@ZurinFet, thanks for creating this optimizer. It's been a massive help. Unfortunately, I tried using it again today and the Go button in the Optimizer doesn't seem to be searching for me. Am I doing something wrong?
Well I'm able to search, but only with the option of only using 5/6* mods.
Is that still happening, I've tested it and its working normally. No one reported a bug like that yet.
Hmmm, it's still happening. It seems like it's due to my <5* Health mods. I can search for any other set types; however, the optimizer will not even search if there's a possibility that it'll create a Health set... unless, I search for 5/6* mods only.
Any chance the optimizer could include Armor as a column under "Actual Stats"?
I'm interested in optimizing defense characters, like RG and ST Han. From my initial testing, it seems that those two characters benefit from protection and defense differently. For example, ST Han gains more armor per +Defense than RG.
EDIT: I totally missed the release notes that say, Defense calcs are not working at this time >_<
Any chance the optimizer could include Armor as a column under "Actual Stats"?
I'm interested in optimizing defense characters, like RG and ST Han. From my initial testing, it seems that those two characters benefit from protection and defense differently. For example, ST Han gains more armor per +Defense than RG.
EDIT: I totally missed the release notes that say, Defense calcs are not working at this time >_<
Well I'm able to search, but only with the option of only using 5/6* mods.
Is that still happening, I've tested it and its working normally. No one reported a bug like that yet.
Hmmm, it's still happening. It seems like it's due to my <5* Health mods. I can search for any other set types; however, the optimizer will not even search if there's a possibility that it'll create a Health set... unless, I search for 5/6* mods only.
Ok I need to know exactly what you are doing. Send me a PM and also export data.
Well I'm able to search, but only with the option of only using 5/6* mods.
Is that still happening, I've tested it and its working normally. No one reported a bug like that yet.
Hmmm, it's still happening. It seems like it's due to my <5* Health mods. I can search for any other set types; however, the optimizer will not even search if there's a possibility that it'll create a Health set... unless, I search for 5/6* mods only.
@SaiaStrange You have mods with slots set as ZERO, that breaks the tool.
Ill check why that was allowed in the first place, but check those mods and delete/edit them
Just starteded enter data and so far it is great. Keep up the great work!
Some Suggestions/Feedback
There is no defense stat for a character it is armor and resistance. I know that the armor calaculation is not working but could be better to separate these now instead of later
Missing Special Damage and Special Critical Chance. These are important especially with Emperor Palpatine since he only uses special damage for all his attacks.
Also missing Physical/Special Accuracy, and Critical Avoidance.
Well I'm able to search, but only with the option of only using 5/6* mods.
Is that still happening, I've tested it and its working normally. No one reported a bug like that yet.
Hmmm, it's still happening. It seems like it's due to my <5* Health mods. I can search for any other set types; however, the optimizer will not even search if there's a possibility that it'll create a Health set... unless, I search for 5/6* mods only.
@SaiaStrange You have mods with slots set as ZERO, that breaks the tool.
Ill check why that was allowed in the first place, but check those mods and delete/edit them
@ZurinFet Good catch! I have no idea how that happened. Thanks for the help and thanks for making such a rad tool!
Just starteded enter data and so far it is great. Keep up the great work!
Some Suggestions/Feedback
There is no defense stat for a character it is armor and resistance. I know that the armor calaculation is not working but could be better to separate these now instead of later
I'm aware and it will be updated once defense/armor calculations work.
Missing Special Damage and Special Critical Chance. These are important especially with Emperor Palpatine since he only uses special damage for all his attacks.
Not priority but will consider.
Also missing Physical/Special Accuracy, and Critical Avoidance.
These have a max of 15% so it doesn't show up on some tables.
Just starteded enter data and so far it is great. Keep up the great work!
Some Suggestions/Feedback
There is no defense stat for a character it is armor and resistance. I know that the armor calaculation is not working but could be better to separate these now instead of later
I'm aware and it will be updated once defense/armor calculations work.
Missing Special Damage and Special Critical Chance. These are important especially with Emperor Palpatine since he only uses special damage for all his attacks.
Not priority but will consider.
Also missing Physical/Special Accuracy, and Critical Avoidance.
These have a max of 15% so it doesn't show up on some tables.
Keep up the good work on it. I started a similar project but yours is by far ahead of mine.
I've been away for some time due to work, but I'll get back to getting the tool out of beta asap.
Hey Zurin jus wanted to send a Shout Out for the great work. I jus came across ur program today n although i havent tried it out yet it looks great. Im not noob when it comes to low rarity mods. But the 5dot mods scare the crap out me. Such a huge unknown and expensive. Good Luck to you.
@ZurinFet here is the reason some of the % calculations don't come out right for heath, armor etc.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
@ZurinFet here is the reason some of the % calculations don't come out right for heath, armor etc.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
@ZurinFet here is the reason some of the % calculations don't come out right for heath, armor etc.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
@ZurinFet here is the reason some of the % calculations don't come out right for heath, armor etc.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
@ZurinFet here is the reason some of the % calculations don't come out right for heath, armor etc.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
Replies
Does anyone prefer the new colors or do you rather use the old ones?
08.27.2016 - (v1.6b) New Layout, bug fixes.
You can check all changes on the changelog.
Or how do you import the inGame mod stats?
Is that still happening, I've tested it and its working normally. No one reported a bug like that yet.
Not currently, so for now, its manual input.
Hmmm, it's still happening. It seems like it's due to my <5* Health mods. I can search for any other set types; however, the optimizer will not even search if there's a possibility that it'll create a Health set... unless, I search for 5/6* mods only.
Are you working on it to synchronize with swgoh or is it at the current state not possible?
I'm interested in optimizing defense characters, like RG and ST Han. From my initial testing, it seems that those two characters benefit from protection and defense differently. For example, ST Han gains more armor per +Defense than RG.
EDIT: I totally missed the release notes that say, Defense calcs are not working at this time >_<
Armor/Defense will take some time.
Ok I need to know exactly what you are doing. Send me a PM and also export data.
Not priority right now, but its possible.
@SaiaStrange You have mods with slots set as ZERO, that breaks the tool.
Ill check why that was allowed in the first place, but check those mods and delete/edit them
Thanks for your support
Thanks johnne
Some Suggestions/Feedback
@ZurinFet Good catch! I have no idea how that happened. Thanks for the help and thanks for making such a rad tool!
Keep up the good work on it. I started a similar project but yours is by far ahead of mine.
Hey Zurin jus wanted to send a Shout Out for the great work. I jus came across ur program today n although i havent tried it out yet it looks great. Im not noob when it comes to low rarity mods. But the 5dot mods scare the crap out me. Such a huge unknown and expensive. Good Luck to you.
Any gear that adds to that stat at the current gear level, not at a maxed gear level, is not included in the % calculation. Josh_k pointed this out in the armor calculations and was confirmed by CG_Kozispoon in a health calculation.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/676794/#Comment_676794
This thread has all the calculations for defense adds
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/673500/#Comment_673500
I was about to suggest you get in touch with ZurinFet. I love his mod organizer/optimizer, and your accurate defense calcs will make it even better.
Yeah I meant to the other day when the last part was cracked. Lots of help from others on the forum to get it figured out.
Thank you for this, regarding the weird values for health, I don't like that, but hey.. its up to the devs
Now, I'll look into defense soon, but I'm still currently very busy. Expect updates next month (october).
Will get in touch after work lets me do other stuff