I just soloed phase 1 in the FIRST TRY and the Captain hadn't one single turn. I will share my formation and the mods necessaries. It is a public and not a innovation formation, but I didn't see people sharing those tips after the last mods update.
Teebo (lead), QGJ, Fives, EE and Ewok Scout.
- Teebo: potency mods
- QGJ: speed mods + 1 primary potency stat mod
- Fives: potency mods (do not improve his speed). He will keep Captain under speed down.
- EE: speed mods (as QGJ, you want him as fast as possible)
- Scout: potency mods + 1 primary speed stat mod (+30 speed)
Notes about potency: before the update, no char with less than 60% potency could apply any kind of debuff or TM removal. Now 30% potency is fine. You will get resisted half of time with 30%, but you will proc. I recommend 45% potency or more to guarantee a good run. With 70% potency or more you will basically land TM removal in 9 of 10 tries.
YOU DON'T NEED MK5 MODS. You can farm potency mods at stage 7 of mods battles. Even a MK1 mod is fine. The difference will be the quality of stats, but the potency bonus will be the same. Captain won't attack you, there is no need of higher health or protection to solo the phase.
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I was able to solo with this team:
Teebo
ST Han
QGJ
Phasma
Rey
I agreed. But the question is: solo allowing zero turns to Captain. To achieve this I think Scout is kind of mandatory.
I agree.... there has to be a million combos that can solo this phase and doing it quickly is the key. With the OP mods it took like 6 or 7 minutes.... anything to speed up the boring process is better imo.
OP - Thanks for sharing, that truly is amazing to solo it without him getting a turn, first time I've seen that anywhere, congrats! Does the squad do ANYTHING in P2?
My CP has 85% potency and is still resisted a ton against the rancor; teebo at 72% gets resisted about 50% of the time....
Make Zader Great Again!
Ahh gotcha. I'm slowly getting Dengar built up from guild shipments. I'd imagine he could allow for 0 turns as well.
Ha. I was thinking the same thing. That's a hell of an Empire team.
Rey, RG and EE are equal hard to farm and mostly of F2P players have at least 2 of those 3, right? How should I classify a free to farm character? Chormium or Aurodium exclusive?
To speed you have only 5 resistance characters, so it is answered. To potency I cleared with Vader (L), Veers, RG, Snowtrooper and Magma. But again, you don't need mk5 mods to have the same result at p1. Even mk1 mods will do the job.
Excellent post, very helpful. I have all the mentioned toons and am just using 1 and 2 dot mods, but I think it could be doable.
What do you think about replacing Fives with Chief Chirpa (with Speed Mods)? I'd love to be able to go full on Ewok
It was well established long ago that teebo, QGJ, phasma, ee and scout/GS/chirpa were optimal.
Now with odd instead of rng dependent, you can solo p1 based on gear and mods alone.
1.2 million at P2.
Garbage, as all the Empire troopers.
I don't think someone can do it (zero turns) without permanent speed down on Captain. But I will try later this week.
What were their gear levels and what mods did you equip on them to beat the tier 3 challenge?
Make Zader Great Again!
I didn't see anybody soloing with zero turns from Captain with those optimal formations yet. I would like to see any post about it to complement this one.
I speed up Vader with mods and increased health and protection to the others (to keep them alive). Tarkin as leader should work well, but I didn't upgrade mine yet.
All purple gear I suppose?
Thank you. How much potency need to be increased to finish P2 after P1? Increase to 80%+?
Oh, is that all? I've got Teebo ... 1/5 isn't bad, right? QGJ I'm working on, but the other three not so much.
Great post Berbert!
Thanks a bunch!
Very helpful!
Can you show the secondary's stats of these mods? It will be also useful.
Thank you. Qual é sua guilda?