I've seen threads trashing Darth Maul but I just used him as an ally and he is a straight MONSTER. He had about the same strength as my characters,1200-1300 range, but he way outclassed my guys. He crit literally every attack. I used my Jawa's aoe then Maul proceeded to one shot every enemy...attacking 6 times in a row. Granted, this was a dark side battle and not pvp, but you gotta give him his props.
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ypu have the jaws regular or datcha? I'm wondering if using the 1st order pilot is better than my jawa. Although he's only 1* vs 3* jawa. Jawa is 1426 vs 1186.
Thanks
Well, a funny thing happened. He dodged 4 attacks in a row, and then wiped out the other 3 with 3 clean shots in a row.
He has 0 evasion, but as a leader he's geared up to give 15% evasion to Sith allies which he had to have applied to himself also. Never seen him evade anything, let alone a barrage like that! But it made me think he has potential. Then again, I was probably extremely lucky that round. Ill have to experiment more.
Only issue is keeping him alive. But it can be done with a nice balanced team of turn meter manipulation and taunting. Harder to pull that off on defense ofc since every player in their right mind targets down Maul first.
Note that although his speed is low, he plays much faster because he can refresh his turn meter upon a finishing blow and instantly attack again. The double damage to jedi also makes him an anti healer build of sorts- as above poster said one-shotting JC and Lum is a fairly common thing.
At this point he synergizes very (very) well with Poe+taunt and Sid as leader for crits. I have done some unspeakable things against opponents by making use of his auto-turn-meter-refresh-on-kill power, and targeting Jedi's first. The key is timing his single hit toward those you can kill, power up, and head on down the line, and then finishing with the AOE attack once you can't one shot anyone anymore. I've had battles where he has literally wiped every opponent consecutively. Also I've had battles where he's died before getting to play so there's that. Kind of a fun and unique build though.
Also make sure to level up his Unique ability-- once you get it up high enough he will heal himself up on every hit after the third guy goes down; which makes him more playable in GW and other CPU battles.
Good advice. Though this is what Poe is for: he acts quick and even the AI will taunt early on. Ymmv.
Too many.
Ventress only adds speed to nightsister allies.
Yeah, that's great and everything but Ventress only speeds up Nightsister toons and because of a bug (likely, though who knows, might be intentional) the speed only kicks in after her first turn.
Not saying she doesn't have her place, she's exceptionally good with Daka and Dooku in the challenge vs Oppress, but in your comp, you're getting zero synergy from her leadership skills.
On a battlefield with several half wounded enemy toons, you only need him to hit one softened Jedi. Once he gets going there's nothing stopping him. He gains offense up, evasion up and critical chance up, and proceeds to take down all opposing toons in a series of spectacular crits.
Yeah... I've only got a 4* Maul (Gear 7+). But. Yesterday I finished off a 20k rated team with Maul in the first round without the other squad even playing a turn (w/ Poe of course). I had to double take after Maul's AOE, and a few 8000 crit hits and there was nobody left standing. SMH.
I can only imagine what a fully geared 7* Maul could do.
This is why everybody with a shred of sanity targets down Maul first.
Just a little soft on defense.
You must revel your power to use light side chars in dark side battles!!!!
With all builds being rather streamlined I think we will see a lot of new powerful combos emerging in time.
If my whole team gets a turn before DM he will never get an attack.