #1 is using bariss(L), rg, 5s, old Ben and leia.
#2 is using dooku(L), Rg, 5s, Rey, GS
#3 is using dooku (l), rg, GS, daka, qgj.
I can beat all but the #1 in the alotted time generally, but if the Dodge RNG isn't on my side good luck.
I see where you are coming from, when the Dodge RNG kicks in, it can be frustrating and time consuming. This is one of the main reasons I switched to Dooku, Rey, GS, QGJ and especially Han. Han speeds that madness up quickly as long as you take out opposing QGJ.
You don't have to get to the top with the tanks though, just use a heavily offensive team to get there, then play your last match with the high hp stall team.
No... adding additional time to the timer defeats the purpose of some players strategies. If you can't end a match within the allotted time. That is the individual players fault, and not the fault of the game. You need to figure out where your weaknesses are, and fix them. Instead of complaining about it. Most my friends, and some others I've spoken to who play. Are able to finish the matches in 2-3 minutes max.