Heal/Revive tickets for GW (idea)

Ring
559 posts Member
Since the devs decided to remove the most important strategic tool in GW, it has now become a lottery - will you come across teams you can beat, or will you get wiped out because a cat walked across you tablet and pressed the Auto button?

Well, here's an idea to bring strategy and tactics ack into GW - healing tickets. You know the "get out of jail free" cards? Kinda tbe same thing, but with a twist.

Every round (or every two rounds to make things mor challenging) you would get a ticket. You could use that to either revive a single dead character or fully heal (with counters reset) a wounded unit. But! Every tickwt you don't use increases the rewards at the end of the GW - more tickets left = more tokens, more money, crystals and so on. You could also get a random character shard for every 3 tickets left at the end of the game or a single shard for a character of your choice for every 5 tickets.

I think this would actually make GW more challenging and introduce an element of long-term planning: "do I use that ticket now or wait one more round to revive a cbaracter who will surely be dead by then?". And actually finishing GW would count for something this way.

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