Wouldn't be surprised. Considering this system is pretty much 99% the same as Runes in Summoner Wars. They also have a counter rate and stun rate increase mod/rune.
Edit: Not saying having a similar system in any way is bad or anything, by the way.
There's already too many stuns in the game, and stuns disproportionately hurt slower characters, which reduces arena diversity. Really hope these do not come to pass.
Really hope the counter chance and stun chance is low... otherwise it makes toons such as dooku and Fives, and stunners like hoth rebel scout rather redundant. At max it should be a 55 percent counter chance.. And it should require 4 mods.. That would make it sorta fair..
PS. Night sisters will be stuns, ewoks will be counter chance, watch lol..
Also counter daka and counter Leia will become the new meta.
I m thinking it might make the game worst imagine q leai that can counter and stun .... ****...
Good thing she stays stealthed most of the time then. Whenever she shows her face you'd have to stun her yourself so she doesn't go ape **** and murder you with three crits in a row.
Yeah sure.... why can't every toon have every power in the game??
Ugh. No need at all for these 2 mods. How bout some toons retain their unique abilities rather than let people create super toons that can do everything?
Imagine a droid team with JE. Always goes first and the rest of the team have stuns. Auto Win
Yeah, no one faster. Would be crazy.
I hope it can only be used to add to an existing skill. i.e. add more stun chance to a toon that stuns, add more counter chance to a toon that counters. Otherwise it may be op and get out of hand. Either that or it will probably be raid dropped, require a full set of 6, and add a very low chance, like 5% 15%
It's a hard life pickin stones and pullin teats, but sure as gods got sandals, it beats fighting dudes with treasure trails....
Considering the tiny set bonuses currently if these did happen, the %s would be like 5-10% and you'd need 4 for each so wouldn't be able to stack them. That would make reasonable sense anyway.
There's already too many stuns in the game, and stuns disproportionately hurt slower characters, which reduces arena diversity. Really hope these do not come to pass.
Put that ackbar/rex to good use if you have problems with stuns :P
Considering the tiny set bonuses currently if these did happen, the %s would be like 5-10% and you'd need 4 for each so wouldn't be able to stack them. That would make reasonable sense anyway.
While stun set is a 4-piece, counter is 2-piece and stacks. Proc % range for each is probably between 5-15%
Holy cow guys.... These wont be stun and counter mods.... They will be mods to reduce the chance of having this effect done to you.... Like crit avoidance.
Really hope the counter chance and stun chance is low... otherwise it makes toons such as dooku and Fives, and stunners like hoth rebel scout rather redundant. At max it should be a 55 percent counter chance.. And it should require 4 mods.. That would make it sorta fair..
PS. Night sisters will be stuns, ewoks will be counter chance, watch lol..
Also counter daka and counter Leia will become the new meta.
55 % counter chance??? Think about what the 15% dodge chance does from Old Ben! They would counter 75-90% of the time! Maybe if it was 10% it would be okay
Holy cow guys.... These wont be stun and counter mods.... They will be mods to reduce the chance of having this effect done to you.... Like crit avoidance.
Tenacity mods are for lowering the chances of being stunned (and any other detrimental effects)
There would be no point in them being for reducing the chances of stun specifically.
Holy cow guys.... These wont be stun and counter mods.... They will be mods to reduce the chance of having this effect done to you.... Like crit avoidance.
Wrong.
Cmon ppl, we have cleansers in the game. You can remove debuffs, you just don't care in this current meta.
Replies
Edit: Not saying having a similar system in any way is bad or anything, by the way.
iN DarthJarJar | Team Instinct Δ
PS. Night sisters will be stuns, ewoks will be counter chance, watch lol..
Also counter daka and counter Leia will become the new meta.
Good thing she stays stealthed most of the time then. Whenever she shows her face you'd have to stun her yourself so she doesn't go ape **** and murder you with three crits in a row.
Ugh. No need at all for these 2 mods. How bout some toons retain their unique abilities rather than let people create super toons that can do everything?
Yeah, no one faster. Would be crazy.
I hope it can only be used to add to an existing skill. i.e. add more stun chance to a toon that stuns, add more counter chance to a toon that counters. Otherwise it may be op and get out of hand. Either that or it will probably be raid dropped, require a full set of 6, and add a very low chance, like 5% 15%
@fudgra Rey stuns? Since when?
Put that ackbar/rex to good use if you have problems with stuns :P
While stun set is a 4-piece, counter is 2-piece and stacks. Proc % range for each is probably between 5-15%
55 % counter chance??? Think about what the 15% dodge chance does from Old Ben! They would counter 75-90% of the time! Maybe if it was 10% it would be okay
Tenacity mods are for lowering the chances of being stunned (and any other detrimental effects)
There would be no point in them being for reducing the chances of stun specifically.
/shutters
That may make me quit
So if you want the setbonus, you have to dedicate the charater to either Retrib or Stun!
Gain credits whenever you crit or hit.
I'm giving clone sergeant full retribution with crit chance primaries (unless the set bonus is garbage)
Wrong.
Cmon ppl, we have cleansers in the game. You can remove debuffs, you just don't care in this current meta.