Was wondering if anyone had the data for the max primary stats for each tier of mod. This is especially important for the lower tier mods so I can determine if it may be more cost-effective to work on tier 3 and 4 mods if the tier 5 version is not that substantial an increase.
Based on what I've got, and some speculation for the numbers I don't have:
OFFENSE
Tier 1 - 1.88%, Tier 2 - 2%, Tier 3 - 3.88%, Tier 4 - ?, Tier 5 - 5.88%
PROTECTION
Tier 1 - 7.5%, Tier 2 - 8%, Tier 3 - ?, Tier 4 - 16%, Tier 5 - 23.5%
DEFENSE
Tier 1- 3.75%, Tier 2 - 4%, Tier 3 and 4 - ?, Tier 5 - 11.75%
HEALTH
Tier 1- 1.88%, Tier 2 - 2%, Tier 3 - 3.88%, Tier 4 - ?, Tier 5 - 5.88%
CRITICAL DAMAGE
Tier 1 - 22.5%, Tier 2 and 3 - ?, Tier 4- 31.5%, Tier 5 - 36%
CRITICAL CHANCE
Tier 1 - 7.5, Tier 2, - 8%, Tier 3 - 8.75%, Tier 4 - ?, Tier 5 - 12%
CRITICAL AVOIDANCE
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%
ACCURACY
Tier 1- 7.5%, Tier 2 - 8%, Tier 3 - 8.75%, Tier 4 - ?, Tier 5 - 12%
SPEED
Tier 1 - 17, Tier 2 to 4 - ?, Tier 5 - 30
POTENCY
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%
TENACITY
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%
Thus far it seems that Tier 2 is a really bad investment, with negligible gains for twice the credit upgrade cost. Tier 1 and Tier 5 differences are not that substantial for Crit Damage, Crit Chance, Cirt Avoidance, Accuracy, Potency and Tenacity, so if these are the stats you're looking for then a Tier 1 mod will still do a lot for you. Speed for a Tier 1 mod is actually quite good, though the Tier 5 version is just much better, almost twice the contribution. Offense, Protection, Health and Defense are where Tier 1 and Tier 5 seem to be most significant in difference, making the Tier 5 versions possibly worth the cost if that is the stat you're after.
Would appreciate any help you can provide!
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Suggestion: Can this thread be moved to the guide section, please? I find this extremely helpful but in the general discussion this useful information just got buried under tons of meaningless threads ...
https://docs.google.com/spreadsheets/d/1z614mGAHt8gkQQXRGquSQSGA-WYBGXQ5tcGeFcolIs0/htmlview?pli=1#gid=0
Offense T4 = 4%
Protection T3 = 15.5%
Defense T3 = 7.75% T4 = 8%
Health T4 = 4%
Crit Avoidance T4 = 21%
Speed T2 = 19 T3 = 21 T4 = 26
Potency T3 = 18% T4 = 21%
Tenacity T3 = 17.5%
The values seem to follow a clear pattern for some collections:
Offense - Health (1.88% - 5.88%)
Defense (doubled: 3.75% - 11.75%)
Protection (doubled again: 7.5% - 23.5%)
then:
Crit chance - Accuracy (7.5% - 12%)
Crit avoid - Tenacity - Potency (doubled: 15% - 24%)
Crit damage (tripled: 22.5% - 36%)
and Speed has its own scale (17 - 30)