Love events

J7000
2059 posts Member
So wanted to start the post in a positive manner but I'm here to offer some feedback. Dear devs, it's come to the point that you must find a way to move on making rng less and less a difficulty factor in events. This and making reistance the deciding factor in difficutly gets stale real quick. Creating high resists only highlights just how worthless and in need of a fix toons like Magmatrooper are in the present state of the game.

If no one else has stressed your weakness and cheapness in regards to increasing difficulty then let it begin.

Ewok event has been pretty decent but you just have to figure out to give us a strategic challenge without creating stories and post on the forum about how a person finally beat the event by playing the same event 400 times.

Thanks for all the free fish!

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