Yes I think they should keep taunt up while stunned.
I wouldn't mind it the other way because it would allow me to drop Qgj but IMO forcing to use a special to remove it is the better option.
I'm in the camp that believes that stun should be an effective counter to Taunt. But, the Taunt duration shouldn't be effected. Meaning that if it is a two turn Taunt, the stunned turn shouldn't count as one of those two turns.
It makes no sense to me that a stunned target can Taunt. A stunned target can perform NO action.
I don't think a stunned target should gain benefits from passives or be able to dodge. Once the Taunt buff is applied, it is a passive ability.
Of course, it would require actual play testing to determine if this made stuns too effective.
But either way, stunned targets shouldn't dodge. Ever.
A meat shield is a meat shield regardless of what status effects they have.
obviously a meatshield + taunt is way more effective than a meatshield without taunt.
OT: imo stunning shouldnt remove taunt. being stunned doesnt allow you to move out of the way (dodge), being stunned in a taunting possition would still look taunting, stunned or not.
Stunning already does enough by taking away a character's turn. No other status effect does two different things, so why should stunning get the extra ability?
I guess i am in the camp of a stunned target shouldn't be able to proc an auto taunt. If they have it up already then fine, but to see RG be stunned and proceed to auto taunt in a stunned state seems counter intuitive but that's just me.
I guess i am in the camp of a stunned target shouldn't be able to proc an auto taunt. If they have it up already then fine, but to see RG be stunned and proceed to auto taunt in a stunned state seems counter intuitive but that's just me.
Looks like we are camp mates. Because I couldn't agree more.
Tanks are just barely relevant now. Let's not see how quickly we can make them irrelevant again.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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No. Stop trying to make stun more powerful than it already is. Stun removing rainy would devalue dispel characters.
I do wish the stun were able to remove rainy...especially helpful if you live in the Seattle area from what I understand. Actually, I'm from Chicago and wish the stun could remove snowy... but alas, not even stun is that powerful. Now, the sun can remove snowy...which is nice.
On the other hand, I do think if stun could remove taunt, that would devalue dispel characters.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I don't feel strongly either way. If you want to keep an opponents taunt longer try inflicting speed down on them. Length of taunt is supposed to be based on how fast they recover turn meter.
Replies
I wouldn't mind it the other way because it would allow me to drop Qgj but IMO forcing to use a special to remove it is the better option.
Definitely. That has been noted an hopefully will be fixed one day.
Makes no sense to me.
A meat shield is a meat shield regardless of what status effects they have.
It makes no sense to me that a stunned target can Taunt. A stunned target can perform NO action.
I don't think a stunned target should gain benefits from passives or be able to dodge. Once the Taunt buff is applied, it is a passive ability.
Of course, it would require actual play testing to determine if this made stuns too effective.
But either way, stunned targets shouldn't dodge. Ever.
obviously a meatshield + taunt is way more effective than a meatshield without taunt.
OT: imo stunning shouldnt remove taunt. being stunned doesnt allow you to move out of the way (dodge), being stunned in a taunting possition would still look taunting, stunned or not.
+1
Looks like we are camp mates. Because I couldn't agree more.
I wish they would get rid of the assist move calling the stunned toon if you have others available!
Tanks are just barely relevant now. Let's not see how quickly we can make them irrelevant again.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I'm glad we agree.
I do wish the stun were able to remove rainy...especially helpful if you live in the Seattle area from what I understand. Actually, I'm from Chicago and wish the stun could remove snowy... but alas, not even stun is that powerful. Now, the sun can remove snowy...which is nice.
On the other hand, I do think if stun could remove taunt, that would devalue dispel characters.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Chondrosarcoma- Chondro3150#0907