Mod leveling cost

This is what we hear....

"We’ve flattened the level curve on Mod leveling, and in doing so, we’ve evened out the cost to level. Note that I did not say “reduced” the cost. All we did was take away the disparity we were seeing in investing in Mods. As it stood, there was too much variance in the leveling feature with the chances for a “lucky” roll. Now, Mod leveling has been made more consistent. You should now know exactly how much you will need to max upgrade a Mod. There still remains a very, very rare chance to get a “lucky” roll."

And this is what we get...

Pre update it used to cost me 275-300k on average to max out a 5 dot mod. Post update it is almost 500k! This is what you call "evening out"??????? Going from level 14 to level 15 takes 8 tries! At 22.5k a pop! So glad you could be so gracious as to give us more credits in the GW that so many people can't even beat now, just so we can blow those credits on this. At least if you are going to screw us, have the decency to tell us the truth while you do it.

You guys have obliterated a good game. Gratz.
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