Most games I've played tend to raise the level cap when they add new content. Tying that content to the level raise. However, there doesn't seem to be any new game modes added, making me wonder why they bothered. I know a lot of the P2W players capped out a significant portion of their characters and wanted the raise so they can have some characters to raise. I have spent some money here, though, and I only had about 7 characters at 60. I was hoping to actually be able to focus on getting better characters up to the level cap so I could be more competitive, but now I'm stuck just leveling my top un-synergized squad. Clearly this is just to give higher paying players a bigger advantage.
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I have a feeling some people were hoarding droids rather than leveling up lower toons.
I'd have preferred if they had a set cap and everything fit under that (instead of this how stuff to upgrade was locked until this cap raise) from the start as all this does now is make focusing on previous characters a bit of a priority instead of focusing on lower leveled/new characters.
Again though, it's clearly done to target the spenders who have already built up a big squad of previously maxed out characters at the expense of everyone else....the free to play game design model since they need to get their money from some suckers.