How do you guys still have jobs when your players have been screaming for MONTHS, telling you what is wrong with the game and you guys keep doing everything _but_ fix it.
There is an accuracy mod FYI. A rarity 5 mod with this stat nullifies around 50% dodge passively. This seems like a clear counter to me. The issue with dodge before was that it had no counter (evasion down was a weak counter subject to doge itself). I'm sure as a stat, accuracy will soon have it's own buff as well.
The way I read it, each percent of accuracy nullifies one percent chance to dodge? So base 2, plus 15 dodge lead, and if u have a single mod of 17%+, u cant miss? Well I guess there is also evasion up buff to counter. So yeah I guess I'll level up my accuracy mod some more.
Why was the drop rate changed. While I greatly appreciate the update I DON'T LIKE THAT ITEMS THAT HAD A 1 IN 3 CHANCE FOR A DROP ARE NOW 1 IN 20. I spend a lot of money on this game because I enjoy it. I however do not like getting taken advantage of. I hope that this is an error in a new update that will be fixed. If it'still not I'm gone and I think a lot of others will quit as well.
There is an accuracy mod FYI. A rarity 5 mod with this stat nullifies around 50% dodge passively. This seems like a clear counter to me. The issue with dodge before was that it had no counter (evasion down was a weak counter subject to doge itself). I'm sure as a stat, accuracy will soon have it's own buff as well.
Only trouble is that everyone _without_ a dodge lead needs it on every character.
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Only trouble is that everyone _without_ a dodge lead needs it on every character.
But it's a start.