Yes we all had fun when they got released and felt cut down by the nerf, but that really isn't the issue anymore.
1. We need the mods, but to get 5 dot takes so much energy now. I know it has been worked out and getting the type you want from a challenge is like 0.06% or something like that. Ridiculous, especially when it uses Cantina energy which is needed to farm shards.
2. We need specific teams to get specific mod types. 7 different teams of 5 maxed out toons. Include the idea that we have to have ewoks and droids too from previous events they want us to have 40+ maxed characters. This has two problems though.
2A. Credits - We can't possibly get enough maxed characters to do the mod challenges due to the lack of credits.
2B. We can't farm the shards we need in cantina because we need mods to stay relevant in GW/Arena/Raids, but we can't get the mods we need because we can't farm the shards. Catch 22.
So what needs to be done.
1. Change energy from Cantina or increase Cantina energy. Both easily done.
2. Increase credits or remove cost to star and level characters.
3. Remove 3/4 dot mods from the 5dot challenge and increase the drop rate slightly.
Not very difficult things to do, but will make people happier with the game.
Happy customers = spending customers = You get your bonuses.
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That is exactly what happened to me a couple of days ago, so I just went back to farming Anakin.
1# Availability, everyone wants the best mods they can get, but sadly the best mods are at the end of mod challenges. The top tier players aren't even bothering making teams for the specific mod challenges as it is too tedious, they just farm health mods in the challenge because it's the only one incredibly easy to get a 5-dot mod since don't need specific characters.
2# The Mod store is far too overpriced considering that the best content is never even available there, you'd be blessed to so much as see a 3-dot mod.
Mod availability is the issue, and the lack of it still squanders diversity in favor of health mod spam.
Based on the rarity of the energy required and the poor drop rate there's no reason to farm mods after you get enough to outfit your top 5. I wish they wouldn't have nerfed the drop rate
I agree. I have my top 5 modded but they are not very good mods and I can't get better ones.
Did also exactly the same and got ZERO mods with my full cantina refresh! EA ist just ridiculous
If they had gone the opposite direction, and the mods potency was inversly proportional to the current stat level then EVERY toon would have a chance of being viable. Make too much sense?
Got to agree completely on this, but thought argue the small points first. Then on how stupid the current state of them is now.
Yeah let's make all the toons the same (or as close as possible) so they are all viable.
Lol.
- Keeping the mixed drop pool of MK3/4/5 but increase the drop rate to 100% (so you get at least 1 mod out of the 3 possible rarities).
People need to realize that it would take YEARS to get powerfull mods at the current drop rates, this simple change would just make it less of an RNG loop.
I would still lower the cantina refresh cost, but thats my wallet talking, I don't have data to evaluate if its a good idea for THEM.
After that, speed looks at a sweetspot in terms of balance, as it allows SOME control over character turns (and the order which you want your team to attack). But the other stats need a boost for sure. They were waaaay over-nerfed.
include a "remove all" button
include a "swap character" button to move a complete set to another character
get rid of all the redundant "are you sure" type of confirmations
Finally some relevant feedback!
Right, because obviously balanced means "the same". Get an education brah, or at least a dictionary.