So, one of my biggest disappointments with the current raid is how tactics does not play as much part as it should. Some possible suggestions would fix this.
What about a round that has adds continuously spawn as soon as you kill them, so rather than killing the adds you have to keep them stunned while focusing on a boss.
What about a round with a character who has moderate HP (for a boss), but has high attack value. So that offense down becomes key along with defense up.
What about a round with a character who doesn't hit terribly hard, but has high defense. So that expose and defense down is a key.
Maybe make characters more resistant to specific abilities, like some resistant to tm outside of normal potency.
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