2 changes that need to happen ASAP...

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  • Ewakawaka wrote: »
    On second thought... how about we just ditch leader abilities all together? Each Jedi adds some to your teams defense, each droid adds some to crit, each FO adds some to potency, etc. Or go broader and have each tank give health percentage, each attacker give offense percentage, each support give a tiny more crit/potency/speed. Take the characters with leadership ability and roll them into individual uniques with faction synergies along the lines of ewoks, droids, ect.

    That would ruin the game becuase there wouldn't be a point to certain toons like Rex or Yoda or Phasma, who's only point in the game is to be the Leader. Without leader abilities it wouldn't matter who you put up in your starting 5 and you could min/max to make the perfect team to out stat every other team in the game. Leader abilities mix up the stats of toons and make variety possible.
  • I think your post subject sounds rude (if I were a DEV). But, I fully agree!
    +1
  • I think your post subject sounds rude (if I were a DEV). But, I fully agree!
    +1

    Rude still get them to look at it though. Apparently so do $$$. If there's a way for them to make more money they will take a look at your suggestion. That's why I mentioned the FO thing bringing in more money for the devs.
  • JediGhost117
    1756 posts Member
    edited May 2016
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  • GeorgeRules
    1580 posts Member
    Judging from your comment OP about rewards. If all rewards were equal would that make it easier to throttle back on raid progress? I fully understand what your saying about the raid but i think everyone should contribute. The problem is with the reward system turning the raid into a 50 man damage race. And that race gets put on hold for the slowest off the mark. It does suck. But if the race was not compulsury it would remove the need to finish it quickng aside from stupidly competitive guilds. I dont agree with anything your saying about arena though. Just sounds like you struggled to beat an OB team. Have you tried yodas leader ability? Its crap, as is a number or other toons leader abilities. Nerfing the ones that are good in pvp because people use them cause they are good is just stupidity. Why not ask a sensible question like. Why are so many leader abilities not so good? Instead of can we make the good ones rubbish so everyone has to use rubbish ones.
  • Judging from your comment OP about rewards. If all rewards were equal would that make it easier to throttle back on raid progress? I fully understand what your saying about the raid but i think everyone should contribute. The problem is with the reward system turning the raid into a 50 man damage race. And that race gets put on hold for the slowest off the mark. It does suck. But if the race was not compulsury it would remove the need to finish it quickng aside from stupidly competitive guilds. I dont agree with anything your saying about arena though. Just sounds like you struggled to beat an OB team. Have you tried yodas leader ability? Its crap, as is a number or other toons leader abilities. Nerfing the ones that are good in pvp because people use them cause they are good is just stupidity. Why not ask a sensible question like. Why are so many leader abilities not so good? Instead of can we make the good ones rubbish so everyone has to use rubbish ones.

    1. Everyone has already contributed by raising points. Giving the non-attackers loot just means we can unleash our inner beast on the Rancor without worrying about doing too much damage.

    2. I only "struggle" as much as anyone else does against a dodge team. I keep rank 1 at payout every day, so I'm not complaining about the mechanic. It's boring to have the potential of a rock/paper/scissors (healthy meta) but fighting the same team over and over. Leader abilities define a team, and right now dodge leaders are infesting everywhere. If they applied this mild fix, you'll see a lot more diversity in leaders.
  • Czert
    205 posts Member
    Agree, give reward even those who didnt figted in raid but ONLY if they contributed over certain amount of guild coins, to prewent rewarding freeloaders.
  • Czert
    205 posts Member
    Frommer wrote: »
    Kopfschuss wrote: »
    DarthBalls wrote: »
    Reward those that don't attack?

    It's unfair to them when the heroic raids get finished in 30 minutes. At least put them on the bottom of the rewards as a courtesy. It's not like their leeching rewards from you.

    @Kopfschuss do a higher tier raid. You be finishing in 30 minutes that's crazy. People who don't do anything don't deserve anything. Stop trying to make this a socialist game.

    But well imagine this, you were top contrutor in guild coins for raid, but you didnt have chance to participiate in raid, for whatever reason, so no reward for you.
    How do you feel then ?
    So giving rewards make sense, but only to those who contributed over certain limit in coins.
  • Czert wrote: »
    Frommer wrote: »
    Kopfschuss wrote: »
    DarthBalls wrote: »
    Reward those that don't attack?

    It's unfair to them when the heroic raids get finished in 30 minutes. At least put them on the bottom of the rewards as a courtesy. It's not like their leeching rewards from you.

    @Kopfschuss do a higher tier raid. You be finishing in 30 minutes that's crazy. People who don't do anything don't deserve anything. Stop trying to make this a socialist game.

    But well imagine this, you were top contrutor in guild coins for raid, but you didnt have chance to participiate in raid, for whatever reason, so no reward for you.
    How do you feel then ?
    So giving rewards make sense, but only to those who contributed over certain limit in coins.

    Sure, base rewards off guild contributions - a percentage. I doubt this is a real issue at heroic levels though. however, in the guild I'm in, maybe the top 10-15 contribute the daily maximum. It's kind of depressing sometimes.
  • Czert wrote: »
    Frommer wrote: »
    Kopfschuss wrote: »
    DarthBalls wrote: »
    Reward those that don't attack?

    It's unfair to them when the heroic raids get finished in 30 minutes. At least put them on the bottom of the rewards as a courtesy. It's not like their leeching rewards from you.

    @Kopfschuss do a higher tier raid. You be finishing in 30 minutes that's crazy. People who don't do anything don't deserve anything. Stop trying to make this a socialist game.

    But well imagine this, you were top contrutor in guild coins for raid, but you didnt have chance to participiate in raid, for whatever reason, so no reward for you.
    How do you feel then ?
    So giving rewards make sense, but only to those who contributed over certain limit in coins.

    Sure, base rewards off guild contributions - a percentage. I doubt this is a real issue at heroic levels though. however, in the guild I'm in, maybe the top 10-15 contribute the daily maximum. It's kind of depressing sometimes.

    Some people have extra crystals to throw at it. On light/dark/hardmode/cantina days most people will be at a disadvantage.
  • Czert
    205 posts Member
    Kopfschuss wrote: »
    Czert wrote: »
    Frommer wrote: »
    Kopfschuss wrote: »
    DarthBalls wrote: »
    Reward those that don't attack?

    It's unfair to them when the heroic raids get finished in 30 minutes. At least put them on the bottom of the rewards as a courtesy. It's not like their leeching rewards from you.

    @Kopfschuss do a higher tier raid. You be finishing in 30 minutes that's crazy. People who don't do anything don't deserve anything. Stop trying to make this a socialist game.

    But well imagine this, you were top contrutor in guild coins for raid, but you didnt have chance to participiate in raid, for whatever reason, so no reward for you.
    How do you feel then ?
    So giving rewards make sense, but only to those who contributed over certain limit in coins.

    Sure, base rewards off guild contributions - a percentage. I doubt this is a real issue at heroic levels though. however, in the guild I'm in, maybe the top 10-15 contribute the daily maximum. It's kind of depressing sometimes.

    Some people have extra crystals to throw at it. On light/dark/hardmode/cantina days most people will be at a disadvantage.

    Well coins for raids are generated from spent energy, doesnt matter if easy/hard or light/dark side, energy is universal.
    And by doing dailies you will make enough crystals fir 2 free rechaeges of normal energy or 1 cantina.
  • Czert
    205 posts Member
    And when thinking about it, i think min auto reward should be given to anyone with average daily coins of 300 or more.
    You can get 300 energy without using any free recharge or spending crystals, so it is very fair.
    And it will ensure that freeloaders gets nothing.
  • Faroer
    246 posts Member
    The problem with dooku's leader ability only applying to Sith is that there are only 5 Sith in the game. Two of which aren't really farmable. The Jedi outnumber the Sith on this game 3 to 1. Granted there are some Jedi that aren't farmable either but the Sith are still outnumbered. I wouldn't mind the Count's leader ability to be restricted to Sith only, I would really like to see an increase of Sith characters added to the game. Come on EA...make it happen.

    The problem is that there are very few sith characters in canon at all because if the rule of 2. Instead of Jedi or sith they should have force user as a class, and then map to either light side or dark side so that the night sisters, ds baris, and others can all be included in game.

    Additionally bounty hunter needs to be a class and synergy or status all its own. Devs could limit you to one bounty per per team for example as long as each hunter gave similar but competing boosts to their teams and served as chosable pieces in an overal meta that incorporates mercenaries.
  • 2. -1
    Don't nerf toons, just make others a valid option.
    Dooku and Ben are OK, just increase different options.
  • Czert
    205 posts Member
    Yeah, i will love boost to other chars, than nerfing of sid.
    And personaly i dont have problems with sid in enemy team, if im lucky he is dead from shot from my gs+good assist, but commonly he is killed by second or third attack, so he dont survive first round in cca 50% of battles, in 40 he is killed in second.
    He make only problems if he survive to third or even more.
  • Callstack wrote: »
    2. -1
    Don't nerf toons, just make others a valid option.
    Dooku and Ben are OK, just increase different options.

    How about Ugnaught Leader: Decrease all enemy dodge chance by 20% and give your squad 25% turn meter when an enemy dodges or evades.

    Would he see play?
  • Czert
    205 posts Member
    Kopfschuss wrote: »
    Callstack wrote: »
    2. -1
    Don't nerf toons, just make others a valid option.
    Dooku and Ben are OK, just increase different options.

    How about Ugnaught Leader: Decrease all enemy dodge chance by 20% and give your squad 25% turn meter when an enemy dodges or evades.

    Would he see play?

    Hahahahahahaha.
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