What do you think about reducing the degree to which higher rarities of mods scale? If a rank 5 mod was not as drastically different, albeit still distinctly stronger, as a rank 1 mod there would be more options for FTP to be competitive. The rank 5 mods should be noticeably better but not by factors of 100+%
Might not be the best way to balance these but I was thinking about it on my walk home.
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This update is fine for the F2P players.
I'm talking about the non-health mods in particular. Yes everyone can get the health mods easy but whales will eventually switch to the others.
Example keep the 12k protection drop 94% protection.
And when u do unlock other mods, u will know which ones are good (if indeed there are any UBER mods) because u will have seen them on these mystical unbeatable untouchable with a ten foot pole whale teams.
I'm f2p and was prepared for the update, but mods cost millions of credits to max, and multiple refreshes to rack up decent mods for your arena team.
I can see why many dislike the new update and find it unfair