Suggestion: New Buffs/Debuffs

BUFFS
1. TrueStrike
New buff called "TrueStrike" that can be either applied on self or your party depending on character.

TrueStrike will make the next attack unavoidable (does not take evasion in regard) and is removed from the wielder after the attack.
It can also be removed like any other buff from a dispelling character like Qui Gon, Ventress et al.

Now imagine if Kit Fisto also applied TrueStrike to his whole team beside Potency Up!

2. Embolden
Immune to Stun, Speed Down or any kind of Turn Meter Removal for 1-2 Turns.

3. Avatar
Immunity to all Debuffs for 1 turn. This Buff cannot be dispelled.

4. Avenger
This buff lasts for 3 turns or until an ally is defeated. When an Ally is Defeated, the Avenger gets +20 % to Agility, Damage and Speed.

DEBUFFS

3. Touch of Death

A Continuous Damage Effect (DoT) doing miniscule damage at the start of each turn, lasting for 3 turns. If it is removed by any means before it's full duration, the Target will take Immense Damage and will be Stunned for 1 turn.

2. Contagion
A Continuous Damage Effect (DoT) doing miniscule damage each turn, lasting for a whopping 6 turns. When any character has Contagion, his/her Offense and Turn Meter generation is reduced by 30 %. Contagion will spread to 1-2 other characters at the start of each turn.

3. Blind
Could either be applied to a Single Target or to the whole enemy Team (via Smoke Bomb or Blinding Flash or similar). Blind = Accuracy is reduced with 30 % for 1 turn.

4. Shock
Debuff lasting 4 turns. Target takes damage every time he/she Attacks. Any other action by the victim (Buffing/Healing etc) reduces the duration of the debuff with 1 turn.




Sign In or Register to comment.