Time-outs

Raden
18 posts Member
Why would timing out be a thing? The fight being limited to 5 mins restricts a ton of team compositions as well as promotes one of two things
1) speed(current) meta
2) turtling and building a crazily bulky/heal heavy team(Ewok elder and Daka for heal immunity removal and 4 revives is what I'm tuning and it's hilarious)
If timeouts weren't a thing neither of those would be so prominent.
Alternative option would be bumping someone who was able to bring the battle to a draw one spot below who they were attacking(and PLEASE fix the issue with the enemy dieing in the last 3 seconds but the clock ticks down before the victory notice and it shows a draw)

Replies

  • DarthGozu
    283 posts Member
    Options
    Raden wrote: »
    Why would timing out be a thing? The fight being limited to 5 mins restricts a ton of team compositions as well as promotes one of two things
    1) speed(current) meta
    2) turtling and building a crazily bulky/heal heavy team(Ewok elder and Daka for heal immunity removal and 4 revives is what I'm tuning and it's hilarious)
    If timeouts weren't a thing neither of those would be so prominent.
    Alternative option would be bumping someone who was able to bring the battle to a draw one spot below who they were attacking(and PLEASE fix the issue with the enemy dieing in the last 3 seconds but the clock ticks down before the victory notice and it shows a draw)

    CG should sack their character lead designer and hire someone more competent. Last patch is a complete failure in terms of character balance. It just tilted the balance towards what you called the turtling builds. For 3 reasons:
    -1 The protection design is completely stupid and assign an amount of protection proportional to character health. And this makes meatballs more meaty. Protection should be the same for every toon and potentially only depend on the gear level since it's purpose is to prevent a 1 shoot situation.
    -2 The dodge situation with leader skills that are not limited to synergetic groups makes it a ride in the park to build an unbeatable defence team and aim at Draw victories in defence. Old Ben combining both big health pool and leadership for this lame evolution of team strategy.
    -3 The damage balance of attackers has been a complete farce and it hurts my eyes when I tried to see how damagers could perform against Fives for instance. At the exception of Leia and Rey, almost every single attacker in this game will receive more damage by double tap counter from Fives than they can output. No surprise people are posting that they can't win 3vs1 on Fives at the end of a match without a stun or stealth.
    So yea, Old Ben leader, Fives, RG + Leia and/or QGJ and/or Rey and you have a laugh camping the top of your ladder without spending a crystal while facerolling any other composition than yours in attack.

    So did the protection change bring anything to the variety in the game: absolutely not, it narrowed the pool of toons competitive in arena simply because with leaders that have unlimited range, the best squad is made of the best toons individually. And the list of the best leaders and members individually is very narrow since the protection was added: Old Ben maybe Dooku for leader and for members Leia, RG, Fives, Rey, QGJ, maybe GS, Daka... pathetic when there is 80+ toons available in game.
Sign In or Register to comment.