Here is my team:
Level 80, 7* Ackbar, Gear 7 (Leader)
Level 80, 7* Leia, Gear 8
Level 80, 6* Lando, Gear 8
Level 80, 6* HST, Gear 7
Level 80, 6* Biggs, Gear 6
All characters have a full set of tier 5 health mods.
I know their gear isn't great but I've seen many people posting they have beaten 6* Palpatine with less than this and my team keeps getting destroyed.
I've tried taking down the RGs first and then I'm usually stuck with a full health Palpatine that just decimates my team. When I go after Palpatine first, it seems like I'm not even making a dent in him and my whole team dies before I can even kill one enemy.
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Also, try to hook Lando up with a Crit Damage mod (not a set - there are individual mods that can drastically increase crit damage) - and Lando really should have crit chance up sets, not necessarily health mods.
Health mods are great - but certain characters (Lando, Leia, Ackbar) benefit from other types even more (crit damage, crit chance, speed, etc.)
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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I know it sounds crazy but hit auto
I used AA lead lvl 80 g 8
ST han lvl 80 g9
HRSCOUT lvl 80 gear 9
Leia level 72 gear 7
Biggs lvl 1 gear 1
7* Palpatin i had to do severe upgrades to get
I had trouble with 6* event too.
80 Lando G10 modded
78 Ackbar G9 no mods
80 Leia G9 no mods
70 Biggs G7 no mods
70 Luke G6 no mods
It wasn't until I pushed leia to 80 that I got it done. But I will tell you that tactical genius and Lando MUST be used, and if lando is shocked it's a waste. Also use Ackbar to unshock everyone, it allows them to get buffs again, and it eliminated that dreaded 2 turn stun.
7* Lando G8 75
Biggs 7* G8 75
Luke 7* G8 74
Leia 6* G8 level 75
STHan 6* G8 level 75
They're all modded but can't remember all for every toon. But I know offense for heavy hitters and crit for lando and protection, d and health for STHan. With Luke having insane crit he's dealing defense down, damage over time, stunning & gaining 30% turn meter.