My shard was a ghost town before the recent update. Many players have come back--- well done to the game makers and thank you for the concession, it is much appreciated.
So now that you've given us one finger... Consider that I could spend 25 million credits right now just on leveling up my top three rows of toons. Upgrading mods? Er...
150k - 350k every 6-12 days isn't going to touch sides for me. I need millions. At least a million a day over and above what I'm already getting. So make Credit Heist a daily event and up the payouts. Please?
While I'm no whale I do support you financially, but I can't afford to spend any more than I already do. So while my dollars won't make a difference to you, my presence in the game will. No one likes a ghost town.
Your feeble skills are no match for the power of the Dark Side.
0
Replies
Please be joking.
If you complete the heist on both difficulty levels though, which can be done twice, you get one million credits. Coupled with the increase in Galactic War payouts, existing Challenges, and other rewards and you should be looking at roughly 6 million credits a week. To bump that up to 12 million a week would be quite a shift. I doubt the credit crunch is so bad that it needs to be dealt with so heavy handedly.
That being said, I have a number of toons with full shards/gear/mods that could use the extra cash, but that's the point of the game. You shouldn't have enough credits to do EVERYTHING right away. And even if we did get 12 million a week, there's no way we'd have enough training drones to use it. Thus, the cycle would start all over again but this time it would be training drones that needed to be doubled, then ability mats, etc etc.
I agree. changing the credit situation would ruin the game. everyone with maxed out toons.. very boring.
we should have to work for toons. it's the point of the game.
But how else are we going to complain we have nothing left to upgrade? We need to be able to complain about that!
Yeah, you guys must be right. I finally managed to scrape through Tier I of the Heist and I got R300k! I used it to get my Dengar to level 35 and my Cad Bane to 41. Oh! And I also upgraded a 4-dot triangle all the way to level 14! And yet... Why do I feel so underwhelmed? Must be something wrong with me
Getting 1 mill credits daily would be boring, frankly. Everyone would be able to get a huge roster of fully maxed toons and there would be no "grind" and progression to the game that makes it fun.
I enjoy the daily game playing I do to work towards building up toons and it feels good when I can level or gear up toons over time.
Giving me 7 million credits a week means I would have all the toons I need to max out from 6* to 7* done in less than two weeks and I could probably fully mod all my toons in pretty short time.
Would be too easy, IMO.
If you want one, pay $$ for a credit pack. With proper budgeting there is no crunch.
This does not fit in today's 'I deserve everything I want right now!' Mentality. -1 for using common sense in a game.
I agree that the game would be less fun if everyone were handed a maxed roster, but anyone saying that more credit would turn into that scenario clearly isn't playing competitively at the endgame.
If I could (near)instantaneously spend 132million credits *just on what I currently possess* then there is a crunch. My mods are sub-par, but you need 5* to stay near the top. They will need to be replaced. 6-7* are on the way. New toons are on the way. Still working on squads and gaining shards daily.
The crunch is real. It should be less. Saying more credits would just cause a training droid shortage is absurd. Give me the money and let that be the hurdle.
This is great advice IMO..
Totally agree!...without something to strive for we are just "finished" what fun is that?
Maxing stars = 2 million credits or $20 in crystals.
Already we are at $70 to purchase 1 character and we haven't even touched gear, mods, shards or ability mats.
1 digital character costs far more than an entire video game, if purchased through crystals.
People are not upset because of some desire for instant gratification. They are irritated because game makers are coercing them into paying outrageous prices to be competitive in a game they enjoy.
Have you all ever consider aurodium packs? These are only visible if you have spent > $200 on the game. As a result, what do players get? A discount in thanks for bank rolling the game? No, they get slightly more expensive lottery tickets with a better chance of not giving you garbage.
Stop making this about people being impatient, when they are justified in calling out corporate money grabs.
There is a HUGE fallacy upon which this above argument is based.
Fact: Leveling, gearing, and modding characters is FREE. And for most characters, starring them is FREE as well. It just takes time and patience.
This is a fact. You do not need to spend money. It's free. The monetary values cited above are not correct if you exhibit patience. The stars, levels, mods, and gear cost exactly $0.00. And not a penny more.
So how can these free attributes of the game be a corporate money grab? Those dollars reflect the TIMELINESS OF DELIVERY of those attributes. The goods and services you are acquiring have NO monetary value. The speed at which you are receiving them is what you are paying for.
What doesn't sit well with people is how long it takes to become competitive with heavy spenders. The impatience and unwillingness to put in work and time to amass scarce resources, and then allocate them SMARTLY instead of the willy-nilly hemmoraging of credits and crystals is what the developers focus on. If you are impatient, the delivery timeliness of the FREE attributes is the cash grab.
The developers are cashing in on the weakness of the playerbase's human nature. You want stuff faster than the next guy so you can stay ahead. And you can't get the stuff faster than the next guy without spending money. That's the business plan.
You are right, it is free to play, but that is denying the pressures put on the player by the developers.
Fair. But we all should look in the mirror and be able to say--"Well, a 7* Palpatine isn't in my future right now"... If we aren't able to do that self-reflection and accept that we can't have everything right this instant, then we really need to be more realistic with our expectations.
Nobody is owed a 7* Palpatine. Nobody is owed a 5* Palpatine. It's a bonus for those who have the right characters. And if we don't, then it's something we can work towards over time, should we chose to. I can't unlock him now, but hopefully I can (for free) before the end of the event. But if I can't, then that's life. There are a lot of things in life I wish I had. But sometimes we miss out. And we'll be better prepared for the opportunity whenever it arises again.
Out of curiosity, are you as torqued up about not getting Grevious right now as you are Palpatine? Why not? Grevious has been available for much longer. What's the difference between the two? Why are your expectations to have Palpatine right now so different than from unlocking Grevious right now? Or Han Solo?
The developers don't put the pressure on us. We put it on ourselves by having unrealistic expectations.