To Farm or Not to Farm? How to Mod Every Char? Who to Farm? All Charachters' List

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Zeus23
425 posts Member
edited March 27
A small FAQ for beginners.
It reflects the position of the majority of top players
If there is "don't farm" it doesn't mean that a char is bad. It only means that considering lack of resources it's better to farm other chars for beginners.
check www.swgoh.gg for more information about chars

!!!The chars inside the fractions are ranked from top ones to useless ones!!!

Rebels – very strong

* Wedge Antilles - farm, pilot, one of the strongest chars now, a great synergy with Biggs, strong AOE, a lot of speed (see unique ability) and good leader (the best I'd say. If you have enough speed and don’t need +15 speed from Lando leader). Can be used everywhere. Needs crit damage, speed and crit chance because his main function is to produce enormous damage
* Biggs Darklighter - farm, pilot, but only with Wedge, good against those who crit. Very strong 2nd skill. Also has much speed from Wedge's unique ability. Needs speed and crit damage so that to use his 2nd skill more often and hit hard
* Chirrut Imwe - farm, in a pvp-tournament only for now. Has a great synergy with Baze. Is cool in p2 or p4 of AAT with rebels and at arena. Very strong. Need speed, crit damage and hp so that to reduce cooldowns of 2nd (dispel) and 3rd (high damage) skills quickly. And health since he is squishy
* Baze Malbus - farm. A tank with taunt (also has a taunt at the start of an encounter, like shoretrooper) and great self-heal, + synergy with Chirrut. Hp and speed so that to live longer and dispel more often
* Lando Calrissian – farm, good leader and very strong AOE, a top char for beginners, easy to farm. Also good at 85 lvl but not meta right now. Needs crit damage, crit chance and speed because his strong AOEs should crit at least 2 times so that not to have cooldowns
* Stormtrooper Han - farm, one of the most powerful tanks. Needs speed, potency and tenacity (in descending order, so that to go first granting allies 30% TM, be able to reduce TM (skill «Bluff») and prevent himself from being shocked or becoming buff immune since in this case he is useless
* Jyn Erso - farm, pilot. Not bad as a rebel leader, with those who buff a lot (like Chirrut). Can't be stunned with zeta. However she is not an imba, although she is cool on rancor due to turn meter reduction. Also can be used at p1 AAT. Needs crit chance (to revive, stun and get potency) and speed (to go very often)
* Admiral Ackbar - farm, good leader. Fleetcommander. Nice skills though is not used often at 85 lvl. Speed and hp so that to dispel and get Tactical Genius more often and live longer
* Han Solo – farm, useful with his first turn shot at arena (though not against Shoretrooper and Baze). Also is used in aat raid on p2 and p4. Needs crit chance, crit damage and potency so that to get TM from 2nd skill, produce high damage and be able to stun at his 1st shot (!)
* Princess Leia - farm, not bad with Akbar leader, still too much RNG (can perform both great and bad). Doesn't need potency. Needs crit damage and speed so that to hit hard and gain stealth asap
* Skarif Rebel Pathfinder – farm, pilot. not bad in p2\p4 AAT. Speed, hp and potency so that to grant allies TM, gain taunt more often and be able to inflict offense down
* Cassian Andor - probably do not farm, though a pilot. A good debuffer with synergy with K-2SO, but doesn't seem like a meta shifter. Cool at p1 AAT. Potency and speed so that to land all his debuffs more often
* Bistan - farm only because he is a pilot. Though there are going to be more and more people who use him in raids and he performs well due to turn meter reduction. Potency and speed to reduce TM as often as possible
* K-2SO - do not farm, though a pilot. Taunts only when attacks, so if he is stunned, no taunt. Potency, speed and hp so that to inflict daze and offense down more often and be quick so that to taunt more
* Hoth rebel scout - do not farm, mediocre. Speed, potency, crit chance so that to grant allies TM, be able to stun and get TM from critical hit
* Lobot - do not farm. Speed and hp so that to dispel debuffs more often and live longer
* Luke Skywalker - do not farm. Also no information about Luke with light saber. Crit chance and speed since most of his skills are critical chance based
* Hoth rebel soldier – do not farm. Speed, hp and crit chance so that to taunt asap due to low basic speed, live longer and be able to inflict offense down

Clones - good at arena, GW, raid. 5 clones is not the best team though

* Rex - farm, pilot, a strong leader for arena, good in raids, needs potency and speed so that to reduce TM as often as possible
* Fives - farm, pilot, a strong char, used in different squads. Needs Omega in 1 skill and crit damage with crit chance. And don't forget about potency to land speed down. Or usually people put health and protection so that to make him a very tough guy (especially with barris zeta)
* Cody - farm, only with other clones. A good clone leader with zeta (https://www.youtube.com/watch?v=wAD-sy6nTtk). Also nice when Rancor or Tanks is toppled\under the door https://www.youtube.com/watch?v=YOdkmoMA7OA. Speed, hp, crit chance so that to use the 212th attack as often as possible, live longer and be able to stun
* Clone Sergeant - farm, pilot, strong dd (not only with clones). not bad in rancor raid with his damage and tm reduction. Crit damage, crit chance, speed and potency so that to hit hard, be able to reduce TM via AOE and grant himself TM from basic attack
* Echo - farm, only with other clones. A good support dispeller who needs speed, hp and crit damage since he always assists and these assist should be strong and should be able to dispel buffs more often


Droids - strong at arena, GW and AAT raid (2 and 4 phases)

* the best squad - HK-47 leader, B2, jawa engineer, IG-88, IG 86 (or instead of IG-86 use Chief Nebit, Grievous, MagnaGuard)
* one of the best squads for P2\P4 AAT raid - Hk47 leader, 88, 86, engineer, nebit - all need lot of speed!

* HK-47 – farm, the best leader for droids, much better than Poggle (leader skill at maximum because that makes droids get 50% turn meter after they crit). Needs potency to land debuffs and adjust speed so that he goes before IG88 since IG88 is stronger against debuffed enemies
* IG-88 – farm, the main Damage dealer (dd) of droids. Needs crit damage, crit chance, hp and potency in order to have strong critical hits, live longer and be able to land debuffs. If possible – also speed.
* B2 - farm, very useful and strong char at arena, dispels buffs, often gain 100% turn meter. Perfect against tanks. Can be used in any squad. Hp, potency and tenacity to live longer, be able to inflict buff immunity and not get shocked because then he doesn’t receive TM while allies are hit
* Chopper - farm. A very fast tank with interesting abilities. Speed and health so that taunt and dispel more often
* IG-86 – farm. Also very strong dd that can call assist. Needs crit damage, crit chance, hp –same as IG-88 but without debuffs
* General Grievous - a long time to farm, you can deal without him, though a good leader against AOE crit Meta. Potency, speed and hp to inflict all his debuffs and live longer
* K-2SO - see rebels
* IG-100 MagnaGW – do not farm, although there are some people who use him. Potency, speed and crit damage to remove TM and inflict offense down and hit hard

Empire – becoming stronger and stronger. Used in events, arena, raids

* Emperor Palpatine - farm. Very strong at arena. Good leader for empire, needs speed (should go first to stun everyone) and some potency if he is not a leader to be able to stun and shock. Also very useful at p3 AAT with Chirpa (needs crit chance and crit damage there)
* Shoretrooper - farm. A strong tank, that counters Han Solo, has a taunt before any opponents have their turn. Also can grant crit immunity for allies. Protection, health, and if possible speed so that to live as long as possible and taunt more often
* TIE pilot - farm, pilot. Very strong and fast dd that can reduce tenacity and inflict ability block. Good with debuffers and with Palpatine leader. His tenacity down depends only on crit and not on potency. Also cool in raids. Needs crit damage, speed, crit chance so that to hit very hard and very often. He doesn’t need additional potency since his basic one is more than 50% that is ok. Under Palpatine leader it is even more than enough
* Royal Guard – farm, one of the best tanks at many levels. has an auto-taunt when allies become <50% hp. Also can stun. Needs protection and potency to live longer and stun
* Darth Vader – farm, a very strong pilot. With Palpatine he can hit really cool 1 or 2 times. Also is cool in raids with zeta on his leader skill (https://www.youtube.com/watch?v=SLQSYgR5pTI&feature=youtu.be). Crit damage, crit chance, speed and potency so that to hit very hard with a 3rd skill and be able to land DOTs and speed down
* Director Krennik - farm, a strong leader for empire, a great synergy with Deathtrooper. Perfect with palpatine, tie pilot, shoretrooper. A cool zeta on leader skill. Speed and potency to land all his debuffs
* Deathtrooper - farm, a strong debuffer. Very good with Krennik, especially with zeta. Crit damage and crit chance or protection mostly if you have a zeta on his unique, so that Krennik live longer (zeta - Krennik can't be critically hit while DT is alive)
* Grand Moff Tarkin - farm, Fleetcommander, a good leader for empire squad and performs not bad at GW and arena. Speed, potency, crit damage to remove TM and inflict offense down more often and have some damage
* General Veers - do not farm. Potency, speed, crit damage in order to inflict ability block more often and have some damage
* Magma-trooper - do not farm. Crit damage, potency and speed so that to hit hard, remove TM and do it quickly
* Snowtrooper- do not farm. Crit damage, potency and speed to hit hard and be able to inflict buff immunity
* Stormtrooper - do not farm. HP, speed, potency, so that to live longer, taunt faster and be able to remove TM while taunting


Sith – there are good chars

* Emperor Palpatine - see above
* Dart Nihilus - farm. An interesting char with nice abilities. Can one shot an enemy (except a boss), but need a team with AOE debuff (like palpatine, tie pilot, vader, b2) to reduce cool down of this one shot ability. If he is your leader - DO NOT put crit chance and crit damage mods on siths. Needs speed and hp to go faster and live longer so that to one shot more
* Darth Maul - farm, pilot, strong against Jedi and nice sith leader with zeta. Crit damage and speed so that to destroy everything
* Darth Vader - see above.
* Sith trooper - farm in a sith squad, a nice tank. Is good under Nihilus leader because then he taunts faster and more often. He needs hp and tenacity, because his taunt is too dependent on a buff on him, so you don't want him to get buff immunity or shock.
* Sith Assassin - farm in a sith squad. A very fast damage dealer, also good in a squad with maul zeta leader, because her mechanics are based on stealth. Needs damage, speed and potency to go often, strong and be able to stun
* Count Dooku – do not farm, used to be very strong at arena. Now is used only with Siths on 85 lvl. A nice leader and was buffed recently. Crit damage and potency so that to counter attack hard and be able to stun
* Darth Sidious - do not farm, until you are 85 lvl. He was buffed a little bit and is used in raids with Vader with zeta. Crit damage, potency, speed so that to hit hard, often, and be able to land debuffs
* Savage Opress - do not farm. Though he is good against siths under Nihilus leader or Zeta Maul, because he can one shot enemies (except bosses) with 50% less hp (see nihilus leader skill). Crit damage and speed so that to hit hard and be able to one shot more often

Ewoks - very good in raids, and bad at arena. 4 ewoks and someone else is a bad team

* Teebo – farm, the best leader in rancor raid. 70-75% potency is enough for T7 rancor and 40-50% for Gamorrean captain. 2nd skill is bugged. Needs potency and speed to reduce TM as often as possible
* Chief Chirpa - farm, best leader for p3 AAT (doesn't need special mods there, only leader skill. Can die first). https://www.youtube.com/watch?v=uNvRNj6LlEo a strategy. Speed and hp to call assist more often. Actually he is used only in p3 AAT and doesn’t need mods at all there
* Ewok Elder - farm, good in rancor raid with Teebo especially. Also can be used at arena due to dispel of debuffs and revival. Needs speed and HP to be faster and granting TM to all allies, and to be able to dispel and revive more often. Also HP since his healing is based on his own HP
* Ewok scout - farm, not bad in rancor raid, but not great. Needs potency and speed – same as Teebo but less effective


The First Order – were buffed in february 2017. Need testing. Seems like still weak

* Captain Phasma (she is a woman) – farm, one of the very useful for all the activities. For the raid needs potency and doesn't need speed (her basic only grants TM to a boss). Not bad as a leader at low and medium levels. At arena – speed and potency to use Victory march as often as possible
* First order TIE Pilot - farm, strong pilot. Needs speed and crit damage to destroy everything
* Kylo Ren - farm. Was buffed in February 2017, goof against debuffers. Crit damage (3rd skill hits very hard), potency (inflict healing immunity and DOTs) and speed to be faster
* First order officer - do not farm. Speed, potency and crit damage so that to grant TM and reduce allies’ cooldowns more often and be able to remove tm and have some damage
* First order stormtrooper - do not farm. Hp, speed (taunt faster and dispel buffs), crit chance and potency (to inflict speed down)


Geonosians - some good chars

* Sun Fac - farm, pilot, heavy tank, dispels all positive effects with auto attack. Good at arena and p3 AAT. Needs protection and speed to live longer and dispel buffs more often
* Geonosian soldier - farm, pilot. Strong dd, goes often, calls an assist. Need him at GW, deals good at arena and in rancor raid. A very useful char that is easy to farm (though not used at 85 lvl). Needs crit chance and crit damage +speed so that to hit hard and get tm while scoring critical hits, and go more often
* Geonosian spy - farm because a pilot. Can be good at arena and hit strong 1 or 2 times https://us.v-cdn.net/6025736/uploads/editor/bj/5w38fc7b2kzw.gif . Crit damage, crit chance, speed so that to be able to repeat the hit like on the .gif
* Poggle the lesser - do not farm, his time has passed. Speed, hp, potency so that to inflict ability block and speed up droids more often


Jawa - Good in AAT raid. In addition you need them for crit damage mods. 5 jawas are bad at arena

* Jawa Engineer - farm, obligatory with droids at arena. Very good at p2\p4 aat raid with droids. Speed and hp so that to go first, use 3rd skill and grant droids 45% TM. Also to revive more often and live longer
* Chief Nebit - farm, good with droids. Protection and speed to taunt asap and live longer calling an assist
* Dathcha - farm, not bad as a leader for p3 AAT if you don't have chirpa\palpatine. Needs crit damage, potency and speed – a mere damage dealer that can stun and inflict ability block
* Jawa - farm, he is also good in raids. Crit damage, speed, potency – same as Dathcha but speed down instead of ability block
* Jawa Scavenger - farm for AAT raid and mods, needs speed, hp, and potency to be able to place bombs and explode them more often


Jedi - their potential is above average

one of the best squad for p1 AAT - Gun Di leader, Anakin, Qui-Gon Jinn and either one more jedi and someone like Rey or 2 more jedi

* General Kenobi - to desire. A very strong jedi\clone leader, lots of strong skills. Also good as not a leader in any team. Speed an hp so that to use dispel and assist skills more often and live longer since many people try killing him first
* Qui-Gon Jinn – to farm, one of the most useful chars, is good at arena, GW, raid. Good leader. And omega at 1st skill. A perfect Jedi leader with zeta. Needs speed (to dispel buffs, call an assist and reduce tm more often), potency and damage (if possible)
* Jedi Knight Anakin (JKA) - farm, strong with clones, jedi, good leader, very strong at arena Needs crit chance and crit damage (to AOE hard without becoming exposed), potency (to inflict healing and buff immunity) and speed if possible
* Aayla Secura - farm, good at rancor and AAT raid (as a leader at 1 phase AAT) and arena. Her stun can be resisted even if she scored a critical hit. Needs crit chance and crit damage, speed and potency so that to counter attack hard and be able to stun always
* Mace Windu – fleetcommander (and that's all, in other activities he is weak, though beginners adore him). Hp, crit damage, speed so that to dispel more often and not fall below 50% health because then he hits weaker
* Ima-Gun Di – farm as a jedi leader at arena. One of the best leader for phase 1 of AAT raid. Crit damage and speed (+crit chance) so that to destroy droids
* Ahsoka Tano – farm, pilot. Was buffed recently, may be good at p1 AAT. Hp, speed and crit damage in order to improve her self-healing and damaging skills
* Yoda - farm, not bad at arena and in rancor raid. Speed and potency so that to grant tenacity up and foresight asap and be able to stun and reduce TM
* Obi-Wan Kenobi (Old Ben) – farm, a strong leader skill for arena, but is used not often now. Speed and potency to throw an AOE and die (when dies grants many bonuses to allies)
* Barris Offee - farm, useful at low levels as a healer, but not much. Has a nice zeta. Strong healer. HP and speed to dispel and heal more often
* Luminara Unduli - farm at low levels since you need healers there. Leader skill is ok. Speed, hp, potency in order to heal more often and more effective and to be able to block abilities
* Jedi Consular - to farm slightly, useful at low levels. Nice pilot. Speed and hp – same as Luminara bit without ability block
* Plo Koon – do not farm though can be a good pilot with Mace. Speed and potency so that to dispel buffs and grant TM more often and be able to inflict offense down
* Kit Fisto - to farm, if you need a potency buff in rancor raid. Speed and hp so that to grant this buff more often and live longer
* EEth Koth - do not farm, though he can stun droids. Speed, potency, crit damage so that to be able to stun and inflict ability block
* Jedi Knight Guardian – do not farm. Potency and crit chance because she needs to block all enemies’ abilities and inflict offense down. Also hp to improve her self-healing


Nightsisters - do not farm except for Old Daka

* Old Daka – to farm, good with her stun and revival. Needs speed and potency to stun and revive more often and live longer
* Asajj Ventress – probably do not farm, though with good speed mods she can be useful. A nice nightsister leader with zeta. Speed, potency and crit damage so that to AOE dispel buffs more often and that will give her speed (+15 for each enemy without buffs), be able to stun and hit hard so that to refresh all cooldowns on a finishing blow
* Talia - farm slightly at low levels, the initial weak char, healer. HP, potency, crit damage so that to improve healing and be able to land DOTs
* Nightsister Acolyte - do not farm. Crit chance, crit damage, speed so that to dispel debuffs from allies on a finishing blow and gain stealth asap
* Nightsister Initiate - do not farm. Potency, crit chance, speed to inflict DOTs and be able to make the target immune to positive status effects



Resistance - to farm some chars, needed for speed mods

* Rey - farm, pilot, a very powerful DD, but her value and usefulness are now falling with the introduction of a new content. Doesn't need potency. Needs crit damage, speed and some crit chance + tenacity if possible so that to hit very hard and not get debuffs since she deals less damage that way.
* Poe Dameron - the fastest tank and pilot, hence good at arena. Needs speed, hp and potency so that to go first, reduce all enemies’ TM and live longer
* Finn - farm, Pilot. A good resistance leader with Zeta. Speed, potency and hp so that to dispel debuffs from allies more often, be able to expose and stun more often and live longer
* Resistance Pilot – farm because a pilot. Speed and potency so that to gain TM on a basic attack more often and be able to expose
* Resistance Trooper - do not farm. Potency and speed so that to expose and thus get 55% TM and to dispel buffs more often


Scoundrel - farm some characters. Get 5 scoundrels ASAP for credit heist event (much money!)

* Boba Fett - farm, pilot. Was buffed, very strong leader and dd. A top char now. Also a good bounty hunters’ leader at low levels if you put on all of them good potency mods. Crit damage, potency, speed because he can hit Very hard, should be able to block abilities and land DOTs
* Lando Calrissian - see above.
* St han - see above.
* IG-88 - see above.
* Han Solo - see above.
* Dengar - farm for a rancor raid. Good tenacity down skill. Needs crit chance and speed so that to land tenacity down and call assist more often (tenacity down does not depend on his potency, only crit. Speed down depends on potency)
* Zam Wessel - farm for arena, but only in scoundrel squad. Speed, potency, crit damage so that to place bombs and explode them more often and be able to expose and inflict evasion down
* Chewbacca - do not farm, though can be used in credit heist and on low levels. HP, potency and speed so that to live longer, get taunt faster
* Cad Bane - do not farm, not so cool, still can be used in in credit heist if other chars are locked. Good against jedi. Speed, potency and crit damage so that to gain TM on a basic attack more often and be able to stun and remove TM
* Nute Gunray - do not farm, still had a very good synergy with Leia when he is a leader. Crit damage, speed and potency to profit from his great crit chance and be able to place detonators
* Gamorrean guard - do not farm. Potency, hp and speed so that to be able to expose, taunt more often and live longer
* Greedo - do not farm. Crit chance, crit damage, potency and speed so that to attack more (see unique) and be able to place detonators
* Mob enforcer - do not farm. Potency, hp and speed in order to be able to place detonators and inflict defense down

Separatists, republic bounty hunters - all the characters have been discussed above

Tuscen - their time has not come yet

* Tusken Raider - do not farm, though as a dd he is ok and can perform well at rancor raid. Potency, crit damage and speed so that to remove TM and call assist more often
* Tusken shaman - do not farm, though some devs are farming him at their own accounts. Potency and speed so that to land all his DOTs and heal more often
* URoRRuR'R'R '- what is this? Do not farm. Potency and speed in order to be able to stun on his basic and grant tusken allies 100% TM more often

Chars out of categories
* Ugnot - farm, very strong against droids in p3 AAT. Crit damage, potency and speed so that to hit droids hard and be able to stun them
* Coruscant Underworld Police - do not farm. Potency and speed so that to be able to stun and inflict offense down
Post edited by Zeus23 on

Replies

  • Zeus23
    425 posts Member
    edited March 27
    Jedi - their potential is above average

    one of the best squad for p1 AAT - Gun Di leader, Anakin, Qui-Gon Jinn and either one more jedi and someone like Rey or 2 more jedi

    * General Kenobi - to desire. A very strong jedi\clone leader, lots of strong skills. Also good as not a leader in any team. Speed an hp so that to use dispel and assist skills more often and live longer since many people try killing him first
    * Qui-Gon Jinn – to farm, one of the most useful chars, is good at arena, GW, raid. Good leader. And omega at 1st skill. A perfect Jedi leader with zeta. Needs speed (to dispel buffs, call an assist and reduce tm more often), potency and damage (if possible)
    * Jedi Knight Anakin (JKA) - farm, strong with clones, jedi, good leader, very strong at arena Needs crit chance and crit damage (to AOE hard without becoming exposed), potency (to inflict healing and buff immunity) and speed if possible
    * Aayla Secura - farm, good at rancor and AAT raid (as a leader at 1 phase AAT) and arena. Her stun can be resisted even if she scored a critical hit. Needs crit chance and crit damage, speed and potency so that to counter attack hard and be able to stun always
    * Mace Windu – fleetcommander (and that's all, in other activities he is weak, though beginners adore him). Hp, crit damage, speed so that to dispel more often and not fall below 50% health because then he hits weaker
    * Ima-Gun Di – farm as a jedi leader at arena. One of the best leader for phase 1 of AAT raid. Crit damage and speed (+crit chance) so that to destroy droids
    * Ahsoka Tano – farm, pilot. Was buffed recently, may be good at p1 AAT. Hp, speed and crit damage in order to improve her self-healing and damaging skills
    * Yoda - farm, not bad at arena and in rancor raid. Speed and potency so that to grant tenacity up and foresight asap and be able to stun and reduce TM
    * Obi-Wan Kenobi (Old Ben) – farm, a strong leader skill for arena, but is used not often now. Speed and potency to throw an AOE and die (when dies grants many bonuses to allies)
    * Barris Offee - farm, useful at low levels as a healer, but not much. Has a nice zeta. Strong healer. HP and speed to dispel and heal more often
    * Luminara Unduli - farm at low levels since you need healers there. Leader skill is ok. Speed, hp, potency in order to heal more often and more effective and to be able to block abilities
    * Jedi Consular - to farm slightly, useful at low levels. Nice pilot. Speed and hp – same as Luminara bit without ability block
    * Plo Koon – do not farm though can be a good pilot with Mace. Speed and potency so that to dispel buffs and grant TM more often and be able to inflict offense down
    * Kit Fisto - to farm, if you need a potency buff in rancor raid. Speed and hp so that to grant this buff more often and live longer
    * EEth Koth - do not farm, though he can stun droids. Speed, potency, crit damage so that to be able to stun and inflict ability block
    * Jedi Knight Guardian – do not farm. Potency and crit chance because she needs to block all enemies’ abilities and inflict offense down. Also hp to improve her self-healing


    Nightsisters - do not farm except for Old Daka

    * Old Daka – to farm, good with her stun and revival. Needs speed and potency to stun and revive more often and live longer
    * Asajj Ventress – probably do not farm, though with good speed mods she can be useful. A nice nightsister leader with zeta. Speed, potency and crit damage so that to AOE dispel buffs more often and that will give her speed (+15 for each enemy without buffs), be able to stun and hit hard so that to refresh all cooldowns on a finishing blow
    * Talia - farm slightly at low levels, the initial weak char, healer. HP, potency, crit damage so that to improve healing and be able to land DOTs
    * Nightsister Acolyte - do not farm. Crit chance, crit damage, speed so that to dispel debuffs from allies on a finishing blow and gain stealth asap
    * Nightsister Initiate - do not farm. Potency, crit chance, speed to inflict DOTs and be able to make the target immune to positive status effects


    Resistance - to farm some chars, needed for speed mods

    * Rey - farm, pilot, a very powerful DD, but her value and usefulness are now falling with the introduction of a new content. Doesn't need potency. Needs crit damage, speed and some crit chance + tenacity if possible so that to hit very hard and not get debuffs since she deals less damage that way.
    * Poe Dameron - the fastest tank and pilot, hence good at arena. Needs speed, hp and potency so that to go first, reduce all enemies’ TM and live longer
    * Finn - farm, Pilot. A good resistance leader with Zeta. Speed, potency and hp so that to dispel debuffs from allies more often, be able to expose and stun more often and live longer
    * Resistance Pilot – farm because a pilot. Speed and potency so that to gain TM on a basic attack more often and be able to expose
    * Resistance Trooper - do not farm. Potency and speed so that to expose and thus get 55% TM and to dispel buffs more often


    Scoundrel - farm some characters. Get 5 scoundrels ASAP for credit heist event (much money!)

    * Boba Fett - farm, pilot. Was buffed, very strong leader and dd. A top char now. Also a good bounty hunters’ leader at low levels if you put on all of them good potency mods. Crit damage, potency, speed because he can hit Very hard, should be able to block abilities and land DOTs
    * Lando Calrissian - see above.
    * St han - see above.
    * IG-88 - see above.
    * Han Solo - see above.
    * Dengar - farm for a rancor raid. Good tenacity down skill. Needs crit chance and speed so that to land tenacity down and call assist more often (tenacity down does not depend on his potency, only crit. Speed down depends on potency)
    * Zam Wessel - farm for arena, but only in scoundrel squad. Speed, potency, crit damage so that to place bombs and explode them more often and be able to expose and inflict evasion down
    * Chewbacca - do not farm, though can be used in credit heist and on low levels. HP, potency and speed so that to live longer, get taunt faster
    * Cad Bane - do not farm, not so cool, still can be used in in credit heist if other chars are locked. Good against jedi. Speed, potency and crit damage so that to gain TM on a basic attack more often and be able to stun and remove TM
    * Nute Gunray - do not farm, still had a very good synergy with Leia when he is a leader. Crit damage, speed and potency to profit from his great crit chance and be able to place detonators
    * Gamorrean guard - do not farm. Potency, hp and speed so that to be able to expose, taunt more often and live longer
    * Greedo - do not farm. Crit chance, crit damage, potency and speed so that to attack more (see unique) and be able to place detonators
    * Mob enforcer - do not farm. Potency, hp and speed in order to be able to place detonators and inflict defense down

    Separatists, republic bounty hunters - all the characters have been discussed above

    Tuscen - their time has not come yet

    * Tusken Raider - do not farm, though as a dd he is ok and can perform well at rancor raid. Potency, crit damage and speed so that to remove TM and call assist more often
    * Tusken shaman - do not farm, though some devs are farming him at their own accounts. Potency and speed so that to land all his DOTs and heal more often
    * URoRRuR'R'R '- what is this? Do not farm. Potency and speed in order to be able to stun on his basic and grant tusken allies 100% TM more often

    Chars out of categories
    * Ugnot - farm, very strong against droids in p3 AAT. Crit damage, potency and speed so that to hit droids hard and be able to stun them
    * Coruscant Underworld Police - do not farm. Potency and speed so that to be able to stun and inflict offense down

    Charachters to farm first not a strict order
    Galactic War shipment - Teebo, Captain Phasma, Ig 86, Luminara (low levels), Dathcha, Biggs
    Arena shipment - St Han, Ig 88, Hk 47, Admiral Ackbar, Tarkin, Mace Windy, princess Leia, Chief Nebit
    Cantina shipment - Boba Fett, Qui-Gon Jinn, 5555 Fives, Ahsoka, Old Daka, Jawa Scavenger, Poe Dameron
    Cantina battles - Geonosian soldier, Lando, Obi-wan Old Ben, Jawa, Jedi consular (for low levels), TIE pilot, Kit Fisto (for potency buff), Aayla Secura, Wedge, B2, Royal guard, Jedi knight Anakin
    Guild shop (don't buy gears, you'll get it from raids) - Rex, Sun Fac, Darth Maul, Rey, Jawa Engineer, Dengar, Ewok Elder
    Ship Arena - Wedge, Rex, Boba, Sun Fac, TIE pilot, Vader - but it is better to buy zeta materials
    Post edited by Zeus23 on
  • Thanks for that, Zeus23, good guides for beginners about who to farm are sorely missing. :)
    Actually, good guides for beginners in general. :|
    It's easy to find advice about different aspects of the games, characters reviews etc etc but they often apply to players who already have quite a few 7* characters at level 80, with their abilities maxed-out etc etc
  • DanaDDissent
    228 posts Member
    edited September 2016
    Thank you for taking the time to make this list and share it! Really great information here!! Link shared with guild :smile:
    <ce41b17>♡Ch</c><cf87217>rist</c><cffff00>ian. </c><cf9e817>Wife. </c><c1f45fc>Mot</c><c6c2dc7>her. G</c><ca23bec>ame</c><ce238ec>r.♡</c>
  • Tiggus wrote: »
    - As a beginner, you should aim at having a good teams of 5 Scoundrels (credits + level droids events), 5 Jedi (Yoda), 5 Rebels (Lots of events, Palpatine) as soon as you can. Some toons are both Rebel and Scoundrel (Han's, Lando), so really useful. Droids also appear somewhat frequently in Events.
    There's no way a beginner should be concerned with getting Yoda—he's a third-rate character who sucks on defence and who requires the extremely inefficient farming of fourth-rate Jedi in order to acquire.
  • Tiggus wrote: »
    - As a beginner, you should aim at having a good teams of 5 Scoundrels (credits + level droids events), 5 Jedi (Yoda), 5 Rebels (Lots of events, Palpatine) as soon as you can. Some toons are both Rebel and Scoundrel (Han's, Lando), so really useful. Droids also appear somewhat frequently in Events.
    There's no way a beginner should be concerned with getting Yoda—he's a third-rate character who sucks on defence and who requires the extremely inefficient farming of fourth-rate Jedi in order to acquire.

    Agreed, but very iconic he is.
    Also, the Yoda event keeps coming back regularly now, there's no particular hurry even if you want him. He's a decent toon and fun to play (but indeed doesn't do well on an Arena team because AI can't play him).

    Real beginners should probably focus on getting 5 Scoundrels and enough attackers / support / tanks to regularly clear the challenges at the highest available tier. And Rebels, although that might be just today's trendy faction. But don't stick too long with the guys you receive at the start (Talia, Jedi Consular, Clone Sarge, Snowtrooper,...): they're all quite useless once you start to get an actual choice.
    ☮ Consular ☮
  • 12.09 upgraded
    - editorial changes
    - charachters to farm first from GW, arena an so on
    - various text changes
  • OK, so here's a **** question: what does it mean to "farm"?
  • BigNoob wrote: »
    OK, so here's a **** question: what does it mean to "farm"?

    "Farming - In videogames, collecting a certain item (usually a currency) in order to power one's character up."
  • Hoth Soldier - Do not farm ?? I have him 7* and full gear and he is a beast for me... he weakens the opponent with basic - His taunt gives him counter attack and health heal (in my rebel team with wedge lead he heals on crit hit as well) i would argue with wedge he is one of the better tanks on the game. but interested in peoples thoughts :smile:
  • MrKirk1988 wrote: »
    Hoth Soldier - Do not farm ?? I have him 7* and full gear and he is a beast for me... he weakens the opponent with basic - His taunt gives him counter attack and health heal (in my rebel team with wedge lead he heals on crit hit as well) i would argue with wedge he is one of the better tanks on the game. but interested in peoples thoughts :smile:

    Very difficult to farm shards from hard battles for beginners, because they need lots of gears and don't have much time
  • MANY THANKS for this guide.
    I'm new (Lv 47, about two weeks playing) and I found it very very useful.
    (there are too many character on this game)

    But I have a question:

    When should I have to stop farming one character?, (from the same location)
    I mean, once I have one char (at minimum stars), should I start with another? or I should raise this char around 5-6 stars before getting another? or should I totally max him?


    And on each location, which is the best order? (I think that only with the 3 first will be enough. It takes ages to farm, so I think we can have a good idea of the game once we have the 3 first),

    may be... (please correct it)
    Cantina shipment - Qui-Gon Jinn --> Old Daka --> Jawa Scavenger

    Galactic War shipment - Luminara (low levels) --> Dathcha --> Ig 86...

    Arena shipment - St Han --> princess Leia --> Ig 88

    Cantina battles - Lando --> Geonosian soldier --> Royal guard,


    trying to make a good starter team...



  • Zeus23
    425 posts Member
    edited September 2016
    MANY THANKS for this guide.
    I'm new (Lv 47, about two weeks playing) and I found it very very useful.
    (there are too many character on this game)

    But I have a question:

    When should I have to stop farming one character?, (from the same location)
    I mean, once I have one char (at minimum stars), should I start with another? or I should raise this char around 4-6 stars before getting another? or should I totally max him?


    And on each location, which is the best order? (I think that only with the 3 first will be enough. It takes ages to farm, so I think we can have a good idea of the game once we have the 3 first),

    may be... (please correct it)
    Cantina shipment - Qui-Gon Jinn --> Old Daka --> Jawa Scavenger

    Galactic War shipment - Luminara (low levels) --> Dathcha --> Ig 86...

    Arena shipment - St Han --> princess Leia --> Ig 88

    Cantina battles - Lando --> Geonosian soldier --> Royal guard,



    You should look at your opponents. On low levels there is no need in many 7 star chars. So you d better make them like 4-6, collect some others, so upgrade them evenly.

    Though i advice you to make 1 7 star char asap and to enter a t7 guild. They will only need 600/600 from you and you will receive good rewards and han solo shards. They will also be helping you since they are more experienced

    The order is determined by the order of opening battles and your preferences. I didn't write it so that not to make it very controversial and not to raise freedom of choice issues:)
  • Many thanks for your coments.
    I understand your point of view.
    :)
  • 23.09
    - several useful additions on strong chars
  • Dengar needs potency. His tenacity down ability triggers on critical, but it can be resisted - and often will.
  • Dengar needs potency. His tenacity down ability triggers on critical, but it can be resisted - and often will.

    No
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/63739/dengar-raid-question
  • Zeus23 wrote: »
    Dengar needs potency. His tenacity down ability triggers on critical, but it can be resisted - and often will.

    No
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/63739/dengar-raid-question

    That is weird. I could swear Rancor has resisted it many times...
  • Thanks for the tips. My characters are all over the place!
  • Thats not cool bro.. So u want that newbies become metafollowers aswell? Well how can anybody escape the meta when everybody else is doing what the oldshool guys tell them? .. I myself am arena30# on a dec shard.. Without having ben,qgj,rey,lumi,st han, rg :D i never farmed them.. And im happy that i see none of them except sthan anymore haha
  • Great thread. How can I recruit people to our clan?
  • Great thread. How can I recruit people to our clan?

    Forum, facebook, maybe some threads on reddit
  • Thanks do you have a link?
  • started farming for Darth Sidious have 40 shard so far. Should I stop or just unlock his char first?
  • Noob btw. Incase you couldnt fig it out from my question.lol
  • The_Thr1ll wrote: »
    started farming for Darth Sidious have 40 shard so far. Should I stop or just unlock his char first?

    Stop surely
  • Can you go back and fix each time you said Java instead of Jawa, (Mine auto corrects to Jaws)
  • Can you go back and fix each time you said Java instead of Jawa, (Mine auto corrects to Jaws)

    edited
  • I'm confused in savage opress and princess leia which should I improve on
  • Feitan wrote: »
    I'm confused in savage opress and princess leia which should I improve on

    none, they are both pretty useless now if consider other chars
  • Thanks for this it really helps B)
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