Please download rather than use off the Drive. I've got an unshared version, obviously, but others may want this, too.
I've got the one-on-one model "complete" with a slew of limitations. Pretty much any negative status effect besides stun and turn meter reduction is not represented. Likewise, only turn meter gain is represented in positive effects. This is because the model uses average results in the attacks, so the effects can be convoluted. It won't be impossible to remedy, but at least a little work FOR EVERY status effect.
The positive is that it allows counters, multi attacks, stuns, turn meter gain, turn meter reduction, and customization of all mod bonuses.
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
I've think they have mentioned the lower limit not being 0. Does anyone remember what it was?
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
I've think they have mentioned the lower limit not being 0. Does anyone remember what it was?
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
I've think they have mentioned the lower limit not being 0. Does anyone remember what it was?
It was 15%
Now we need to figure out default tenacity. If it's 7.5℅ ( just guessing), with potency and tenacity cancelling each other out there would be a 7.5℅ chance for debuff to occur no matter how much tenacity exists.
I'll be done with the excel sheet later today. I'll try moving it to Google drive afterwards an hopefully there won't be issues with functionality differences.
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
I've think they have mentioned the lower limit not being 0. Does anyone remember what it was?
It was 15%
Now we need to figure out default tenacity. If it's 7.5℅ ( just guessing), with potency and tenacity cancelling each other out there would be a 7.5℅ chance for debuff to occur no matter how much tenacity exists.
Initial version didn't have armor so I've added that. Would like to say that this is excellent to compare different set-ups for certain characters against each other or versus a known troublesome character, like Rey or Dooku.
Holy F.... people invest a lot of time in this game. I thought I played a lot but this spreadsheet is intense! Great contribution to the community even tho it would probably take me a day to figure out how it works lol
Holy F.... people invest a lot of time in this game. I thought I played a lot but this spreadsheet is intense! Great contribution to the community even tho it would probably take me a day to figure out how it works lol
I wish I did a better job on layouts...it's always been a weakness of mine. I just get the info down then clean it up afterwards. So the clean up usually takes faaaarrr longer than the info dumping.
So to all who were confused by my wacky layout and lack of directions, I have updated the spreadsheet to fill out much like a form with advice on where to get the info to fill it out. I've also hidden all the crazy computations and displayed easy to read results.
Just fixed the Critical Avoidance stat. It wasn't registering before so if you have downloaded the sheet, you may want to get this newer version now. It's easier to use anyway.
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
Devs have commented in other threads. You have it backwards. The chance to resist is tenacity - potency, with a max of 85 and a min of 15. So in your case the chance to resist is 15%. So in you example any tenacity less than 85 is pointless. And tenacity over 155 is pointless.
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
Devs have commented in other threads. You have it backwards. The chance to resist is tenacity - potency, with a max of 85 and a min of 15. So in your case the chance to resist is 15%. So in you example any tenacity less than 85 is pointless. And tenacity over 155 is pointless.
Is there minimum potency then, and if so, how does it interact with minimum tenacity?
From what I understand, let's say tenacity is 40℅, and potency is 70℅. Tenacity negates 40℅ of that potency, so now chance to land a debuff is 30℅. Of course if tenacity is greater than potency, something else must be happening, such as everyone has some minimal potency after the tenacity is complete.
Devs have commented in other threads. You have it backwards. The chance to resist is tenacity - potency, with a max of 85 and a min of 15. So in your case the chance to resist is 15%. So in you example any tenacity less than 85 is pointless. And tenacity over 155 is pointless.
Is there minimum potency then, and if so, how does it interact with minimum tenacity?
The min potency is 0.
Tenacity-potency
Tenacitcy can't go below 15%
So even if
Tenacity 20%
Potency 155%
Replies
Until a dev answers the question how it works there is only speculation.
I've think they have mentioned the lower limit not being 0. Does anyone remember what it was?
It was 15%
Now we need to figure out default tenacity. If it's 7.5℅ ( just guessing), with potency and tenacity cancelling each other out there would be a 7.5℅ chance for debuff to occur no matter how much tenacity exists.
I'm on it
https://docs.google.com/spreadsheets/d/1WPsxZZw_UWBr4x7DH5OasA8nOdIKgcpF2gjTX4F-l7A/edit?usp=sharing
Please download rather than use off the Drive. I've got an unshared version, obviously, but others may want this, too.
Lol
You can adjust the proc rates for stuns, dodges, turn meter reduction, and critical hits to whatever you want, lol.
I wish I did a better job on layouts...it's always been a weakness of mine. I just get the info down then clean it up afterwards. So the clean up usually takes faaaarrr longer than the info dumping.
Devs have commented in other threads. You have it backwards. The chance to resist is tenacity - potency, with a max of 85 and a min of 15. So in your case the chance to resist is 15%. So in you example any tenacity less than 85 is pointless. And tenacity over 155 is pointless.
Is there minimum potency then, and if so, how does it interact with minimum tenacity?
The min potency is 0.
Tenacity-potency
Tenacitcy can't go below 15%
So even if
Tenacity 20%
Potency 155%
Chance to resist is still 15%