I have only been a part of 2 raids so far (as most of us have), so I am still unsure as to which phase offers the chances at most damage for the raid. However, since the reward is based on damage alone, it is incredibly unfair for certain players in a guild to wait for this phase before they attack. We all agree that the raid reward system is flawed, but this has never been addressed.
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While those of us who try to play this like a team, don't wait to attack and go in as soon as the raid opens and get really terrible damage numbers in phase 1.
Be sure to thank them.
Even then. The system guarantees that whoever has top spots will get stronger and stronger making it more impossible for you to compete with their contribution. They will gear up first. Which will guarantee I will NEVER catch up. In what world should I be agreeing to work so someone else's game experience does better than mine?
**** crackhead developers. The update changed nothing. It went infinitely terrible to slightly less infinitely terrible. Now my work amounts to minimal rewards while someone else gets stronger off the sweat of MY labor.
That may be the case for some guilds, but it's a silly implementation for the game.
On the other hand, if you need system to estimate impact, damage is the most objective criterion anyway. Someone has suggest system were rewards tiers depend on damage threshold one need to reach. And it is reasonable! E.g.:
- Tier 1: over 1000 damage
- Tier 2: over 25000 damage
- Tier 3: over 50000 damage
- Tier 4: over 100000 damage
- Tier 5: over 250000 damage
- Tier 6: over 500000 damage
- Tier 7: over 1000000 damage
So, everyone who dealt damage in the frames between, let's say, 250k and 500k gets reward for Tier V. It allows not to think about how to outperform your guildmates, but how to distribute damage in order to get the best possible reward for everyone.Fortunately, I'm in TeamSkunk Omega and we are doing quite well. I can only imagine the struggle this brings for younger guilds.
I think it's more that the Dev's really can't comment on it. I've worked PR for a group before...you can't talk bad about the system as it is, but internally, they may be working on ideas to fix the issues.
So far, from what I've seen, they've been pretty on-point in listening to folks on the forums and trying to find some solutions. We may not always agree with what they go with, but they are trying (I believe).
It's been like what one week
For reference in phase 1 I did 450k damage while in phase 2 I did around 120k, 200k, 200k and 200k.
To rank high, you need five characters for five teams who can dispel negative effects off your team and maybe heal.
Ask yourself who can dispel and where to get these characters.
QGJ is in Cantina Shipments, Mace windu and Plo Koon are Cantina farmable, Ventress is a Shipment, Ackbar is a Shipment, Barriss has a Cantina node... I am sure there are more...
Nah, that's not it. If he can't do it, then it must be only whales that can. Isn't that the case for everything in this game?
I hope you mean 300k per attack, because you'd need a lot more to compete with a real guild. The fact that guild compete against each other is rediculous. My original post mentioned that it is very new and strategies are still being calculated. Eventually the min/maxing of the game will show the ideal phase to attack for top dps.
I agree it is so annoying. Im usually rank 4 or 5. And those in rank 1 to 3 and 6 are freaking waiting! I usually attack whatever the phase is and whenever i have time and battle attempts. And usually the whole raid is all gone and finished when i leave at the start of phase 2 and get back 30 min after my character resets. And today, it has been 5 hours passed the character resets and the raid still looked like where i left off at the start of phase 3 yesterday! Or moved only by like 5%?
What the hell? I am tempted to NOT put in all the damages until these people at least try some hits. **** so annoying. I am at level 76, arena power 30k + and i will be ranked like this in top 3 until these people levels 75 to 76 (76 is highest in my group), starts attacking when the younglings cleared the path and suddenly i will find myself in 9# and have to rush against time to fight to 5# or 6#.
I love phase one. More than two or three anyway.
Agree for those who leeches on my effort. I mean i do get top 6 spots. But i did spend all day playing!
for me I hit 1 million no matter what phase!!! depends on how many level seven*characters, gear, attack abilities you have
This!! Just chill and collect rewards. My guild can handle level 5 raids, 6 are rough. Eventually we'll get there. Competitive guilds are whack
This is possibly the best post ever.
Things have dramatically changed since this post. 5th raid and I'm consistently top 3 when finishing, and number 2 overall in guild. I was going through 20 toons a raid, but now I'm losing half that. I find most of my damage now comes in first two phases, and least damage in forth. There's definitely a learning curve when first starting out, and once I figure out forth phase, I'm pretty sure they'll change who we battle.