I've stood by pretty much every update so far other than frustrations with precrafting... I've still continued to finish gw in a fair amount of time every day and will probably still continue to finish but it will take WAY longer... However... What is up with the continuous turn meter in gw now???? Who decided that was a good idea??? Now my glass cannons go before poggles offense up all the time meaning they fail to take down the most dangerous characters... We make our lineups with mind given to how the characters work with each other speed wise... That's how arena works and should be how gw should continue to work... Now my team is all thrown off and if a healer has a ton of tm they go first and by the time they go again a character is dead... If they had gone 4th like they were supposed to I could have healed! NOW the extra protection is too much...
@EA_Jesse can this be addressed?
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The fact that the enemy always now start with zero turn meter is a big advantage (or should be).