Health or Protection Mods

Daker
109 posts Member
edited July 2016
Given the choice between health and protection mods (especially in the circle mod slot), which do you prefer. Please also post your reasoning.

Health or Protection Mods 12 votes

Health
91%
Syth_Hunterioniancat21Megadeth3700VolkswaggerSamuraiIsaiah_THE_JediPlebloMayCMflux_ronoNerfdruidsBel_Ibilis300 11 votes
Protection
8%
awbattles 1 vote

Replies

  • Depends on the character. For healers--health since their heal functions as a percent of their health. For tanks health since you can heal them after taunting and taking damage. For everyone else, protection since that'll mitigate the damage caused if they ever get exposed
  • Health
    It depends.....Bariss' heal is based on her max health pool and currently she can only heal health. RG on the other hand can only stun if he is above a certain health point, so he might benifit from protection more.
  • Depends on the character. For healers--health since their heal functions as a percent of their health. For tanks health since you can heal them after taunting and taking damage. For everyone else, protection since that'll mitigate the damage caused if they ever get exposed

    /thread :+1:
    Proud and Belgian officer of [DTA] BIER DTA | official Lando Calrissian fanboy KappaPride
  • opu120
    211 posts Member
    Depends on the health steal too. For toons like 88 with a big health steal, HP is regenerated with damage dealt but protection is not.
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