2 changes that need to happen ASAP...

Replies

  • GeorgeRules
    1580 posts Member
    edited May 2016
    OP L2P. FIX IT.
  • Powda
    525 posts Member
    Yes! There should be no blanket leader ability. Period. That's how you end up with these insane meta's with absolutely no synergy. Synergy needs to be the second most looked at issue for next major update, next to potency. Either have synergy bonuses, specific leader abilities, or those with blanket leader abilities, make them minimal.

    No, leave Phasma alone.

    As with others like Lumi, you get the full bonus for synergy, half for everyone else. If you wanna give dodge to everyone and damage up to Sith only, Dooku is manageable. Same with Ben.

    The game shouldn't be ALL synergy, generic should have a place too.
  • Jman1701
    103 posts Member
    I do like the raid credit idea...simple fix and its a good quality of life change for the game.

    As for synergy rework...I partially agree. I think the synergy system could be reworked but it shouldn't be as simple as all X or Y. I characters with multiple synergies or blanket ones that make sense AND some that "Pure" way to approach it.

    A really nuanced system would go by specific character and not just faction. I've played a couple games that use character based and not just faction based synergy and you can have a lot of fun mixing and matching.

    Take Lando for example...let him keep both scoundrel and rebel synergy. The effect he gives scoundrels could be critical hit chance buff but the synergy he gives rebels might be turn meter buff.
  • Naecabon wrote: »
    Why can't Charlie skip the shower and just be on time?

    Because Charlie is a selfish "Richard"!
  • Frommer wrote: »
    Kopfschuss wrote: »
    DarthBalls wrote: »
    Reward those that don't attack?

    It's unfair to them when the heroic raids get finished in 30 minutes. At least put them on the bottom of the rewards as a courtesy. It's not like their leeching rewards from you.

    @Kopfschuss do a higher tier raid. You be finishing in 30 minutes that's crazy. People who don't do anything don't deserve anything. Stop trying to make this a socialist game.

    Heroic is as high as it gets...sadly all top guilds can agree that the heroic raid is finished very quickly.
  • Both suggestions are on point. +1
  • Galdin_Wan wrote: »
    #2 would have to be for everyone. Phasma only grants extra attacks to first order, Ackbar only grants extra attacks when a rebel does a non attack move, Bariss only gives health up and health at the start of turns to Jedi. It would have to be across the board with any leader ability that affects all allies.

    This would encourage synergy and I'm all for that. I'm working on my clone team now and I'm liking it a lot. Someone mentioned that it's hard to make full synergy squads but that's the thing, it's just a buff for the people who actually put the time/money into the game to make their squads better. Not trying to sound like I'm against casual players but I am saying that the casuals that play seem to think that they deserve to have a personal phone number to the devs to order them around. Sorry for the rant.
  • Naugrin
    686 posts Member
    edited May 2016
    Respectfully disagree with both.

    Something for all in guild wouldn't bother me though.
  • Naugrin wrote: »
    Respectfully disagree with both.

    Why? Any legitimate concerns with these suggestions or just saying you disagree for no reason?
  • Naugrin
    686 posts Member
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.
  • So glad the Devs ignore threads like this.
  • Naugrin
    686 posts Member
    There are already other limiting factors for raids, namely guild bank coins. So waiting really isn't hurting a ton. Now there is an argument to be made that damage shouldn't be the soul deciding factor but that's a different discussion.
  • Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    Does your guild run heroic raids? I can assure you that it can be over in a blink of an eye. We finished phase 4 in under 3 minutes today after we got the thumbs up to attack.
  • Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    I communicated daily with my last guild and still got awful rewards. Plus nerfing toons that are somewhat broken is what the devs are constantly doing. Plus this seems to be the only way to encourage diversity in arena and not the same 4-5 leaders we see now. I'd love to see a version of this game where a Boba lead squad can compete for #1 as a Vader lead team. Not just this Ben lead non Jedi team versus this other Ben lead non Jedi team.
  • Naugrin
    686 posts Member
    Kopfschuss wrote: »
    Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    Does your guild run heroic raids? I can assure you that it can be over in a blink of an eye. We finished phase 4 in under 3 minutes today after we got the thumbs up to attack.

    We do and have gotten all members rewards every time.

    Today everyone got in by the 3.5 hour mark.
  • Naugrin wrote: »
    Kopfschuss wrote: »
    Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    Does your guild run heroic raids? I can assure you that it can be over in a blink of an eye. We finished phase 4 in under 3 minutes today after we got the thumbs up to attack.

    We do and have gotten all members rewards every time.

    Today everyone got in by the 3.5 hour mark.

    That's what I find unfair. We finished 50/50 as well today, but there was people who couldn't attack to achieve higher scores because they were waiting for others. Once everyone got in their attacks, there were some who didn't get to attack again for waiting. My proposal would still allow the late people to collect rewards, but guilds wouldn't have to throttle damage to be cautious of winning.
  • Naugrin
    686 posts Member
    Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    I communicated daily with my last guild and still got awful rewards. Plus nerfing toons that are somewhat broken is what the devs are constantly doing. Plus this seems to be the only way to encourage diversity in arena and not the same 4-5 leaders we see now. I'd love to see a version of this game where a Boba lead squad can compete for #1 as a Vader lead team. Not just this Ben lead non Jedi team versus this other Ben lead non Jedi team.

    Did your guild rotate start times to try to accommodate different players? That can be a huge thing.

    As far as arena goes, improving the ai would help diversity far more than nerfs imo...nerfs just change who's best and/or who the ai can make the fewest mistakes with.
  • Naugrin wrote: »
    Naugrin wrote: »
    Making it so dooku and ob only provide evasion to select groups would've been fine if done upon release but the cat is out of the bag, has led a full life and died content at this point. It would only equate to a nerf and god knows this forum has ensured we've had quite enough of those.

    As far as raid rewards go, I'm not particularly satisfied with the current system but with some communication it seems to work fine.

    I communicated daily with my last guild and still got awful rewards. Plus nerfing toons that are somewhat broken is what the devs are constantly doing. Plus this seems to be the only way to encourage diversity in arena and not the same 4-5 leaders we see now. I'd love to see a version of this game where a Boba lead squad can compete for #1 as a Vader lead team. Not just this Ben lead non Jedi team versus this other Ben lead non Jedi team.

    Did your guild rotate start times to try to accommodate different players? That can be a huge thing.

    As far as arena goes, improving the ai would help diversity far more than nerfs imo...nerfs just change who's best and/or who the ai can make the fewest mistakes with.

    We did try and rotate and I was throwing my entire roster at the boss but there were still 22 people that would do better despite having a much shallower roster with the exact same toons. On the arena I think we have found a middle ground becuase it would help if the AI was better. I think the devs find it harder to change the AI then to just nerf a few toons.
  • Alexone
    3646 posts Member
    @Kopfschuss I mean i agree...but there's a 50 page thread on dodge. And that didn't happen immediately. So...

  • This would encourage synergy and I'm all for that. I'm working on my clone team now and I'm liking it a lot. Someone mentioned that it's hard to make full synergy squads but that's the thing, it's just a buff for the people who actually put the time/money into the game to make their squads better. Not trying to sound like I'm against casual players but I am saying that the casuals that play seem to think that they deserve to have a personal phone number to the devs to order them around. Sorry for the rant.

    But this is just as bad because it would discourage anyone from trying different types of players together. I synergy teams are going to have an edge why would anyone ever mix things up.

    Then there is going to be one synergy team that is better than the others and everyone is going to start using that team, so they're really won't be a lot of diversity in the arena.

    Also, I never use my arena team outside of the arena. I have many different teams for GW, raids, LS/DS battles as I assume a lot of people do. Sometimes it seems like people think the arena is the only aspect of the game and if they don't like how something works in there things need to be changed game wide.

  • Alexone wrote: »
    @Kopfschuss I mean i agree...but there's a 50 page thread on dodge. And that didn't happen immediately. So...

    I didn't necessarily want to complain about dodge, but rather offer a fix for it. At the end of the day, I'm just upset that 2 leaders fill up the arena. I want diversity, and tweaking the primary leaders may offer that. A rock-paper-scissors meta would be awesome, but everyone is playing atom-bomb right now :blush:
  • Baldo
    2863 posts Member
    Agree with all of it!
  • Galdin_Wan wrote: »

    This would encourage synergy and I'm all for that. I'm working on my clone team now and I'm liking it a lot. Someone mentioned that it's hard to make full synergy squads but that's the thing, it's just a buff for the people who actually put the time/money into the game to make their squads better. Not trying to sound like I'm against casual players but I am saying that the casuals that play seem to think that they deserve to have a personal phone number to the devs to order them around. Sorry for the rant.

    But this is just as bad because it would discourage anyone from trying different types of players together. I synergy teams are going to have an edge why would anyone ever mix things up.

    Then there is going to be one synergy team that is better than the others and everyone is going to start using that team, so they're really won't be a lot of diversity in the arena.

    Also, I never use my arena team outside of the arena. I have many different teams for GW, raids, LS/DS battles as I assume a lot of people do. Sometimes it seems like people think the arena is the only aspect of the game and if they don't like how something works in there things need to be changed game wide.

    Not necessarily, you can already see it now. We would get a rock>scissors>paper>rock effect with the teams, with a Lizard getting thrown in for the people that make hybrid teams like Droid/Jawa. It would only encourage players to fame the toons they want rather than the ones that people claim to be meta. I guarantee that if people here in the forums hadn't talked about how good RG was then he wouldn't be as widely used becuase people would not have cared about him if they weren't into Empire teams. Same goes for Sid with Sith and QGJ for Jedi.
  • 1. +1
    2. -1

    I bet you run a squad that doesn't have synergy. It's a mechanic in the game already but it sucks. They need to boost synergy. If any devs read this, synergy will get you so much money becuase people will by packs to get their toons, or they will buy crystals to refresh their farming for their favorite toons. Either way they would be making more money.

    Who gives a toss about synergy-send in G10 Rey, match finishes in under a minute!

    If this was Reddit I'd give you a downvote
    BECAUSE I'M BATMAN - me
  • 1. +1
    2. -1

    I bet you run a squad that doesn't have synergy. It's a mechanic in the game already but it sucks. They need to boost synergy. If any devs read this, synergy will get you so much money becuase people will by packs to get their toons, or they will buy crystals to refresh their farming for their favorite toons. Either way they would be making more money.

    Who gives a toss about synergy-send in G10 Rey, match finishes in under a minute!

    If this was Reddit I'd give you a downvote

    You can still post -1 if you want, but I agree with you that this would have been downvoted. Not helpful and not funny.
  • Ewakawaka
    129 posts Member
    +1 on the raid suggestion. If you contributed anything towards the raid starting (points, dailies, etc.) you shouldn't get shut out. They can't move the goalpost at this point for the difficulty of the heroic, but a band aide can be put on it for a bit. Also, re-visit the time limit constraints of the raids. Whether it's raising the guild coin contribution, lowering the currency it takes to start the raid, or just making the raids be able to refresh every 24 hours would help a lot more too. Having more raids can help to get more people involved. Also, for the more points/dailies you contribute, I'd like to see a slight multiplier applied to the credits and guild currency you receive from your rewards.

    +1 on the other suggestion also. Old Ben's evasion leadership is stronger than Ahsoka's but his applies to everyone but hers only applies to Jedi and Nightsisters. Generic leadership abilities are ok, but they should be more like Lumi's where non-faction gets half and/or doesn't get the extra bonus (turn meter, offense up, etc.). But that's kind of a weak way out. Why not get more creative with leader abilities like they did with Ackbar? Why not more abilities with the concept of GG that debuff the opponent? Or how about just take out the leadership abilities of some of the more redundant varieties (just how many add defense?) and add a 4th skill that has added effect when that character has more of their faction on their squad? Like the the clones and ewok ones.

    The game's great. I love playing it. I know CG is ramping up and racing to make new content and it is encouraging on the last community update that they are looking at characters to redo. Greatness and long term sustainability are so close in SWGOH that we can taste it.
  • MBL_66
    2465 posts Member
    Synergy isn't just having five toons of the same type, it's how will the skills work together. Just like how Phasma has great synergy with clone and rebel teams and QGJ has such a diverse kit he can go with almost any team
  • godgiven45
    1093 posts Member
    Yes! There should be no blanket leader ability. Period. That's how you end up with these insane meta's with absolutely no synergy. Synergy needs to be the second most looked at issue for next major update, next to potency. Either have synergy bonuses, specific leader abilities, or those with blanket leader abilities, make them minimal.

    +1
  • Synergy isn't just having five toons of the same type, it's how will the skills work together. Just like how Phasma has great synergy with clone and rebel teams and QGJ has such a diverse kit he can go with almost any team

    +1
    I could get behind this but I think it should be more character type than their abilities. For example FO toons work great with other FO toons and horribly with Reaistance toons. Same goes for Jedi and Sith, Empire and Rebels, etc.
  • Ewakawaka
    129 posts Member
    On second thought... how about we just ditch leader abilities all together? Each Jedi adds some to your teams defense, each droid adds some to crit, each FO adds some to potency, etc. Or go broader and have each tank give health percentage, each attacker give offense percentage, each support give a tiny more crit/potency/speed. Take the characters with leadership ability and roll them into individual uniques with faction synergies along the lines of ewoks, droids, ect.
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