If [character] <> Stealth-Status Then
Seriously, that is all it takes (converted to whatever language you are using). The problem with Teebo's leader ability is that it is overriding the stealth status of characters that are already stealthed, replacing their multi-turn stealth with a single-turn one. If you change it so that the leader ability ONLY fires when the character is not already stealthed, it will stop it from ending characters' multi-round stealth abilities early.
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I think instead of waiting till current buffs expired they did it right at the beginning, so if he was stealthed from the previous turn he would not stealth for current turn.
Needs to look at how many stealth turns he has left and if it is 0 than process leader ability.
So true