Despite the denial.
Using the terrible new GW retreat feature, I just retreated and restarted the same battle ten times.
Every time my level 61, gear level.8 Sidious goes first.
His heal immunity proc has been resisted every single time, against the opponents level 60 Sidious.
In every battle, the opponents Sidious goes next, and every time his heal immunity hits home.
I'm expected to believe that the failure to proc is the result of 'random' number generation. How many times should I repeat the same steps before getting a different ramdom result?
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I've now done another six in a row on Luminara and two on Consular.
18 resists in a row.
This is supposed to have a set % chance subject to RNG.
This cannot be described as random. There is no reason why this effect should be resisted every single time, save for the fact it is crucial that I land it and the AI has therefore blocked it.
I used the force close exploit to do a test (the new change is the force close exploit built into the game) and the EXACT same thing happened each time which CLEARLY showed the game is scripted in how it starts (maybe how it all plays out) and not random at all. I restarted it 8 times to confirm. Only when I changed the order of my characters (and followed the exact same target pattern) did the result change.
When I say exact, I mean exact as in the same damage and same effects happening.
Glad you also saw what I saw.
If you throw in the same team, and perform the same actions, you will get the same results.
Expecting otherwise is the definition of insanity
As long as you use that same line up the seed number and the rolls remain the same. This means that the order of attack remains the same every time and the only thing you can change in battle is who you attack when it's your time. If you have Auto-Attack on, the match will play out the same every time.
To change things up, swap out one character. Lumi, Kylo, Leia, Dooku and Phasma will generate a new seed and result in new rolls. What I would like confirmation on is if we keep the same characters but change their order, does that effect the random seed?
Also, if you go from one load out to another and then back, does it go back to the original seed or does it generate a new one?
Same as before.
The battle is prescripted, noattwr what I do my Sidious heal immunity will ALWAYS be resisted in the first round of this battle and the opponents will ALWAYS proc.
Combined with the retreat change this is just a pile of crap.
So you had a bad streak and now you're headed to the forums to steam off. I get that you're angry. But please, listen to reason and understand that "scripting" (I take it that you mean consciously manipulating how battles play out in favor of the AI) is extremely time consuming and wouldn't make any sense.
Pease pause and take a deep breath, and don't spread misinformation and nasty rumours because you had a streak of bad luck.
1. Trying attacking a different character first. This will change what happens but sometimes not by much.
2. Change out a character in your line-up. Though this works, some of you might not have other geared/leveled characters so it might not be an option for you.
3. I don't think this has been stated yet but when it comes to seeds, it also takes into account which character you have targeted when your turn starts. You can change this by quickly targeting a different enemy as soon as the game starts before the enemy throws up their leader buff animation. This is the most finiky of all methods, as many characters are tied to each other and have the exact same seed. My method for this is this:
Start with player 1 targeted, attack player 1 = Bad result - Reset game
Start with player 2 targeted, attack player 1 = notice nothing changed - Reset game
Start with player 3 targeted, attack player 1 = Different outcome but still not favorable - Reset game
Start with player 4 targeted, attack player 1 = Same result as last attempt - Reset game
Start with player 5 targeted, attack player 1 = New result with favored outcome - Continue
If all 5 attempts fail, you can also spam target switches between 2-3 of the enemies until it is your turn, this usually has an all new outcome.
Using this method I have completed GW the last 12 days in a row with never retreating. I didn't even know retreating worked...
Dates don't matter bro.
Nothing has changed
Except bringing up old post is against the forum rules
A) Dates do matter
Being stupid and doing the same thing everytime will of course result in the same outcome.
I mean, seriously, if people haven't figured that out by now, there is no hope for them.
I use that to my advantage. It isn't RNG when the same thing will happen everytime you restart that battle.
Don't believe me? Try it. Do a couple of attacks, then restart and do the same thing. After doing that about 5 times and having the same outcome, restart AGAIN and do something different.
This is how I beat it consistently. Sometimes you give up good pieces to win the war.