Brainstorm with me for a moment.
She has high health. High protection. And as what made her what she was at launch of the game, she has an unavoidable healing capability.
With it being a leveling mechanic, her standing next to Fun Sac, B2, Anakin... we're talking a full team refill, and even worse, putting those high health toons down to yellow or red, then having them go back to entirely full again.
Now, add mods. Damage mods? Speed? Health/Protection? She could, in theory, be tuned to be highly effective and a HUGE interruption, especially in PvP.
Thoughts? Anyone tried this yet? I feel she is so long forgotten that we are failing to look at a really effective toon in our roster.
Does anyone have a counter argument to a beefed up Barriss?
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But the truth is: This skill package is great for GW, which is a game mode that depends on sustainability. In the arena it does not work. The battle in arena lasts just a few minutes and the first/second rounds are crucial for victory. The fights simply do not last long enough so that a healer can make a difference. It is precisely why little by little healers were disappearing from the arena. On my server, there is only one team that uses Luminara as a leader because it is a team with 5 Jedis.
I had a recent experience fighting against this Jedi team that used Barriss. 37k power: Luminara (L), Yoda, Barriss, QGJ and Aayla. I destroyed them like a wrecking ball. Had 2 healers, so what? They died the same way.
In my view, the game has heroes who shine in the right places, not everywhere.
She hits soft, yes. So you're wasting a slot for someone who can do more damage but ultimately she would save your DPS whether she was cannon-fodder, or non-target, she either takes the hits like a tank or heals whoever did take those hits.
So my theory, is that if you maxed out Barriss, Omega her basic for 15% damage increase, and omega her heal for defense up, then pile her with offense mods with speed and/or health secondaries, she's viable all over again.
Doing some numbers, she still has one of the highest baseline healthpools out of all characters. Base is 24K with no mods. If she still has a protection line, her HP could equalize out a double-Lando salute, and an Anakin high-school shove. Almost as if they never happened. Now if she's modded to hit 34-36K HP, even better. The more I think about it, this may be key for those struggling with GW.
Again, I'm just bouncing around ideas here. This thread is meant for slight debates, off the wall ideas, or hate. It's all the same when figuring something out.
My team:
Bariss (L) 6 health mods with as many health primary/secondary u can and omega lead.
Lumi same mods
Aayla
Ani
QGJ
Bariss lead gives each jedi a 3,600 passive heal at the start of each of their turns. Her basic heals everyone 45% of the time for 2,700. Lumi backs her up just fine and under Bariss lead and all the health I have on Lumi, the whole team is downright tanky and with offense up from Ani or QGJ, 4 of the 5 hit quite hard.
It used to frustrate the heck out of me that QGJ / Aayla would call Bariss to assist 90% of the time. Now, I use it to my advantage since she heals everyone for so much more on her basic since I modded her properly.
After struggling for so long, it's so nice to just hit the auto button 12x while enjoying a smoke and a cup of coffee. I just don't see her viable in the current state of Arena.
I doubt it. The main feature of Barriss is the sustainability of the team, so it benefits more health mods. If you change it for offense, it will have a less efficient cure and its damage will still be mediocre.
Well her health and the health of others, not solely her health since she equalizes. When the game launched, there was nobody with a HP to the like of B2, Sun Fac, Old Ben, etc. Time has passed, and now other toons have massive healthlines that chip into the equalization affect significantly. I have a feeling if you put her in for speed and offense mods, she could once again change the game. I've got three more toons I need to max before I have some experimentation time and hopefully if I get to it, I'll update this thread on some results.
i've got her equipped with added Offense and Potency (via Health and Speed mods) and when buffed she will hit for more than 4k (did the same with Old Ben and he's up to 6-7k)... while that's not saying very much, it's more than double of her usual damage... still wouldn't use her on my Arena team but she's good in a pinch for GW... healers kinda got left behind the last two meta shifts but she has some value still, to me at least.
correct... Force Heal when Omega'd gives Defense Up for two turns.
1. Barris heals works as she first bring all the toon to a same baseline and then heals up a little. This will work good in condition where, ST Han taunts, entire opposition attacks him, and she brings he back to his glory back. With AOE attack like Anakin/ Lando, there is not going to be that much leveling as everyone will be in low health. Lumi will be much more effective in this case.
2. Adding mods is very trickly, as you have to see how you want to use her. Health mods are very good, more health Barris has, mode she gives to the team. But then she is dam slow and low attack, making your team itself venerable.
3. If you add speed and cric mode, you are going to lose on health, which is her basic purpose.
I think she needs a bit of balancing, getting her basic attack and speed increase. Since she is the only one who can health the team through EP shock.
I'm leaning toward offense/speed as secondaries since realistically a 10% speed bump on 100 is only a +10 which can be achieved through secondaries on the right mods.
Health or defense mods with primary health percentage increase seem to be the right road I think for my experiment.
This should be interesting. Thank you by the way, to everyone and their valid input. It's nice to have a productive thread.