(If this has already been posted, np, but I couldn't find any hard facts on GW, just a lot of guessing.) I've never drawn a guild mate in GW, so last night when I did, I noticed it wasn't his Arena team nor any past version of his Arena team. We talked about it on game chat and in my GW, it had his name for node 6 and then the team Lumi, Nightsister Init, Jawa, QGJ, Talia. (His arena team is Phasma, Rey, QGJ, STHan, Leia. He's never had the Lumi team above for Arena.) So a hypothesis is GW matching uses current active members and a random team from their char repository. I've seen a lot of guesses on this forum that it's current Arena teams, etc... and I haven't since game Dev explicitly comment on GW matchmaking game dynamics, but this is at least some hard data on how matchmaking might work.
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I won't go into the weak nodes to keep this short
Node 6 was always around 95%, a little over or a little under the power of my top five
Node 9 was always around 100% a little over a little under
Node 11 was always around 105% a little over a little under
Node 12 for me is broken with the three star teams, but if the pattern follows it would probably be 110%
The reason why I'm sure it's top five and not arena is because my arena team was unchanged but I bumped Fives (who I don;t use in arena) up to lvl 10 gear and he jumped to my second highest powered character.
Using the new combined power of my top 5 with Fives from that day until today. Node 6 is still 95%, node 9 is still 100%, and node 11 is still 105%
I doubt these nice round numbers are a coincidence.
I am 100% positive that you are wrong. The reason I know...very recently I faced my alt account in GW, and my alt arena team is NOT my top 5 power characters. It was brutal, but at least it left me feeling good about my alt account team.
Granted, this was just something I heard a while ago and may not have any truth to it but maybe it helps
I've also seen people with the same name. I have someone in my shard named Baniss Durron and someone in my guild with the same name but not the same person. Not even close to the same rosters.
Is Baniss a character in the Star Wars universe somewhere? Kind of odd for 2 people to randomly select that name. Or is that another Mol Eliza type name?
I've been tracking this since August 1st, and it has been very consistent. My plan is to do two weeks, so Sunday I will be finished.
@Joonbugg: You both talk about 2 different things.
@Galdin_Wan: Your post is something off here. This is not about how power ratings for matchmaking is calculated but how the team composition is actually made up. So once the desired power for the team to fight against is calculated (that's your part), the question remains: Is then a random arena team taken which almost exactly matches this power or is a team more or less thrown together randomly based on individual chars of existing players.
Lol. No. Afew days ago i had a team of mob enforcer bariss, cody eeth and maul at stage 12.. With 38 k. If thats a squad in any shard it wont be above 1000# nobody would level anybody of them except cody and maybe bariss.
You are right that the devs posted months ago that it was based off of top arena power you've ever won with. But they have tinkered with it since then. After the upward adjustment in difficulty at the end of June a Dev said on Reddit that there was a formula using your highest arena rank, and power of your top 5 toons. Someone linked that on here less than a month ago. I geared up Teebo for raids to a higher power than all but one of my arena team, and noticed a BIG jump in difficulty. It just may be that your top 5 is so powerful it can't find anything tougher for you. Ha.
Yea I'm one of those people that gets gear level two and three teams in node 11/12. You know you're running out of toons to max when you take RP to gear 11 lol
Jealous. I do get the joke node on 12, but 11 is still brutal. I have a pretty deep roster for F2P, got some good mods before they nerfed the drop rate, finished #2 in arena yesterday, nearly can solo 2 phases of a T7 raid, and I spend an hour preloading turn meter in early war nodes on every usable toon I have. And I STILL get nodes on 11 that give me nightmares. I dread the day 12 is fixed. I also feel bad for guild mates much lower in progress who are getting much harder wars than I.
Yea every once in a while I get hard teams on node 11 but I run droids and Danger Zone as my two main teams so I destroy them just as easily as I destroy any arena team.